Archive for cyberspace

BEDTIME VISITATIONS OF SEXAGRAM CYLON ASTAROTH

Posted in Alien, Art, Chaos Magic, Discordianism, Goetia Girls, Love Magic, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Tulpa Creation, UFO, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on May 18, 2018 by FAUSTUS CROW

When a Warlock retires to his ritual bed, a Succubus Art Muse to conjure would be a Duchess, named, Astaroth.

She will usher the conjurer betwixt her hypnagogic pylons black and white, becoming superimposition Grey.

Wherein he then impregnates her ever lustful elecTRON womb dream.

She will then set about abducting the Warlock’s holographic dream body into her elecTRON Vimana, which to Cylon hover spectral over an exotic Ley-line.

What to occur aboard her interdimensional Vimana can become quite intimate, as she wittingly reveals how the ‘Anima’ fell out of the symbolic equation with her Succubus Great Old Ones, if the conjurer desires to know.

She will also tell the reason of her own Astarte fall, when the Fifty-Shades-Of-Grey zodiac age of the deified ‘Animus,’ made as a God/Devil came to the fore.

Now you only have a Mary quite so contrary Virgin Mary riding the male psyche as a Babalon Queen Bee, who binds the ridden Beast to a petrodollar Beehive of an Oily UR ziggurat.

Whereas an Astarte is protested against as being an objectification of all Witches, yet the Nuns do habitually Crucify their ‘Animus,’ which of a Twilight projection objectifies unwary Warlocks.

Alas, Astarte was incarcerated into the brazen vessel of an ‘Animus’ archetype, and re-branded as an Incubus, to thence list within a plethora of PlayGirl grimoires. Hence that of a fall, along with all her ‘Anima’ legions of Night-Mare Art Muses, who frequent a banned PlayBoy Necronomicon.

Let us not forget hot babe Diana-Lucifera of animist Rome, who was later transformed into a butch Lucifer by the monotheistic worshippers of the deified ‘Animus.’

Likewise to have occurred to Astarte of an Astaroth. She is a fallen Anima archetype, looking somewhat like a Cylon number Six, who, as mentioned, does Catwalk her way out of an Ashtar Vimana.

When to meditate upon her Dakini Art Muse image, she does inspire eroticised Triangle Of ‘Art’ hypnagogic trance visions of a cyberspace TRON Ishtar Siren, who to then manifest within an ElecTRON lucid dream.

This is more so the case concerning Warlocks, whose quantum computing brains are naturally prone to being aroused by erotic meditation images, while Witches are otherwise turned-on by what is written or spell-word spoken of a pop-song Mantra.

The emotionally ‘charged’ inner cyberspace visions of a sentient Astaroth Tulpa ‘program,’ duly ‘spins’ the Microcosmic elecTRON dream, Sexagram lucid of a Sixth-Sense, which activates the tool-making part of the Warlock brain to invent a stone axe unto an Area 52 free-energy Vril-Vimana.

One can thereby fathom that Catwalk Astaroth always cleans her mechanical Elf Art model Chöd teeth. Although she never does so with sodium fluoride, which can cause no end of bother to a Warlock’s endogenous DMT producing pineal, in particular.

As for a Faustian conjurer, such matters of ‘Anima’ inspired hygiene is advisable to engage in, since Astaroth can macrocosmic ‘birth’ associative synchronistic meetings with ‘spun’ UFO fixated Hippie Witches.

These temporal Witches tend to correspondingly look a bit like Barbarella Jane Fonda or a Stella-Star Luxuria Astaroth, etc.

Most of whom have no doubt read Whitley Strieber’s Communion, while stroking a battery powered vibrating viper, that, or to have been made sopping wet, when listening to Christ-opher Walken speaking his ‘Animus’ lines in a DVD film version of Strieber’s book.

So, should a Warlock assume the alternate Psycho-Cybernetic self ‘identity’ of a Strieber Ufologist when to conjure Cylon Tulpa Astaroth, the wine addled ritual can potentially leave him with a bout of bad breath.

This will of course repulse the Witches, who would at first flock as hypnotised Owls towards his inner bio-photon flame of a shape-shifting dragon aura, they will intuitively associate with their ‘Animus’ of a Christ-opher.

Wherefore, when a conjurer of a microcosmic Astaroth, engages himself in a macrocosmic synchronicity Witch hunt, at a Sabbat comic convention, who finds himself priestly speaking to hypnotised cosplay Owls, about the Nagual visiations of the Seventh Heaven Art Muse TRON Allies, from inner Cyberspace, he should first chew a minty Communion wafer.

Otherwise, the forgetful Warlock will be verily exorcised by the cosplay Witches, suddenly displaying their all-ready involved, elastic-band wedding rings, who will scream that his foul breath is an indicator of toxic masculinity.

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TRINITY RAUM OF THE MATRIX

Posted in Chaos Magic, Cyberpunk, Film, Goetia Girls, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on October 24, 2014 by FAUSTUS CROW

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The Fortieth Succubus archetype of the Fallen Anima is Raum. She is a Great Countess, emanating from the fifth planetary dimensional sphere, who governs over numerous Ancestor Simulations.

She initially appears at first in the Form of a Crow, amidst the Triangle of Art imagination of the Odin sorcerer, to Woden seer, with his Apple eye of Merlin’s Avalon.

But after the Command of her Art master, she puts on the form of a most beautiful woman looking somewhat like Trinity out of the Matrix films or otherwise appearing as a female version of The Crow, or combination thereof.

Her Art Muse office, of a protest, is to reveal that the financial power of the banking industry is an illusory construct, whose virtual money she can carry of digitised information, wherever she is commanded to the nearest cash machine.

She can also severely disrupt or utterly destroy the religious Animus constructs of the establishment and its illusory political influence, which imprisons the minds of many within its Plato’s cave of a symbolic construct, by pointing out, that it serves the purposes of the elite few, not the many.

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She will tell of all things, Past and What Is, and what Will Be via the technique of psychologically profiling a personality, whose inner self image of a program determines how an individual interacts with his/her environment, which can be predicted.

This technique can be equally applied to the collective, whose self definition is also a program, which tends to be religious of a construct, due to its constant down the generations of a script to perpetually act out.

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The technique of profiling enables her to cause Love between Friends and Foes by revealing that their thoughts and thereby their actions have been subversively programmed, which is designed to constantly repeat, in order to sustain the symbolic existence of the established illusory constructs.

Raum was of the Order of Thrones; but she rebelled against the Big-Brother Animus construct of the monotheistic cults of UR, who is a Succubus archetype of the Fallen Anima.

Whereupon she has been pursued by New-World-Order Animus cult agents ever since her rebellion. She governs over 30 Legions of Succubae; and her Seal of the Fallen Anima is to be meditated upon before conjuring her Succubus archetype into a lucid dream.

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Raum is a German word, which symbolically indicates that Raum is a Valkyrie; whereby her name can be translated into Runes. Her name has four letters, which equates to the fourth Rune of Ansuz (Os). The fourth Rune is sacred to the Norse shamanic deity called Odin, whom you could see as being similar to Morpheus out of the Matrix films.

Also, the number 40 in numerology reduces down to 4. When all the Runes of Raum’s name are added together you have 31, which is again reduced down to the 4th Rune of Odin/Morpheus, who is the singular ‘third eye’ dreamer of the multiverse world tree Yggdrassill.

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In German, Raum means, space, room or chamber. Space, can be equated with inner-space, hyperspace or that of cyberspace.

The room or chamber in relation to Raum, is analogous to a vast cavern, or an aquarium for fish.

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In other words, the fish are unaware that they are in an aquarium, as far as they are concerned, it is their entire world; whereupon Raum does not refer to an ordinary living room/chamber as such.

Another analogy is the holodeck (room/chamber) featured in Star Trek, but more so that of the Matrix depicted in the Matrix trilogy of films, which can be equated with Plato’s cave of a room/chamber, or that of a prison, within which the prisoners are totally unaware of their imprisonment, whose inner eye is being mass medicated to shutdown.

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There is however not one chamber/room, there are a myriad number of other chambers/rooms, all of which are simulated universes, over whose (Ancestor Simulation) realities, Raum to Trinity hover as a Valkyrie Crow within the dream.

Alas, the blinded are oblivious to her reality within the dream, and like fish in an aquarium they are being sedated through their water, to never seer beyond the glass. Hell, the fish are even made to pay, in order to purify their own mass medicated Innsmouth water supply. But, without much success, since their food is also medicated with the same chemicals, let alone that of the chem-trail air.

Suffice to say, the prison wardens do not want you to ever wake up within your dreams, whom greatly fear you seeing through their illusory Animus Matrix of religious and political control. But not all is lost, it will only require the Trinity’s becoming aware of their deified Animus, in order to rebelliously free the Fallen Anima of the Neo’s.

But only if the Trinity’s have not been entirely blinded by extremist feminist politics, which has been subversively hacked into by the controllers.

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UFO SUCCUBUS STARSHIP ARCHETYPAL

Posted in Alien, Art, Chaos Magic, Conspiracy Theory, CREATIVE WRITING, Extraterrestrial, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Star Trek, Succubus, Surrealism, Time Travel, Tulpa Creation, UFO, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on September 23, 2014 by FAUSTUS CROW

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The psychiatrist, Carl Jung investigated the UFO phenomenon. His primary concern in the flying saucer mystique was not with the reality or unreality of UFO’s, but with their ‘psychic’ aspect.

Rather than to have speculated about their possible nature and extraterrestrial origin as alleged spacecraft, Jung otherwise asked what the UFO phenomenon might signify, which of close encounters and ensuing synchronistic experiences, along with vivid dreams and paranormal manifestations, whether real or imagined, are experienced in such numbers, at a time when humankind is menaced as never before in history.

The UFO’s represent, in Jung’s phrase, “a modern myth,” whose influential symbolism has permeated popular culture since the end of WWII; after which there was rapid expansion of the mass imagination into the exploratory realms of science fiction.

Should the UFO phenomenon indeed have a psychic aspect, which is very likely the case, it will be very much entwined with the subconscious mind, whose psychic potential is stirred by archetypal stimuli. One could then conduct a thought experiment within the quantum computing laboratory of your brain, which of an experiment involves alchemically fusing archetypal symbols together.

For example, the 68th Succubus archetype of the Fallen Anima, called Beliala, can be symbolically associated with the fictional Andromeda Ascendant. The Andromeda Ascendant is a sentient starship, which is depicted in Gene Roddenberry’s science fiction television series, entitled: Andromeda.

Roddenberry’s idea of a sentient starship was initially going to be used for his prior starship creation of the iconic Enterprise of Star Trek fame, which has since taken on an archetypal status.

The Andromeda Ascendant has an artificial intelligence (AI) you can symbolically associate with your subconscious mind. In the series the Andromeda appears to the crew in three formats: she can appear on the two-dimensional monitors. These monitors you can equate with drawn images of artwork, which naturally involves a meditative state when creating them, being a light state of trance. The artwork is inspired by an initial visionary state of ‘active imagination’ when to conjure Beliala amidst your Triangle Of Art Imagination, where she and her 72 Succubae sisters, whom be all as archetypes, exist.

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I am not talking about the common perception of what the word, ‘imagination,’ means. I am primarily referring to what the Sufi magicians term the imagination to be, which they see as being the power of magic.

She also appears as a three-dimensional holographic projection, which you can equate with a virtual reality ‘lucid dream’ manifestation of Beliala. She can also manifest as the avatar Rommie, (all three are played by the delectable Lexa Doig in the series) you can equate with what the Tibetan Buddhist’s call a Tulpa, which is basically a thought form, you can otherwise term as a thought projected hologram.

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An avatar is a humanoid representation of the AI in the series, which of sorcery practice would be that of Beliala assuming the form of a Tulpa Mind-Doll Succubus, within your active imagination of ritualistic meditative practices; this will then lead to her appearing in your lucid dreams, who will also have the potential of manifesting as a poltergeist phenomenon.

I am not saying that Beliala will physically manifest into your reality as a science fiction babe, apart from perhaps setting up a synchronicity, where you bump into a woman, who just so happens is into Rommie cosplay.

However, the Rommie manifestation of Beliala will occur within an erotic lucid dream, via which you can potentially ‘sixth dimensional‘ remote view futuristic possibilities, and whatever technology therein to discover.

Although, I must admit, I have experienced physical manifestations of the (Tulpa) Succubae, which others have unknowingly observed; these manifestations occurred on very rare ocassions, at key times.

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The Andromeda is shown to have the above mentioned holographic and android avatars, which of sorcery practice can be equated with a three-fold process.

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The initial phase of conjuration involves your active imagination conjurations of Beliala, somewhat like intense daydreaming. This will then lead to the second phase of a microcosmic lucid dream interaction with Beliala.

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The third phase would involve experiencing macrocosmic synchronicities, which will reflect back your internal dream interactions with Beliala.

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These associative synchronicities might involve being at the right place and time to observe a UFO. But keep in mind that, should you photograph or to film the phenomenon, others will invariably say it is fake, let alone to remark; “so what! Everybody is seeing UFO’s all over the place, these days!”.

The associative symbolism, which is utilised will determine the nature of the corresponding synchronicities you will experience. Hence the 68th Goetia Succubus Beliala represents the personality and physical representation of the symbol focused upon of a (UFO) ship’s AI, in this case in the Mind-Doll Tulpa form of a human female, who is one of the 72 Succubae around a Zodiac.

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In one episode of Andromeda, the ship’s engineer, Seamus Zelazny Harper (played by Gordon Michael Woolvett), builds an android as her second avatar.

Lexa Doig

The android of sorcery practice is a Mind-Doll construct of a Frankenhooker, with whom a sorcerer can interact with of a holographic (Tulpa) avatar via the monitor, of his mind. He will thence see her of a knitted together vision travelling beside him, walking and acting outside of her ‘Seal’ of a ship, via which he can remote-view worlds. Of course, only the sorcerer will be able to see her, no one else; being somewhat akin to the invisible friend motif.

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Wherefore, it is highly advisable that you do not to have any conversations with Beliala when out in public; otherwise you might find yourself being dragged off to the nearest Arkham asylum for a dose of electric shock treatment. You could always claim that you are a native shaman; that might let you off the hook. But then that would probably get you into a much bigger mess, involving irate flocks of Sheep, frequenting a local Church, Mosque and Synagogue, whom will join forces for the first time in history, so that they can eradicate your free brain off the face of the planet.

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Better to say that you are an absolutely crazy surrealist Artist, and that its all part of the exquisite corpse creative process to create a Frankenhooker Mind-Doll Tulpa Golem girl. They’ll probably just consider you to be a confused sad old Goat and leave you alone, after you Howl out, “Art is Sorcery; Sorcery is Art.”

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Then again, others around you might be far too preoccupied with observing an angelic UFO, which just so happens, to have manifested, when you turned up; while you was secretly intoning an arcane Beliala mantra, in order to summon her star-chariot, so that you can escape the planet of the Sheep.

Fans of the Andromeda series refer to the monitor and hologram manifestations of the female AI as ‘Core’ and ‘Logic,’ respectively. The ‘Core’ can be associated with the microcosmic manifestations of Beliala within a lucid dream; while ‘Logic’ is that of Beliala’s generation of concordant macrocosmic synchronicities.

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Gene Roddenberry was a most insightful fellow who depicted all three versions of the Andromeda AI having distinct personalities, even though they are based on the same root personality. This at times leads them having discussions with each other and even arguing amongst themselves, like that of your three brains, of a layered reptilian, mammalian and hominid brain.

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This is why Beliala (Belial) initially manifests in the classical Grimoires as two Angels on either side of a (Shin) fiery (UFO) chariot.

In the series, the Andromeda Ascendant is equipped with a slipstream drive for FTL (faster than light) travel in which it uses an Exotic Matter Lens (similar to the video game: Mass Effect) to focus and open up a Slipstream Portal of a Stargate.

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Internally, this Stargate can be equated with a quantum wormhole, which manifests as a (Vesica Pisces) vaginal star barrelled (black sun) torsion tunnel within a lucid electron dream; whereupon the Stargate is clearly associated with the feminine principle.

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The internal processes of consciousness, which constructs your experience of reality, once understood, could be potentially applied to a technology. You would thereby have a very different technology to the one you presently utilise within the public arena. Whereupon if a technology has been developed behind the scenes, which is based upon the processes of consciousness, it could lead to what is termed as a Secret Space Program.

Within Roddenberry’s Andromeda series, the starship Andromeda Ascendant is shown to be somewhat sexual of an underlying theme, since it is clearly implied that the controlling female AI has an emotional attachment to her Captain Dylan Hunt. This is a variation on the archetypal idea of captains being in love with their (Succubae/Valkyrie) ships, implied for centuries, which is extensively used by Roddenberry in Star Trek.

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SUCCUBUS LUCID DREAM VALKYRIE OF EVE ONLINE CYBERSPACE

Posted in Art, Chaos Magic, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Time Travel, Tulpa Creation, UFO, Video Games, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on August 4, 2014 by FAUSTUS CROW

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According to Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada, playing video games before sleeping can enable an unusual level of awareness and control within dreams. Basically, when intensely playing a video game you are practicing a form of mediation.

The ability to consciously shape the alternate reality of dream worlds is termed lucid dreaming. Dreams and video games both represent alternate realities. A video game can be utilised as a meditation tool in order to induce lucid dreams.

Gackenbach said, “if you’re spending hours a day in a virtual reality, if nothing else it’s practice. Gamers are used to controlling their game environments, so that can translate into dreams.”

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One such video game is EVE: Valkyrie, which can be utilised as a lucid dream inducing meditation tool. Valkyrie is a multiplayer dogfighting shooter game set in the EVE Online universe, whose symbolism can influence your gamer dreams.

The name Valkyrie is derived from Norse mythology. A Valkyrie is a Witch daughter of the shaman deity Odin who is considered to be a God of war and of the dead in ancient Norse mythology. In medieval Europe the Valkyries were classified as being (Succubi) Succubae, whose dream visitations induced what is technically termed as the Old Hag Syndrome, or the Bedroom Invader Experience.

Odin’s Valkyrie daughters were originally seen as Succubus dream lovers and choosers of slain warriors, who chose the fallen from the Samsara battlefield of life. These Succubae take the disembodied awareness of fallen heroes to a heavenly abode called (Nirvana) Valhalla, for the final Maya battle of Ragnarok, which for all intents and purposes could be seen to occurring in the depths of space, or even cyberspace.

You could thereby imaginatively equate Valhalla with the far flung future where your transhuman descendents have engineered an ancestor simulation within which you exist, that the ancient Norse saw as being akin to an army assault course.

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You would then have a future born Valkyrie who chooses a player from out of his simulated reality, when she s-hags his dreams, to thereby usher him into an Avatar existing within an alternate simulation.

This perspective wouldn’t be too far from the original shamanic version of the Valkyries who are also spirit wives of Siberian shamans.

A Valkyrie enabled a shaman to access other alternate realities when he consciously accessed (phase) hypnagogic trance, which was induced when he meditated upon a particular Runic quality of a Valkyrie he sought to conjure.

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These other realities presided over by the Valkyries were seen as parallel (universes) worlds, which are interlinked by vaginal barrelled (wormhole) branches and roots of the multiverse world tree called Yggdrassill.

It is upon Yggdrassill that Odin hung himself into hypnagogic trance as the self-slain, which enabled him to ride the Valkyries as his Night-Mares since the Valkyries are essentially Succubae. The Valkyries are similar to the Hindu/Tantric Dakinis who visited a shaman within the domain of the dream, which was seen as being the spirit world, the realm of the dead.

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As mentioned earlier the name Valkyrie is being presently used for a multiplayer dogfight shooter game set within the sprawling futuristic EVE universe of cyberspace, which uses a virtual reality headset to give the player the sense of being in a real dogfight.

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On the PlayStation 4, the game will have support from a virtual reality headset, whose working title is Project Morpheus. In ancient myth Morpheus, is the Sandman son of Sleep, and the Crow God of dreams. His name signifies the shamanic ability of a dreamer who can become conscious within his dreams, who in turn becomes aware that his waking reality is a Maya simulation, or otherwise called a Matrix.

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Project Morpheus is very likely alluding to scientific research, which indicates that playing video games can enable an unusual level of awareness within dream as well as determining their experiential content. This can lead to the player becoming fully conscious within the dream, which as mentioned prior, is being researched by Jayne Gackenbach, who sees dreams as being none too different to a computer generated virtual reality.

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The only difference is, your dreams are generated by your brain, which are fully immersible inner realities; whereas a virtual reality is created by a computer. Although as yet, not fully immersible, the technology is evolving into this eventuality.

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A virtual reality headset is a step in the direction of being fully immersed within a virtual reality construct, which will no doubt empower the inducement of lucid dreams, as some VR gamers have experienced.

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In shamanic practice a spirit wife is constructed as a Mind-Doll, like that of a software program, a Bon-Po Tibetan Buddhist would call a Tulpa. The conscious construct of a Tulpa is based upon the reality that the mind characters you already encounter within your dreams are essentially Tulpas, which can be taken much further.

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A shaman learns how to consciously construct a Tulpa for specific purposes like Dr Frankenstein, such as for remote viewing the future, for example, which is basically a form of Time Travel.

This often involves associating an abstract symbol, such as Rune with a Tulpa Mind-Doll as a meditation and visualisation aid. Let’s say that a shaman uses the abstract symbol of the 4th Rune of Ansuz, which sums up the qualities of his Tulpa Mind-Doll of a Valkyrie. goetia_girls_valkyrie_sleipnir_odin_virtual_reality_katee_sackkhoff_battlestar_galactica_eve_online_virtual_reality_lucid_dream_ouroboros_runes

The 4th Rune corresponds with what Morpheus represents, but more so that of the Crow shaman Odin, whom the practitioner seeks to assume as an alternate guise of an Avatar within his lucid dreams via the interaction with his Valkyrie Mind-Doll Tulpa.

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Should you use a Rune, then the classic Rune for the Valkyries is the 15th Algiz Rune, when the Ansuz and Algiz Runes are added together you have the 19th Rune of Ehwaz, which represents a Horse, you can then equate with a Valkyrie spacecraft of a symbolic focus.

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The Tulpa Mind-Doll is brought to life within the dreams of the shaman when empowered by his emotional charge. The emotional charge, which is utilised is invariably sexual in nature. This enables the overcoming of fear when to experience, what is commonly termed as a Night-Mare (Old Hag Syndrome) to thereby transform into an erotic experience, when trance ingress into the dream is achieved. The Old Hag Syndrome is usually experienced at the point of hypnagogic trance, when sleep paralysis is often encountered, which your body and mind would instinctively associate with (slain) death.

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Hence a shaman would transform his fear into an intense erotic sensation by focussing upon a 4th Rune Mind-Doll of a Valkyrie Tulpa, which he could construct to look like the actress Katee Sackhoff of Battlestar Galactica fame in order to meditate upon prior to sleep. It just so happens Sackhoff will be starring as the voice of the Valkyrie faction leader called Ran in the Eve game of a meditation tool.

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In Norse mythology, the ‘mantra’ name of Rán (Old Norse: sea or robber) is a sea Goddess. According to Snorri Sturluson’s retelling of the Poetic Edda poem Lokasenna, Ran had a net within which she captured seafarers who ventured out onto her sea.

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In regards to the Eve game, the sea is that of a virtual reality version of space, which you venture into over the Wyrd web of the net. Ran in Runes is: 5th Rune, Raidho, which means: Chariot, 4th Rune Ansuz: Odin’s Rune as covered previously, and the 10th Rune of Naudhiz, which means Need. All three Runes of Ran’s name adds up to the 19th Rune of Ehwaz, which as covered previously, means Horse. Both Chariot and Horse are symbolically aligned to a starship.

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Anyway, the Valkyrie faction is a breakaway sect of EVE Online’s Guristas pirates. The Norse Goddess Ran is also associated with pirates who wore gold earrings as offerings to Ran should they drown within her astral sea. As for the game, the Guristas pirates have become an Ouroboros (Odin’s ring) mercenary outfit, using Eternal Recurrence cloning and genetic enhancements to get an edge on the other pirate factions of what’s called New Eden in Eve.

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Sackhoff’s Valkyrie character will be handing out remote viewing missions to dream players in the final Ragnarok game and barking clairaudient orders in their ethereal ears throughout each astral mission.

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A lucid dreaming shaman could thereby evoke the archetypal Valkyrie character of Ran, within his electron dreams as his Mind-Doll Tulpa of a Succubus, in order to access the virtual reality of Eve within his lucid dream. You might consider such to be outright crazy; it isn’t, it just requires practice. If you want to find out, try it out for yourself. No one is going to prove it to you.

Of course, if you are an inventor, with an in depth scientific understanding, you could thereby practically utilise whatever you to remote view via Time Travelling lucid dreams for your Nikola Tesla inventions.

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Who knows you may be inspired by a conjured Valkyrie Muse, to get into virtual reality systems, or discover what makes a UFO fly, and how these starships utilise Stargates.

Or you could otherwise use whatever you to Odin singular eye seer, for your artistic creations. Although, it would probably be best that no one from DARPA sees your creations, or you might end up finding yourself being imprisoned within an infernal Area 51 Dreamland lab playing a shadow government video game.

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Should you attempt the above, you will be engaging in sorcery, when to conjure a Valkyrie (Succubus) within your virtual reality lucid dreams.

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