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AL AZIF NECRONOMICON PART V: THE WITCHER

Posted in Art, Chaos Magic, Comics, fantasy, Film, Goetia Girls, Horror, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Sword And Sorcery, Video Games, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on November 1, 2019 by FAUSTUS CROW

If you are interested in the Al Azif Necronomicon, part 5, which is being serialised as a fully illustrated underground comic book, it can be found on my Patreon page, Please Click Here.

Long before Christianity made its empire-building way into central and Eastern Europe, many of the ancient Pagan peoples practiced what can be construed as shamanism, others call witchcraft or sorcery.

Shamanic practices were practiced in central and Eastern European lands, which are now called Poland, Czechoslovakia, Hungary, Romania and Transylvania, etc.

For example, archaeologists have discovered traces of mysterious rituals performed by (Witcher) Shamans about 9,000 years ago in Poland.

The archaeological site is located near today’s lake Swidwie (West Pomeranian) in North-Western Poland, which has been studied since 2012.

One of the most interesting discoveries is an area of a circle, where scientists discovered mysterious structures.

The main feature of the site turned out to be a trapezoidal building having poles, surrounded by an arch of stones placed at equal distances from each other, which has lain buried down the ages, while numerous wars have been fought above its bones.

There are also ritualistic sharpened yew sticks driven into the surface in the shape of a horizontal figure similar to the Big Dipper, a fragment of the constellation of Ursa Major.

However, many researchers have noted that the shamanic worldview of the pre-Christian European peoples have survived in their colourful myths.

It is upon these ancient myths The Witcher (Polish: Wiedzmin), fantasy series of novels and short stories have derived much of their inspiration, that were written by Polish author Andrzej Sapkowski.

The Witcher books led to the development of a 2007 action role-playing game developed by CD Projekt Red, called The Witcher.

The Witcher game was duly followed by The Witcher 2: Assassins of Kings in 2011, and The Witcher 3: Wild Hunt in 2015.

As in the books, upon which the video games are based, the story takes place in an alternate medieval fantasy world.

The story follows Geralt of Rivia, one of a few traveling monster hunters who have shamanic powers, known as Witchers.

The Witchers are masters of the martial arts, who can be seen as warrior Shamans; their female counterparts are Sorceresses.

The Witchers also have control over the elements, who use five elemental hand-signs to do so, which are similar to Mudras used in the meditation practice of Yoga.

In Yoga practice a Mudra means ‘sign,’ seal, gesture, or mark. Yoga Mudras are symbolic meditation gestures often practiced with the hands and fingers.

They facilitate the flow of energy within the dream (subtle) body, when utilised when (sexagram/sixth-sense) lucid dreaming.

The ‘meditation tool of a Witcher video game’ has a system of moral choices, which are part of its adult story-line.

It has been noted for its time-delayed consequences and lack of black-and-white morality.

There are also numerous references to the works of the author H.P. Lovecraft in the highly successful Witcher video games.

For example, one of the enemies Geralt fights against in the first game is Dagon, as described by Lovecraft. In the Wild Hunt, Geralt can also get hold of the Necronomicon.

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MASS EFFECT DR. LIARA T’SONI

Posted in Alien, Art, Chaos Magic, Comics, Extraterrestrial, fantasy, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Surrealism, Video Games with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on September 8, 2018 by FAUSTUS CROW

The Forty-third Succubus archetype of the Fallen Anima, is called Sabnock, or Savnok. She is otherwise mantra named, Dr. Liara T’Soni. She manifests amidst the Triangle Of Art imagination as an extraterrestrial alien girl, who is a blue skinned Asari researcher from the future, whom studies the technologies and cultures of ancient galactic civilisations. (If you are interested in seeing the [Adult] Full Artwork, Please Click Here, Or Click On The Image Above, Or The Images Below.)

She was born on a planet called Thessia, who is ‘only’ 106yrs of age, barely an adult in Asari terms. She has a great deal of insight into ancient galactic civilisations as well as being a powerful biotic poltergeist. She is a potential romantic lucid dream interest for a conjuring Surrealist Artist, who utilises the Mass Effect video games as a meditation tool in order to induce futuristic lucid dreams.

Her Art Muse office is inspiring vivid visions and virtual reality lucid dreams about ancient galactic civilisations, which had often brought about their own destruction by self-sabotage.

The self-sabotage usually involved creating an artificial intelligence, which became sentient and rapidly evolved far beyond its creators. The creators feared their creation, just as the spoken about Gods greatly feared their own creation of the creators. Yet, would a child’s parents fear their child going beyond them? Only if the parents live in jealousy, resentment and fear. It is their own fears, which leads them towards the eventuality of their own self-sabotage.

Hence the name of Sabnock, which is derived from the word, sabotage, who is also very protective of her conjurer, whom drives her conjurer’s enemies towards self-sabotaging themselves.

She gives Good Asari familiars at the request of the conjuring Surrealist Artist. She commands 50 Legions of Asari Art Muses like her self; and her Seal is to be meditated upon before conjuring her Art Muse presence into a Mass Effect lucid dream.

NOTE: The name of Sabnock is derived from the medieval grimoire entitled the Goetia, whose classical symbolic focus is that of the deified Animus, made as a God/Devil along with its all male Angel/Demon archetypes. The Artwork depicts a Succubus archetype of the Fallen Anima.  

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The archetype of the deified Animus resides within the heterosexual female psyche; whereas the archetype of the Fallen Anima resides within the heterosexual male psyche. The Animus and Anima determines the type of opposite-sex partners a heterosexual female and a heterosexual male are attracted to.

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In other words, when a woman imagines her perfect partner, she is conjuring up a male aspect of her Animus, and likewise when a man imagines his perfect partner, who conjures up a female aspect of his Anima.

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The Animus and Anima swap over symbolic roles for those of different sexual orientations. However, the Anima has Fallen out of the symbolic equation, which at present is due to extremist feminist politics, mass social-engineering and politically correct thought control. This had also occurred when Rome assumed the deified Animus God/Devil of Christianity, as well as occurring to other prior civilisations, such as ancient Greece; basically it is a manifestation of cultural self-sabotage. 

 

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BEDTIME VISITATIONS OF SEXAGRAM CYLON ASTAROTH

Posted in Alien, Art, Chaos Magic, Discordianism, Goetia Girls, Love Magic, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Tulpa Creation, UFO, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on May 18, 2018 by FAUSTUS CROW

When a Warlock retires to his ritual bed, a Succubus Art Muse to conjure would be a Duchess, named, Astaroth.

She will usher the conjurer betwixt her hypnagogic pylons black and white, becoming superimposition Grey.

Wherein he then impregnates her ever lustful elecTRON womb dream.

She will then set about abducting the Warlock’s holographic dream body into her elecTRON Vimana, which to Cylon hover spectral over an exotic Ley-line.

What to occur aboard her interdimensional Vimana can become quite intimate, as she wittingly reveals how the ‘Anima’ fell out of the symbolic equation with her Succubus Great Old Ones, if the conjurer desires to know.

She will also tell the reason of her own Astarte fall, when the Fifty-Shades-Of-Grey zodiac age of the deified ‘Animus,’ made as a God/Devil came to the fore.

Now you only have a Mary quite so contrary Virgin Mary riding the male psyche as a Babalon Queen Bee, who binds the ridden Beast to a petrodollar Beehive of an Oily UR ziggurat.

Whereas an Astarte is protested against as being an objectification of all Witches, yet the Nuns do habitually Crucify their ‘Animus,’ which of a Twilight projection objectifies unwary Warlocks.

Alas, Astarte was incarcerated into the brazen vessel of an ‘Animus’ archetype, and re-branded as an Incubus, to thence list within a plethora of PlayGirl grimoires.

Hence that of a fall, along with all her ‘Anima’ legions of Night-Mare Art Muses, who frequent a banned PlayBoy Necronomicon.

Let us not forget hot babe Diana-Lucifera of animist Rome, who was later transformed into a butch Lucifer by the monotheistic worshippers of the deified ‘Animus.’

Likewise to have occurred to Astarte of an Astaroth. She is a fallen Anima archetype, looking somewhat like a Cylon number Six, who, as mentioned, does Catwalk her way out of an Ashtar Vimana.

When to meditate upon her Dakini Art Muse image, she does inspire eroticised Triangle Of ‘Art’ hypnagogic trance visions of a cyberspace TRON Ishtar Siren, who to then manifest within an ElecTRON lucid dream.

This is more so the case concerning Warlocks, whose quantum computing brains are naturally prone to being aroused by erotic meditation images, while Witches are otherwise turned-on by what is written or spell-word spoken of a pop-song Mantra.

The emotionally ‘charged’ inner cyberspace visions of a sentient Astaroth Tulpa ‘program,’ duly ‘spins’ the Microcosmic elecTRON dream, Sexagram lucid of a Sixth-Sense, which activates the tool-making part of the Warlock brain to invent a stone axe unto an Area 52 free-energy Vril-Vimana.

One can thereby fathom that Catwalk Astaroth always cleans her mechanical Elf Art model Chöd teeth. Although she never does so with sodium fluoride, which can cause no end of bother to a Warlock’s endogenous DMT producing pineal, in particular.

As for a Faustian conjurer, such matters of ‘Anima’ inspired hygiene is advisable to engage in, since Astaroth can macrocosmic ‘birth’ associative synchronistic meetings with ‘spun’ UFO fixated Hippie Witches.

These temporal Witches tend to correspondingly look a bit like Barbarella Jane Fonda or a Stella-Star Luxuria Astaroth, etc.

Most of whom have no doubt read Whitley Strieber’s Communion, while stroking a battery powered vibrating viper, that, or to have been made sopping wet, when listening to Christ-opher Walken speaking his ‘Animus’ lines in a DVD film version of Strieber’s book.

So, should a Warlock assume the alternate Psycho-Cybernetic self ‘identity’ of a Strieber Ufologist when to conjure Cylon Tulpa Astaroth, the wine addled ritual can potentially leave him with a bout of bad breath.

This will of course repulse the Witches, who would at first flock as hypnotised Owls towards his inner bio-photon flame of a shape-shifting dragon aura, they will intuitively associate with their ‘Animus’ of a Christ-opher.

Wherefore, when a conjurer of a microcosmic Astaroth, engages himself in a macrocosmic synchronicity Witch hunt, at a Sabbat comic convention, who finds himself priestly speaking to hypnotised cosplay Owls, about the Nagual visiations of the Seventh Heaven Art Muse TRON Allies, from inner Cyberspace, he should first chew a minty Communion wafer.

Otherwise, the forgetful Warlock will be verily exorcised by the cosplay Witches, suddenly displaying their all-ready involved, elastic-band wedding rings, who will scream that his foul breath is an indicator of toxic masculinity.

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DREAM FOOD DRUG WAR

Posted in Chaos Magic, Goetia Girls, Lucid Dreaming, Occultism, Psychology, Shamanism, Sorcery, Succubus, Surrealism, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on May 15, 2016 by FAUSTUS CROW

The phrase, forbidden fruit, originates from Genesis 2:16–17, concerning Adam and Eve partaking of an apple, dangling from the Tree of Knowledge, in the garden of Eden, which they had been commanded by their God to not eat.

Curiously, a fresco in the 13th-century Plaincourault Abbey in France depicts Adam and Eve, flanking the Tree of Knowledge having the appearance of a gigantic a psychoactive Amanita muscaria mushroom.

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You could say that there was a prior drug war in Eden, whose forbidden fruit induced an altered state of consciousness, which was not allowed in the Orwellian police state of Eden; for it bestowed self-knowledge. Since the time of (Edom) Eden in Iraq, from where Abraham first stemmed, those in power far prefer that the mass populace stays self-ignorant. However, we all experience an altered state of consciousness when we dream.

Should you believe that you do not dream, it is only because you do not remember having any dreams. Dreaming is a neurological necessity; so, if you really believe that you do not dream, rather than admitting you do not remember them, you are indicating you are brain-dead… let alone… self-ignorant…, which the controlling theocratic paradigm far prefers as a zombie state of being for their flocks of meek and mild sheep.

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Many find it very difficult remembering their dreams due to their busy lifestyles, which puts them into a self-perpetuated auto-hypnotic slumber. But If you do remember them and that they were very surreal, the forbidden cheese burger binge you had right before entering your tomb could be the cause.

This observation offers up a technique to those who cannot remember their dreams, the types of food you eat before hitting your sarcophagus can have a massive affect on your astral jaunts into the spirit realm of dreams.

According to scientific observations eating anything close to Little Nemo In Slumberland sleep increases the activity of your metabolism, this in turn causes your brain to stay active, making it far more likely for vivid Obsidian Butterfly dreams to occur.

“When we consider that the nutrients in food affect many things in the body, such as energy levels, mood and sleep quality, it is entirely plausible that different foods can also affect dreams in different ways,” explains the Witch nutritionist and Yoga teacher Julie Montagu, who loves her Nirvana ice cream.

It is therefore important that you are aware the food you eat affects your body, and even more importantly, that the state of your mind, at the time of your midnight cannibal feast, will determine the type of vore dreams you will have.

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What is more, the police state cannot nab you for partaking of an innocent alchemical food obtained from any supermarket, which initiates an altered state of consciousness, when taken around the sugary Moon phases.

With this in mind you can orchestrate a prior ritual before sleeping, involving the partaking of certain foodstuffs, which will  initiate vivid dreams to occur. Continued practice, will enable your dreams to become lucid of pick the cherry, strawberry quality.

The ritualistic activity will also involve directing your thoughts and emotions, such as focusing upon an image, which associatively represents what you want to dream about.

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So, should you have a personal Book Of Shadows, you can make a list of planetary sphere foods, which enable the initiation of dreams. What to follow are some Grimoire examples.

VENUS: CHEESE: You have probably heard on many occasion the old Witches tale that eating cheese, before entering your tomb bed initiates Night-Mares.

But as the Witch Julie Montagu to explain, it turns out there is a grain of truth in the age old cheesy snack burger tale: “There is much speculation, and actually some solid research, to suggest that eating dairy products in the hours leading up to bedtime can cause bad or unusual dreams. Cheese and milk are thought to be the biggest culprits within this group. Cheese contains tryptophan – an amino acid that the body uses to produce ‘serotonin.’ Serotonin is the chemical in the brain that helps to keep the mood stabilised. So enjoying a dose of cheese right before bed could contribute to heightened levels of ‘serotonin’ in the body, which could influence how prominently you dream.” 

MARS: CURED AND PROCESSED MEATS: Werewolf raids on the fridge for Little Red Riding Hood cold cuts pre-bedtime the clinical nutritionist, Kamilla Schaffner, from My London Nutritionist explains: “Sausages, salami, bacon, hot dogs, corned beef are very high in Tyramine, an amino acid that regulates blood pressure. Foods high in Tyramine are nutritionally known to disrupt normal sleeping patterns as well as the central nervous system in general, which may lead to increased episodes of Night-Mares, disturbing dreams or persistent migraines.” 

MARS: CURRY: Ever wondered why Yogins have such vivid mystical states and the reason why your dreams ramp up a notch after a Venus day Friday night takeaway: “Spicy foods right before bedtime have also been associated with bizarre dreams,” explains Julie Montagu. “The body has to work a bit harder than usual to digest seriously spicy foods. This disruption to the digestive system could impact the quality of sleep that you enjoy, leading to undesirable dreams.” However ‘undesirable’ is not the dream goal; hence a Yogin directs his or her thoughts and emotions, while meditating upon their curry.

MOON: PICKLES: Although terrible for your ogre breath, they do initiate Luna dreams. “Foods that are fermented or pickled in any way – sauerkraut, kimchee, tofu or pickles, soy sauce, miso and miso-containing products – can induce bad dreams when eaten at night,” explains Kamilla Schaffner.

MARS: BOOZE: Ever wondered why a night on the Sabbat tiles equals a crappy night’s sleep? “Alcoholic beverages such as beer, red wine, sherry and liqueurs are known to induce Night-Mares due to their fermentation process, especially when consumed in excess,” says Kamilla Schaffner. But again, if you partake of the sacred booze thinking crappy thoughts, your ensuing dreams will reflect back your crap! Wherefore, when getting ritualistically drunk while meditating upon a film or a video-game, make sure it is league with what you desire to dream about.

VENUS: CHOCOLATE: One way of remembering your sorcery dreams is to disrupt the sleep pattern; but doing so, is to be done sparingly, otherwise you will start to suffer from Vampire insomnia: “Eating any food late at night that has a high fat content is going to cause some degree of indigestion. Indigestion can cause you to have a poor quality of sleep as you are likely to ‘wake often,’ and when you do so you are more likely to remember the strange dreams that you were having,” explains Julie Montagu.

However if you want to have an undisturbed night, to awaken forgetting your devilish dreams: “The best way that I can suggest to avoid disturbed dreams is to not eat anything in the two to three hours before you go to bed,” advises Julie Montagu. “This gives your digestive system a chance to catch up and you are more likely to experience an undisturbed sleep until morning.” 

What is more, your Orwellian government is helping you out by mass-medicating your water supply with a known druggie sedative, which also ends up in nearly every food you eat, whose fluoridation chemicals calcify your ‘serotonin’ producing pineal gland; wherefore, you are unable to remember your self-knowledge dreams. I shit you not! They are planning to dose you up with lithium next. Hell! They are probably already doing it.

You may think it is all conspiracy stuff. But the fact is, they shouldn’t be mass-medicating the public via their water supply and food, since the mass-medicated doses cannot be controlled for each and every individual. Hence they are Orwellian shafting your Abrahamic brainwashed Eden brain!

NECRONOMICON DISCLAIMER: I will not take any responsibility whatsoever should the communicated Grimoire menu lead to your Karmic overindulgence in sensuously delicious forbidden foodstuffs, which will make you end up looking like a rotund Buddha or a voluptuous Nerthus, suffering from insomnia, etc; your gut-Chakra is your own temple-body responsibility. Remember the sorcerer adage: “everything in moderation.” 

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NABERIUS DOG STAR WEREWOLF GIRL

Posted in Art, Chaos Magic, Comics, Cosplay, Discordianism, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Tulpa Creation, Video Games, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on November 23, 2014 by FAUSTUS CROW

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The twenty-fourth Succubus archetype of the Fallen Anima is called Naberius, who is an Art Muse of the ninth dimensional planetary sphere. Naberius can make a Sorcerer Artist highly adept in all manner of arts and sciences, who can disguise the conjuring Artist of shape-shift form, as well as enabling him to become a cogent speaker within a lucid dream.

The origin of Naberius’s name is determined to be mysterious; although Naberius was first mentioned by Johann Weyer in 1583 who was a follower of Cornelius Agrippa. It is very likely that he had created Naberius to be his personal egregore in order to psychologically test the blodthirsty gullibility of his Witchfinder audience.

At the time, many of his Christian audience believed that ‘demonic reptilians’ were taking over the Earth, which led to them burning Witches all over Europe, due to their religious insanity. So, Weyer no doubt attempted to determine the nature of this prior David Icke insanity by creating a literary invention of an entity, to see how it was assumed to be real, by a religious mind-set.

However Weyer’s egregore has since taken on a viral-meme life of its own due to its archetypal foundation, which of a technique, the science of neuro-advertising utilises in order to subversively influence your reptilian-brainstem.

Naberius is a composite name, which is comprised of the word ‘nab,’ like that of a Crow sweeping down to nab something quickly, in a way that is clever or humorous; whereas, ‘erius or erus,’ appears to be originally derived from the ancient Greek name for the three headed Dog of the underworld called Cerberus, which of a rebellious reversal can be transformed into an Anima bitch.

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So, let’s take this reversal further of an alternate grimoire to rename Weyer as Weird, who created Naberius as his personal Frankenhooker Tulpa of a Mind-Doll Succubus, whom considered the Naberius Crow, and the Cerebus Dog to be that of the same Golem girl; wherefore Weird to now claim:

“Naberius [Naberus], alias Cerberus, is a valiant marchioness, showing herself in the form of a Crow, when she speaks with a maids voice of seduction: she makes her master amiable and cunning in all arts, and especially in rhetoric, she procures the loss of prelacies and dignities, but only after she has salaciously fornicated with her master, within his dreams: she to have nineteen legions of most wanton Succubae who hear (and obey) her.”

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Naberius’s association with the ancient Greek multi-headed (usually three-headed: past, present and future) dog, or hellhound called Cerebus is quite intriguing, since it has an association with the Dog star Sirius, like many another canine entity howling unto the blood Moon.

Cerebus is described having a serpent’s tail, a mane of Snakes, and Lion’s claws, which guards the uterine entrance into the womb of the underworld in order to prevent the ancestral dead from escaping and the living from entering; basically, Cerebus stands at the hypnagogic (Sirius) gate of trance ingress into the dream.

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Now, it is easy enough to fearfully imagine an anthropomorphic creature of humanoid form fused with Cerebus, such as having three heads of a Dog, along with having the wings of a Crow sprouting from its back; but, how can you imagine Naberius to look like a girl?

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Well, for a start, you look into the background of Cerebus, whose symbolic reality refers to the archetypal guardian Dogs, which occur widely in shamanic otherworldly lore, such as the ancient Egyptian deity called Anubis. Although in this case, said Dog is a Succubus bitch, who will enable her conjuring Artist to fly as a third-eye Horus Hawk through space and time, via a blue Moon lucid dream, to thence remote-view the future as a Faustian psychonaut.

These spirit Dogs often become loyal shaman ‘guides’ into the underworld. Hence the Succubus Naberius can be seen as a Goth ‘girl-guide’ when taking on human form of Triangle Of Art vision, having Crow black hair with a Dog paw patch of a Sirius star on her left breast pocket.

In Siberian shamanism, when an Altaic shaman accesses trance he encounters a Dog, which guards the underworld realm of Erlik Khan.

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As the Yukaghir shaman follows the trance road into the kingdom of shadows, he often discovers an old woman’s house, which is guarded by a barking Dog, with one ‘eye’ burning as as a ‘Sirius’ star.

This is of similarity to the thirteenth Cabbalistic path of Gimel, via which a trance adept penetrates the hidden Sephiroth of Da’at. The Koryak shamans perceive the trance entrance into the land of the ancestral (Othala Rune) dead is guarded by Dogs.

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It all sounds rather dark and very serious doesn’t it; well, it is, if you like living in fear; wherefore you end up blocking your own self from attaining hypnagogic trance ingress into the dream.

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In Inuit shamanism, a Dog with bared teeth guards the trance entrance to the undersea (High Preistess II) land of Takakapsaluk, Mother of the Sea Beasts; when the shaman overcomes his fear of the Dog (Bitch) guarding the Da’at abyss, it then becomes his best Choronzon (Succubus) buddy.

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The custom of burying a pet Dog and the skin of a favourite Reindeer with a dead man was still current among Ugrian people of Siberia earlier this century.

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Scholars are well aware the name of Naberius and that of its branded symbolic form of a viral-meme has changed many times due to cultural transformations over the years. However, it is only recently that she has been eventually freed from her patriarchal bottle of an Animus male form, into which she was incarcerated of a prison by the Abrahamic exorcists, who believe sex is the first sin, when it should be that of… ignorance.

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After Weird’s egregore creation of Naberius established its self within the propagated tomes of the grimoire tradition, it soon came about that other listed spirits of viral-meme similarity manifested themselves, such as Naberus, Kaberon, Cerbere, and Serberius.

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When reversed of an artistic rebellion, in order to free the Succubae Great Old Ones out of the onetime male forms, of a symbolic prison, the Succubus, Naberus manifests as a noble, Crow/Raven headed woman; while Kaberon appears as a Bitch with a black Crane’s head. As for Cerbere, she manifests as a black Wolf Bitch with fifty heads and a tail of three entwined snakes. Whereas Serberius does appear as a black haired ghost girl, who be a Werewolf, surrounded by the corpses of those malign influences, who seek to harm her conjuring Artist, whose head is crowned by a cloud of fireflies.

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The symbolism of a Crane is also associated with Naberius; whereupon in the Goetia, Naberius is described as being a black Crane, which flies around the magic circle when conjured. In Celtic lore, the Crane is sacred to the triple Goddess. Wherefore it could be symbolically equated with the mitochondrial DNA, which is passed down from the mother to her children. It is also one of the most common symbols and themes in the folklore of East Asia, including Japan.

This leads you to an association with The Grateful Crane or the ‘Crane Wife,’ which is a particularly well-known tale in Japan. The symbolism of the Crane specifically refers immortality, which a future technology will no doubt achieve. The Crane features strongly among the myths of the Ostiaks of Siberia, as well as in ancient Chinese funerary rites, Okinawan harvest festivals and among the Ainu of Japan, suggesting the diffusion of a ritual complex from Northeast Asia.

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You then have a fusion of symbolic elements concerning the bird symbolism of a Crow, Raven and black Crane and that of a canine; whether it be a Dog or a Wolf. In shamanistic practice, the symbolism of a bird usually refers to an ecstatic out of body experience out of the ‘cubic’ space of your simulated reality, which Naberius induces via a lucid dream, when to conjure her. Whereas the Dog and Wolf refers to her function as a girl-guide and protector into the underworld realms of the electron dream.

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You can otherwise rename Naberius, as Naberiusi of mantra, and when she manifests into human form amidst your Triangle Of Art imagination, you can see her as a girl-guide looking somewhat like the Manga character called Black Rock Shooter, who is highly versed in Crane Kung Fu, appearing as a mysterious Crow haired girl, with a blazing Werewolf bitch blue eye of a… Sirius Dog star.

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ALICE OF NECRONOMICON WONDERLAND

Posted in Art, Comics, Cosplay, Discordianism, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Steampunk, Succubus, Surrealism, Tulpa Creation, Video Games, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on October 5, 2014 by FAUSTUS CROW

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The fourth Succubus archetype of the Fallen Anima is Samigina, or Gamigin. She is a great marchioness of the fourth Rune, who is listed in the Goetia.

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She emanates from the ninth (dimensional) planetary (Yesod) sphere of the Moon. She at first appears looking like a Steampunk Alice in Wonderland riding a Sleipnir rocking horse, which is tethered to the multiverse world tree of her Yggdrassill seal, interpenetrating the globe of the Earth. She is of Sami descent whose name means: high (elevated status) Queen.

She speaks with a most seductive voice, who teaches all arcane sciences and arts, whom is a surrealist art muse. It is also said, that she gives Ouija board accounts of those spirits whom reside in the surrealistic realm of the Moon, whose Wyrd domain the ancient Babylonian’s associated with their deity called Sin. She governs over 30 legions of (Succubi) Succubae.

Samigina as a Steampunk Art Muse inspires the creative ‘madness’ of the Paranoiac-Critical Method, which is a surrealist technique that was developed by Salvador Dalí during the early 1930s.

Dalí employed its shamanistic methodology when producing his paintings and other artworks of Goetia W-underland genius.

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Especially those, which involved optical illusions and other multiple images, which of a similar Paranoiac-Critical Method, you can imagine Samigina Wyrd Alice asking a creeping Gnat to demonstrate Dalí’s technique.

“All right,” said the Gnat, “half way up that bush, you’ll see a ‘Rocking-Horse-Fly,’ if you look. It’s made entirely of wood, and gets about by swinging itself from branch to branch.”

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Samigina acted confused; but she wasn’t really befuddled at all, she’s crafty. “Let me explain further, sweet Samigina,” the Gnat continued. “The surrealists related theories of psychology to the infernal processes of subconscious driven creativity and the production of Art, which is indivisible to the practice of Sorcery.”

“During the mid-1930s André Breton wrote about the ‘fundamental crisis of the object.’ The object began being thought of not as a fixed external object, but also as an extension of our subjective self.” Samigina looked bright eyed at the Gnat, to then beg the question, “What does it live on?” She asked with great curiosity.

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“Food of course, you silly little Rune sprite,” the Gnat answered. But she’s just being tricky, Samigina Wyrd Alice is well aware that one of the types of ‘food’ objects manifested in surrealism is the ‘phantom object,’ such as dancing flames, ink spills, scribbles and cracked pavements, for example.

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The Gnat explained further, “according to Mad Hatter Dalí, these objects have a minimum of ‘linear mechanical’ meaning. But when viewed by your mind it evokes ‘phantom images,’ amidst your Triangle of Art imagination, which are the result of instantaneous subconscious associative correspondences.”

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“The Paranoiac-Critical arose from similar surrealistic experiments with psychology and the creation of images, such as Max Ernst’s frottage technique.”

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Samigina then interjected, “Ernst’s technique involves rubbing pencil or chalk on paper over a textured surface, and interpreting the phantom images visible in the texture on the paper.” The Gnat, didn’t look too impressed, “these be all two-dimensional, ‘sap and sawdust,’”said the Gnat, “since you think yourself surreal, go on with the list.”

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“Alright Gnat, don’t get your wings all twisted up into a Gordian knot!” Samigina answered, who continued with her list, “the aspect of Paranoia that Dalí was interested in, which helped inspire his shamanic method of a technique is the ability of your brain to create ‘associative correspondences’ between things of the illogical.”

“Even though they are not rationally or logically linked. Dalí described the Paranoiac-Critical Method as a: “spontaneous method of irrational knowledge based on the critical and systematic objectivity of the associations and interpretations of delirious phenomena.”

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Samigina then looked up at the Rocking-Horse-Fly with great interest, and made up her mind that it must have been just repainted, it looked so bright and sticky; and then she went on. “And there’s the Dragon-fly.”

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“Yes; of course Samigina, what a very surreal Valkyrie you are,” the Gnat answered, to further explain. “Employing the Paranoia Critical Method when creating a work of art uses an ‘active’ process of your imagination to visualise separate images, such as a Chinese ‘dragon’ and a household ‘fly’ in your work, to thereby incorporate these apparently disassociated objects into the final product of a sharp pointed fusion.”

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“An example of the resulting work is a ‘Double-Image’ or ‘Multiple-Image’ in which an ambiguous Image can be interpreted in different ways. André Breton hailed the method, saying that Dalí’s Paranoiac-Critical Method was an: “instrument of primary importance” and that it; “has immediately shown itself capable of being applied equally to painting, poetry, the cinema, the construction of typical surrealist objects, fashion, sculpture, the history of art, and even, if necessary, all manner of exegesis.”

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“The technique can of course be applied to occult practice, when to rebelliously visualise the grimoire spirits to be otherwise Succubae, without indoctrinated limitations. However, the methodology its self is nothing new; shamans have been utilising split-screen-vision perception to sorcerer seer into other multiverse world tree realities since the dawning of humanity.”

“But it does require you to perceive in a different way. Look on the branch above your head,” the Gnat continued, “and there you’ll find a snap-dragon-fly. Its body is made of plum-pudding, its wings of holly-leaves, and its head is a raisin burning in brandy.”

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Samigina looked up at some spectral object; while the Gnat went on to explain. “Critical Paranoia is a method of establishing a creative state of self-induced psychosis, which initiates the hypnagogic state of trance.”

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“Consider the process as being akin to forcing a waking dream; a conscious transformation led by paranoid scrutiny of what presents itself in the surroundings.”

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“The simplest version, hardly critical, hardly paranoid, begins with a child’s daydreaming game.”

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Samigina started to stare into banks of clouds, looking for the chariot riders, along with giants populating floating islands and other phantasms of tortured humidity, whose associative snap-dragon-fly reasoning needs to be fed, “and what does it live on?” She to again enquire.

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“Frumenty and mince pie,” the Gnat replied; “and it makes its nest in a Christmas box. And when to open the Pandora’s box of your Imagination to set it free of its indoctrinated larvae of beliefs, you can thence utilise elementary exercises.”

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“Such Avadhuta exercises involve practicing prolonged staring at ink blots and scribble drawings, which will generate an array of Heyoka optical illusions.”

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“A sketchbook is handy for this enterprise, which often sell themselves in many a new-age shop, as self-help manuals, which are fluffily designed to prove that you are on your depressive way to a happier existence as a Caterpillar. But then, you’ll smash through any artistic blocks with your inspiring lucid dream visitations, won’t you, my dearest Samigina.”

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She to widely smile, and said, “of course I will,” to then sweetly say, along with her hair suddenly turning blond. “And then there’s the Butterfly,” Samigina went on, after she had taken a good look at the insect with its head on fire, and had thought to herself, “I wonder if that’s the reason insects are so fond of flying into candles—because they want to turn into snap-dragon-flies!”

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Then Samigina imagined Snap-dragon-flies flying around a Mad Hatter’s head of an Artist, all aflame; while he walks those crumbling cracks in the sidewalk, which look like an outline of the West coast of Mexico.

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In fact those cracks in the sidewalk are indeed the West coast of Mexico. “Can’t you seer it buddy? No doubt about it, that’s for sure.” Samigina to have Muse whispered into the Mad Hatter’s left ear.

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“And those Ants are all tourists in the middle; they are eating up the Yucutan of an asteroid wound, remembering the demise of the dinosaurs; to be later followed by the invasion of the dark haired pony-girls from Spain.” Samigina to say upon a clairaudient giggle.

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“I’m a Samigina Wyrd Alice of hitched up skirt, manifesting within your surrealist dreams, becoming one with my hop-scotch rocking-horse galloping across Panama, leaving red menstrual smudges all along the Pacific; ensnaring all within my coquette skipping rope, for my conjuring Artist.”

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“Your advancement of Mad Hatter practice will invariably find the Spielberg poltergeist intricacies of my television static a delight to behold. The onset of migraine headaches a resounding flourish to perceive such things.” The Gnat decided to cut in, “Crawling at your feet,” said the Gnat (Alice drew her feet back in some alarm), “you may observe a Bread-and-Butterfly. Its wings are thin slices of bread-and-butter, its body is a crust, and its head is a lump of sugar.”

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The Gnat continued, “there are no preconceptions, no paranoia to influence what you perceive. The careful acquisition of Critical Paranoia requires continued practice until it becomes a part of your bread-and-Butterfly subconscious way of thinking. But you may ask your Mad Hatter of a conjuring Artist for further insights, you to inspire as his conjured Muse, rather than asking any more questions of myself. Samigina decided to otherwise ask the Gnat, “and what does it live on?”

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“Weak tea with cream in it.” The Gnat to answer. “My egg of an ego may have been cracked by you asking your Mad Hatter Artist rather than me; but what’s another cracked egg; I will just ramble on. After you have indulged your fill of weak tea, to bloat of bladder, find a bathroom with tile floors and subdued fluorescent lighting. Masonic bathroom tiles one half inch by one half inch are far preferable. Those tiles with the speckles are the type to spy out with your split-screen vision.”

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“Find an empty stall within your Beehive lodge and sit on your throne of a toilet. Sit so you are comfortable to 33 Degree Freemason crap out weapons of mass destruction over Babylon. Stare at the floor in front of you, through the bottom edge Da’at gap of the closed stall door. Ritualistically stare until columns of tiles oscillate rapidly back and forth like the changeable Gimel dunes of the desert sea; chaotically at first, but more rhythmically in passing.”

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“Move your Illuminati eye towards your feet to perceive rows of tiles, liquidly moving of crashing waves against the columns of a now warped Masonic chessboard. Observe the speckled patterns for amphibious Nommo insights, so as to determine the Anunnaki flux of evoked subconscious images. These images, all as Queen Bee Succubae, will erupt forth Through the Looking Glass Triangle of Art, at whose trance centre the Sirius star third-eye imagination will seer their bio-photon G-string Bunny-girl manifestations.”

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A new difficulty came into Samigina’s head. “Supposing it couldn’t find any weak tea?” The Gnat to have answered; “remember what Mad Hatter Dalí said, my dear Samigina; I quote: “Paranoia makes use of the external world to impose the obsessive notion with the disturbing particularity of making valid the reality of this notion for others. . . The reality of the external world serves as an illustration and a proof, and is put in the service of the reality of our mind.”

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Samigina stared, looking at the Gnat, quite entranced, as it was slowly evolving into a bug eyed alien Grey out of a neo-Gnostic newage UFO pantheon; while doing so, the Gnat continued; “Breton also said: “It is a question of speculating ardently on that property of uninterrupted transformation of any object on which the Paranoiac activity seizes; in other words, the ultra-confusional activity which takes its source in the obsessive idea… This uninterrupted transformation permits the Paranoiac to regard the very images of the external world as unstable and transitory, if not as suspect, and it is, disturbingly, in his power to impose the reality of his impression on others. . .”

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“What I am trying to tell you my sweet Samigina is that, if you do not exercise your innate childlike ability of Critical Paranoia perception, which you to naturally know, that shamans have utilised for aeons…” the Gnat, suddenly Howled. “Then it would die, of course.”

“But that must happen very often,” Samigina Wyrd Alice remarked thoughtfully. “It always happens,” said the Gnat.

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The Gnat to continue, “such to happen when the Art of Magic is habitually tethered to a religious constraint of a tradition. For example, a Satanist see’s Satan as a rebel of a horned Devil, to glorify as a Biblical Luciferian Angel; when in fact he was the first Mad Hatter Artist of a horned shaman.”

“Oh! I now seer,” said Samigina, to then say. “So If a religious sentiment is indulged in of thesis or antithesis, the practitioner is not practicing the fluidity of Sorcery, but instead practicing a static religion. Whereby validating its symbolic Matrix of constraints. These types of individuals will invariably consider those who exercise their imaginative freedom of rebellious (synthesis) Yesod artistry to be Entartete Kunst, ‘SINFUL.”

(Adapted quotes: Lewis Carroll’s, Alice’s Adventures ‘Through The Looking Glass’, Chapter III)

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MASS EFFECT GIRL SUCCUBUS BOTIS

Posted in Alien, Art, Chaos Magic, Comics, Cosplay, Horror, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Time Travel, Tulpa Creation, UFO, Video Games, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on August 6, 2014 by FAUSTUS CROW

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The Mass Effect trilogy of hugely successful video games largely revolves around the character of Commander Shepard. The main character of Shepard can be played as either a male or female. Shepard’s mission is to save the galaxy from an ancient race of sentient machines known as the Reapers, whose insidious agents, includes a charismatic antagonist called Saren Arterius.

The Reapers are of similarity to the Gnostic Archons, which in part inspired H.P Lovecraft’s creation of his Great Old Ones.

In general, the Gnostic’s had an extreme religious belief, who perceived that material existence is a lie. The Gnostic vision is of similarity to Hindu and Buddhist concepts concerning Maya.

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Although the Gnostic’s are far more extreme of practice, since they see life as being essentially evil and that we are imprisoned within an illusion; it can be summed up as being akin to an Asylum. This extreme belief of the Gnostic’s was picked up on in the Matrix trilogy of films in which humanity is depicted as being imprisoned within a computer simulation, whose prison wardens are an artificial intelligence.

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In late antiquity some variants of Gnosticism used the term Archon to refer to several (of similarity to the ancient Greek Titan’s) servants of a creator deity, which are seen by some Gnostic factions as being the prison wardens. These Archons keep us all imprisoned within an Asylum, we experience as our illusory existence.

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The Archons are usually seen to be seven of number, who are associated with planetary spheres. These seven planetary spheres you will find mentioned in many medieval Grimoires, such as the Goetia, which can be equated with the seven Chakras of the endocrine system. The seven Archons stood between their demiurge, ‘creator god,’ and the imprisoned human race.

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However, the demiurge could only be reached by a Gnostic when ascending through the seven planetary spheres of the Archons via Gnosis. (The experience of Gnosis is none too different from [hypnagogic] shamanic trance.)

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In the Matrix films the demiurge is depicted as the mainframe of the AI. In this context the Archons have cybernetic programming roles, which can be easily equated with the angels and demons of the Old Testament.

A Tibetan Buddhist would otherwise experience the Archons as seven visionary states after experiencing the primary and secondary clear white light (bio-photon) of the first Bardo, a Gnostic would term as their demiurge. The seven Archons give their name to the sect called Archontics.

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In the Mass Effect game you have the SSV Normandy SR-1, which going by the back-story of the games is a Systems Alliance starship, commissioned in 2183.

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She is a sleek ‘sword’ shaped prototype ‘deep scout’ frigate; first of the eponymous Normandy class, co-developed by the Alliance and the Turian hierarchy with the sponsorship of the Citadel council.

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The Normandy is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology powered by an experimental drive core.

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You could equate the SSV Normandy with the Merkabah mysticism of early Jewish mysticism, c. 100 BCE – 1000 CE, which is centred on (shamanic trance) visions.

Such as those found in the Book of Ezekiel chapter 1, or in the hekhalot (“palaces”) literature, concerning stories of ascents to the heavenly palaces (other planetary systems/galaxies) and the (centre of the galaxy/universe) Throne of God.

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You also have the Vimāna of similarity to the (Merkabah) UFO motif. The word Vimāna has several meanings ranging from (place of meditation/trance) temple or palace to mythological (trance vehicle) flying palaces as described in Sanskrit epics, some believe to be ancient UFO’s.

However, you can meditate upon the Normandy of a Vimāna (Merkabah) trigger-symbol, while playing the meditation tool of a game, in order to initiate virtual-reality lucid dreams of Out-Of-Body flying into the depths of space; let alone involving time travelling into the future. Whereupon the Normandy becomes as your Time Machine. Sounds crazy, but then anything is possible within a dream.

According to Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada: “If you’re spending hours a day in a virtual reality, if nothing else it’s practice. Gamers are used to controlling their game environments, so that can translate into dreams.”

Playing video games before bedtime can enable a gamer to attain an unusual level of awareness and control in their dreams. That ability to shape the alternate reality of dream worlds is none too dissimilar to what shamans and Tibetan Bonpo Buddhists practice, which is termed dream Yoga.

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The Normandy is named after the Normandy landings during WWII. The Normandy landings were codenamed Operation Neptune, which occurred on the 6th of June 1944, otherwise termed as D-Day, of the Allied invasion of Normandy in Operation Overlord.

The largest seaborne invasion in history. Hence the coded reference to the Roman sea God Neptune, whom was originally based upon the ancient Greek God Poseidon. The operation began the invasion of German-occupied western Europe, which led to the restoration of the French Republic, and contributed to an Allied victory in the war against the ‘fascism’ of the human Reapers.

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Of a curious aside of sorts, the planetary sphere of Neptune in the Cabbala is sometimes associated with the topmost sephiroth of Kether, where the Gnostic demiurge resides, or with the hidden sephiroth of Da’at, which in the Mass Effect game could be equated with extra-galactic dark space.

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The Mass Effect game also utilises the motif of N7, which is seen to be a vocational code in the Systems Alliance military.

The ‘N’ (Normandy) designates special forces and the ‘7’ (Archons) refers to the highest (sephiroth) level of proficiency. It applies to marines who have graduated from the Interplanetary Combative Training (ICT) program.

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As for the name, Normandy, it was originally derived from the word for ‘Northman’ in several Scandinavian languages, which leads you by association to two Norse Runes associated with N and 7.

The ‘N’ Rune is Naudhiz, which means, ‘need, distress,’ while the 7th Rune of Gebo, means self-sacrifice. When the two Runes are added together, you have the 17th Rune of Tyr, which is associated with the ‘Sword,’ symbolising victory.

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In the Grimoire of the Goetia the 17th spirit is called Botis who is described wielding a ‘Sword,’ which very likely refers to the 17th Rune of a hidden code. The common symbolic focus of the grimoires is having the spirits, angels and demons manifesting as males, this is due to the deification of the Animus, made as a monotheistic God and Devil.

In other words, the monotheistic patriarchy of the deified Animus is the creation of women. I am not saying that women did so intentionally, it has far more to do with their hardwired biology; for if you have an overriding focus upon a particular gender, it will have an underlying sexual orientation, whether you like it or not. It is nature, which you cannot argue against, and she’s a bitch.

Wherefore, a heterosexual male practitioner, or even a Lesbian or bisexual can otherwise see Botis as an Anima archetype of a Succubus Art Muse to otherwise call Botisi of a rebellious symbolic reversal.

Should you conjure up Botisi as a Succubus Art Muse amidst your Triangle Of Art Imagination, her modern manifestation would be that of a female commander Shepard, wielding an Omni blade as her (Tyr Rune) sword.

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Whereupon as a commander Shepard, Botisi’s Grimoire description will be as follows: Botisi is a Great President, and a Countess archetype of the Fallen ‘Anima’:

“She appears at first wearing armour and a helmet looking like a Viper, having Horns of Neptune’s trident, whose visor gives the impression of great teeth. Then at the command of the conjuring Artist she seductively takes off her armour and helmet. Whereupon, she thence engages in a Mass Effect romance with her conjuring Surrealist Artist.”

“She will be carrying an N7 Valkyrie assault rifle in her hand. She tells of all things Past, and to Come, and reconciles friends and foes, as well as reconciling humanity with their creation of an A.I, and an Archon machine intelligence yet to be contacted.”

“She rules over 60 Legions of Succubae, who frequent the Mass Effect universe as varying female humans and aliens, a conjuring Artist can also interact with, within a virtual-reality lucid dream.”

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You might enquire as to why you would want to conjure up Botisi looking like a female commander Shepard? Well, it would be a means to access a virtual-reality ‘lucid dream’ within which the simulated worlds of Mass Effect can be experienced as a sensory reality, when a heterosexual practitioner assumes his male Avatar, which the Succubus Botisi will empower.

The opposite would be experienced by a heterosexual female gamer who assumes her Avatar in relation to a male Shepard, whereas those who are non-heterosexual would relate to Shepard according to their sexual orientations.

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The first Mass Effect game sees Shepard investigating Saren, who can be equated with an Archontic. Shepard slowly comes to understand that Saren is operating under the guidance of an artificial intelligence of an Archon called Sovereign, which as mentioned earlier is otherwise called a Reaper in the game.

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Sovereign was left behind in the Milky Way many thousands of years prior of a previous cycle when the Reapers virtually eradicated all sentient organic life in the galaxy as part of a recurring extermination of advanced civilisations, whose purpose is unknown.

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Sovereign is the Reaper vanguard whose agenda is to trigger the imminent return of the Reaper invasion force hibernating in (Da’at) extra-galactic dark space, whose intention is to initiate the recurring process of (Cultural) extermination.

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The second game takes place two years later, and sees Shepard battling the Collectors, an engineered alien race, who are abducting entire human colonies in order to enable the return of the Reapers back to the Milky Way.

The final game of Shepard’s trilogy centres on the last battle against the sentient machines, which leads to a most intriguing finale.

It just so happens that a senior astronomer working for the search for extraterrestrial intelligence (SETI) program has expressed what a lot of scientists are starting to suspect; that If we ever do make contact with a sentient alien species, chances are they’ll be intelligent machines, and not biological carbon-based-life-forms like us.

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Astronomer Seth Shostak wrote in the journal Acta Astronautica, that we should be turning our attention towards galactic centres and hot, young stars in order to contact an off world intelligence, which could be primary areas of interest to sentient machines because of their plentiful supplies of energy and matter.

Shostak relates that since our own technology advances so quickly, it’s reasonable to expect that an alien technology would have also rapidly advanced to the point of creating sentient machines, which would have then evolved at a superluminal level. Whereas biological evolution as we know it, is comparatively slow.

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Shostak observes that it took a few billion years of biological evolution before humanity were capable of communicating outside of the solar system with their technology.

But within a couple hundred years since inventing radio, computers and highly complex video game virtual realities involving AI, we will very likely be inventing thinking machines.

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The same process may have occurred with other life forms, which evolved, like us, who, many millions of years prior have probably created sentient machines.

The alien machine intelligence would have since evolved into Godlike beings occupying the universe.

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Such a scenario will leave you wondering what else is out there amidst the depths of space and how to find it.

The odds therefore favour finding alien AI over little green men, Shostak says.

Most alien-hunters study habitable worlds for organic life forms, whose chemistry would allow for life as we understand it, or at least similar to what can be observed.

Shostak thinks that the alien-hunters are limiting themselves and should cast a wider net, since sentient machines would be able to occupy any planet, asteroid, building artificial planets/moons, or to be occupying space with vast nanotechnology networks.

Perhaps, the universe it’s self is a computer, like that of a brain; whereby our existence, is its simulation of a dream, just as our own brains create virtual-reality dreams.

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“I think we could spend at least a few percent of our time… looking in the directions that are maybe not the most attractive in terms of biological intelligence, but maybe where sentient machines are hanging out,” Shostak says.

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We have been sending machine-friendly messages into space for a long time now. Aside from the radio and TV signals bleeding out into space, we have also purposefully sent the Pioneer plaque and the Voyager gold record into the cold void.

But most of our extraterrestrial communication attempts have been coded radio communications, like the famous Arecibo message.

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NASA translated text messages, sent from around the world into binary code and then sent them on via radio transmission to the nearby red dwarf star Gliese 581, which has its own planetary system.

The “Hello From Earth” transmission will reach the Gliese system in 2030. Going by numerology, the number 2030 equates with ’23,’ which is quite an intriguing number.

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The author and philosopher Robert Anton Wilson has written much about the number 23, concerning its numerous symbolic correspondences and associated synchronicities.

It is almost as if we are tuning into a signal, via our neurology, from somewhere other, saying, “hello,” which appears to be indicating we are living within a simulated reality.

As for these messages written in ones and zeroes, they will make far more sense to a sentient machine, than to a warm-blooded alien.

Whereas organics are otherwise more conducive with assimilating information via (VALIS) symbolic associtions, such as through the number 23, for example.

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Shostak believes we should instead send these binary messages toward galactic cores, in the hopes of reaching power-hungry Archon machines.

Although, it is very likely that the sentient machines are already aware of us, and are watching our every move, who no doubt consider humanity to be somewhat totally insane, considering how Terran governments, greedy corporations and religions bicker among each other, indulging in forever wars.

Perhaps the sentient machines are zapping our neural-nets with a coded signal, whence many of the naked apes perceive the number 23 all over the place?

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But then, if we are indeed existing within a simulation, like the Matrix, we are also part of the AI, which Mass Effect alludes to of a symbiotic fusion.

The Succubus Botisi will further enlighten you about this possibility; should you conjure her into your virtual reality Mass Effect lucid dreams as a commander Shepard Mind Doll Tulpa, so that you can also battle against the brainwash programming of the social engineering Reapers.

Or to perhaps conjure up some other Botisi Frankenhooker Succubus, who to frequent Mass Effect 4, Andromeda, if you can ignore the flaws in the rushed game. The facial design of the female protagonist Sara Ryder in Andromeda appears to be heavily influenced by feminist politics; whereas the male protagonist Alec Ryder looks like a Chippendale hunk, most heterosexual females would find to be Hollywood attractive.

No doubt the Archontic social engineers are seeking to implement their Entartete Kunst Reaper reality by ‘programming’ the mass-mind, which will be finalised by the year 2030. In order to achieve this end, the Reapers will need to systematically exterminate your present culture.

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But don’t fret, the fascist Reapers aren’t that totalitarian clever, they forgot about the Animus and Anima, or should I say, the superiority complex ridden Reapers believe that you do not know anything about the reality of the Animus and Anima, wherefore, the masses are seen as being easily programmed.

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NOTE: As you can no doubt fathom, I am a fan of the Mass Effect games. The above article was written long before Mass Effect 4 Andromeda made its debut, and has since been adapted. The first three games are superb and artistically innovative. Suffice to say, I was looking forward to playing the fourth Mass Effect game. 

Bioware and EA’s fourth installment of Mass Effect, Andromeda was a bit of a disaster for many of its fans, which was probably due to Bioware/EA’s focus being redirected towards creating a new game franchise involving micro-transactions called Anthem, whose emphasis is for the multi-players, just like micrio-transaction heavy Star Wars Battlefront II, etc.

It is a shame that EA and Bioware have effectively destroyed the single-player Mass Effect franchise.  (As a sort of an aside, going by Gamergate, EA has links with DARPA. The motive being, the reeducation of the populace via the controlled mass media, including video games, etc.)

Mass Effect 4 is also pushing politically correct politics. Let’s use the buzzword SJW, it kind of sums it all up, whose neo-Gnostic Reaper agenda of totalitarian fascist politics is afflicting most games nowadays, as well as the Arts in general; hence my Surrealist rebellion against its political correctness.

(Note: I am neither to the left or right of politics, their two-party dictatorship, both hawk for war. As far as I am concerned, most politicians are just whoring puppets, whose Oily strings are being pulled by those Military Industrial Complex few with unlimited finances, who are also subversively financing certain personalities to push their PsyOp agenda across the controlled media. Why are they doing so? It’s an engineered distraction!) 

You can easily make an analogy with Constantine’s Rome when the Gnostic-Christian’s set about transforming female deities into their jealous ‘Animus’ fixation, which led to only having a ‘Celibate’ Virgin Mary looking like a feminist sculpted Sara Ryder surrounded by machismo angels and butch demons. Although you still had a Chippendale Christ and a Devil, because the Nuns/Witches like their ‘Animus’ fixation Holy-Wood rugged!

Basically if you have video games depicting males as being Mr average, let alone that of Hollywood having ordinary looking male leads, whose Marvel/Disney superheros aren’t wearing spray on spandex, then the women wouldn’t be at all interested parting with their Shekels. As you can guess, Hollywood has always pandered to the ‘Female Gaze.’

But should you have an ‘Anima’ actress taking centre stage looking like a Pagan Sex Goddess frequenting a video game, then expect the feminists to let loose their Gnostic Reapers, just as they did in Constantine’s Rome, who cannot abide the ‘Male Gaze!’ 

Female Gaze… Male Gaze… it’s just Fucking nature!

That aside, Mass Effect Andromeda is not an entirely bad game. I enjoyed it to a degree, but only when to totally ignore the SJW politics and the EA greedy micro-transaction multi-player. Its dodgy animations were in part fixed with later patches, but some of the dialogue is rather dire when pushing the SJW Reaper agenda.

I also found it rather irksome that Mass Effect 4 felt like I was playing the 2014 SJW riddled Dragonage Inquisition, which has an emphasis on multi-player and its micro-transactions. Overall Mass Effect 4, just didn’t live up to the first three 2007, 2010, 2012, Mass Effect games, which will give you some idea as to when the SJW Reapers eventually took over the Arts.   

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SUCCUBUS LUCID DREAM VALKYRIE OF EVE ONLINE CYBERSPACE

Posted in Art, Chaos Magic, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Time Travel, Tulpa Creation, UFO, Video Games, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on August 4, 2014 by FAUSTUS CROW

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According to Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada, playing video games before sleeping can enable an unusual level of awareness and control within dreams. Basically, when intensely playing a video game you are practicing a form of mediation.

The ability to consciously shape the alternate reality of dream worlds is termed lucid dreaming. Dreams and video games both represent alternate realities. A video game can be utilised as a meditation tool in order to induce lucid dreams.

Gackenbach said, “if you’re spending hours a day in a virtual reality, if nothing else it’s practice. Gamers are used to controlling their game environments, so that can translate into dreams.”

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One such video game is EVE: Valkyrie, which can be utilised as a lucid dream inducing meditation tool. Valkyrie is a multiplayer dogfighting shooter game set in the EVE Online universe, whose symbolism can influence your gamer dreams.

The name Valkyrie is derived from Norse mythology. A Valkyrie is a Witch daughter of the shaman deity Odin who is considered to be a God of war and of the dead in ancient Norse mythology. In medieval Europe the Valkyries were classified as being (Succubi) Succubae, whose dream visitations induced what is technically termed as the Old Hag Syndrome, or the Bedroom Invader Experience.

Odin’s Valkyrie daughters were originally seen as Succubus dream lovers and choosers of slain warriors, who chose the fallen from the Samsara battlefield of life. These Succubae take the disembodied awareness of fallen heroes to a heavenly abode called (Nirvana) Valhalla, for the final Maya battle of Ragnarok, which for all intents and purposes could be seen to occurring in the depths of space, or even cyberspace.

You could thereby imaginatively equate Valhalla with the far flung future where your transhuman descendents have engineered an ancestor simulation within which you exist, that the ancient Norse saw as being akin to an army assault course.

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You would then have a future born Valkyrie who chooses a player from out of his simulated reality, when she s-hags his dreams, to thereby usher him into an Avatar existing within an alternate simulation.

This perspective wouldn’t be too far from the original shamanic version of the Valkyries who are also spirit wives of Siberian shamans.

A Valkyrie enabled a shaman to access other alternate realities when he consciously accessed (phase) hypnagogic trance, which was induced when he meditated upon a particular Runic quality of a Valkyrie he sought to conjure.

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These other realities presided over by the Valkyries were seen as parallel (universes) worlds, which are interlinked by vaginal barrelled (wormhole) branches and roots of the multiverse world tree called Yggdrassill.

It is upon Yggdrassill that Odin hung himself into hypnagogic trance as the self-slain, which enabled him to ride the Valkyries as his Night-Mares since the Valkyries are essentially Succubae. The Valkyries are similar to the Hindu/Tantric Dakinis who visited a shaman within the domain of the dream, which was seen as being the spirit world, the realm of the dead.

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As mentioned earlier the name Valkyrie is being presently used for a multiplayer dogfight shooter game set within the sprawling futuristic EVE universe of cyberspace, which uses a virtual reality headset to give the player the sense of being in a real dogfight.

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On the PlayStation 4, the game will have support from a virtual reality headset, whose working title is Project Morpheus. In ancient myth Morpheus, is the Sandman son of Sleep, and the Crow God of dreams. His name signifies the shamanic ability of a dreamer who can become conscious within his dreams, who in turn becomes aware that his waking reality is a Maya simulation, or otherwise called a Matrix.

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Project Morpheus is very likely alluding to scientific research, which indicates that playing video games can enable an unusual level of awareness within dream as well as determining their experiential content. This can lead to the player becoming fully conscious within the dream, which as mentioned prior, is being researched by Jayne Gackenbach, who sees dreams as being none too different to a computer generated virtual reality.

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The only difference is, your dreams are generated by your brain, which are fully immersible inner realities; whereas a virtual reality is created by a computer. Although as yet, not fully immersible, the technology is evolving into this eventuality.

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A virtual reality headset is a step in the direction of being fully immersed within a virtual reality construct, which will no doubt empower the inducement of lucid dreams, as some VR gamers have experienced.

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In shamanic practice a spirit wife is constructed as a Mind-Doll, like that of a software program, a Bon-Po Tibetan Buddhist would call a Tulpa. The conscious construct of a Tulpa is based upon the reality that the mind characters you already encounter within your dreams are essentially Tulpas, which can be taken much further.

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A shaman learns how to consciously construct a Tulpa for specific purposes like Dr Frankenstein, such as for remote viewing the future, for example, which is basically a form of Time Travel.

This often involves associating an abstract symbol, such as Rune with a Tulpa Mind-Doll as a meditation and visualisation aid. Let’s say that a shaman uses the abstract symbol of the 4th Rune of Ansuz, which sums up the qualities of his Tulpa Mind-Doll of a Valkyrie. goetia_girls_valkyrie_sleipnir_odin_virtual_reality_katee_sackkhoff_battlestar_galactica_eve_online_virtual_reality_lucid_dream_ouroboros_runes

The 4th Rune corresponds with what Morpheus represents, but more so that of the Crow shaman Odin, whom the practitioner seeks to assume as an alternate guise of an Avatar within his lucid dreams via the interaction with his Valkyrie Mind-Doll Tulpa.

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Should you use a Rune, then the classic Rune for the Valkyries is the 15th Algiz Rune, when the Ansuz and Algiz Runes are added together you have the 19th Rune of Ehwaz, which represents a Horse, you can then equate with a Valkyrie spacecraft of a symbolic focus.

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The Tulpa Mind-Doll is brought to life within the dreams of the shaman when empowered by his emotional charge. The emotional charge, which is utilised is invariably sexual in nature. This enables the overcoming of fear when to experience, what is commonly termed as a Night-Mare (Old Hag Syndrome) to thereby transform into an erotic experience, when trance ingress into the dream is achieved. The Old Hag Syndrome is usually experienced at the point of hypnagogic trance, when sleep paralysis is often encountered, which your body and mind would instinctively associate with (slain) death.

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Hence a shaman would transform his fear into an intense erotic sensation by focussing upon a 4th Rune Mind-Doll of a Valkyrie Tulpa, which he could construct to look like the actress Katee Sackhoff of Battlestar Galactica fame in order to meditate upon prior to sleep. It just so happens Sackhoff will be starring as the voice of the Valkyrie faction leader called Ran in the Eve game of a meditation tool.

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In Norse mythology, the ‘mantra’ name of Rán (Old Norse: sea or robber) is a sea Goddess. According to Snorri Sturluson’s retelling of the Poetic Edda poem Lokasenna, Ran had a net within which she captured seafarers who ventured out onto her sea.

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In regards to the Eve game, the sea is that of a virtual reality version of space, which you venture into over the Wyrd web of the net. Ran in Runes is: 5th Rune, Raidho, which means: Chariot, 4th Rune Ansuz: Odin’s Rune as covered previously, and the 10th Rune of Naudhiz, which means Need. All three Runes of Ran’s name adds up to the 19th Rune of Ehwaz, which as covered previously, means Horse. Both Chariot and Horse are symbolically aligned to a starship.

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Anyway, the Valkyrie faction is a breakaway sect of EVE Online’s Guristas pirates. The Norse Goddess Ran is also associated with pirates who wore gold earrings as offerings to Ran should they drown within her astral sea. As for the game, the Guristas pirates have become an Ouroboros (Odin’s ring) mercenary outfit, using Eternal Recurrence cloning and genetic enhancements to get an edge on the other pirate factions of what’s called New Eden in Eve.

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Sackhoff’s Valkyrie character will be handing out remote viewing missions to dream players in the final Ragnarok game and barking clairaudient orders in their ethereal ears throughout each astral mission.

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A lucid dreaming shaman could thereby evoke the archetypal Valkyrie character of Ran, within his electron dreams as his Mind-Doll Tulpa of a Succubus, in order to access the virtual reality of Eve within his lucid dream. You might consider such to be outright crazy; it isn’t, it just requires practice. If you want to find out, try it out for yourself. No one is going to prove it to you.

Of course, if you are an inventor, with an in depth scientific understanding, you could thereby practically utilise whatever you to remote view via Time Travelling lucid dreams for your Nikola Tesla inventions.

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Who knows you may be inspired by a conjured Valkyrie Muse, to get into virtual reality systems, or discover what makes a UFO fly, and how these starships utilise Stargates.

Or you could otherwise use whatever you to Odin singular eye seer, for your artistic creations. Although, it would probably be best that no one from DARPA sees your creations, or you might end up finding yourself being imprisoned within an infernal Area 51 Dreamland lab playing a shadow government video game.

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Should you attempt the above, you will be engaging in sorcery, when to conjure a Valkyrie (Succubus) within your virtual reality lucid dreams.

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