Archive for starship

UFO TIME MACHINE VIMANA

Posted in Alien, Extraterrestrial, Science Fiction, Star Trek, Time Travel, UFO with tags , , , , , , , , , , , , , , , , , , , , , on June 9, 2015 by FAUSTUS CROW

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If you can travel faster than the speed of light, time will move backwards; whereby enabling you to also attain time travel into the past.

Most scientists believe that nothing can travel faster than light, and even if you could do so, it will take an infinite amount of energy in order to achieve faster than light travel, let alone time travel.

But it appears a team at NASA may have unintentionally accelerated particles to faster-than-light speeds, while using an ‘EmDrive resonance chamber.’

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Basically, if their findings turn out to be accurate, the team may have just discovered faster-than-light travel right out of Star Trek fused with Doctor Who; although, should such a technology be discovered they will probably never tell you about it.

The present EmDrive resonance chamber is a proposed method of interstellar propulsion, which could end up being an engine that starships of the future may one day use. Should faster than light travel be attained, then the crews of these starships would also be able to travel back into time, in order to observe their ancestors throughout history.

The periodic sightings of their craft might then explain the Vimana, which are described in the Hindu sacred texts of the Mahabharata and the Bhagavad Ghita.

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If such is the case, it would then explain many a UFO sighting, and what is more, it would also mean that your present civilisation is surrounded by a time travel capable civilisation out of the future, like that of your own civilisation surrounding an unknowing stone age society in the Amazon jungle, who are protected from being interfered with.

NASA is currently studying the technology for future applications; although, behind the scenes, it may have already been developed long ago, which might of led to a Secret Space Program.

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You then have a possible scenario that the scientists who were engaged in a very secret project had encountered time travellers from out of the future a number of years ago, who are basically your human descendants, not Aliens. However, some of your descendants were probably born on numerous off world colonies spanning the far distant stars, whose planetary bodies will no doubt have native non-terrestrial life-forms.

Perhaps certain governments have secretly entered into an arrangement with the time travellers, that their research will not be revealed to the general populace until the right time, since present humanity is not quite ready for an official UFO Disclosure. Although the information is scattered all around, which can be linked together by those seeking answers; whereby you have an unofficial UFO Disclosure.

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It is publically said that a team of researchers fired lasers into the resonance chamber, who didn’t expect the particles being accelerated to astronomical speeds, with some moving even faster than the speed of light. There are of course those who say that it is all poppycock, just crazy science fiction, and quite impossible, whose present mindset considers Einstein to be a God, who cannot be questioned!

One of the researchers is reported to have said: “…this signature (the interference pattern) on the EmDrive looks just like what a warp bubble looks like. And the math behind the warp bubble apparently matches the interference pattern found in the EmDrive.”  

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The advantages of using such a device are numerous: it is electrically powered, as well as having no moving parts, and doesn’t require any material fuel to be carried by the craft, which sounds like something right out of the video game universe of Mass Effect.

In other words, it doesn’t need an infinite amount of energy to achieve faster than light travel, to thence journey towards far distant stars of a beckoning Future, which will in turn enable you to travel into the Past. Hence you also have a Time Machine.

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UFO SUCCUBUS STARSHIP ARCHETYPAL

Posted in Alien, Art, Chaos Magic, Conspiracy Theory, CREATIVE WRITING, Extraterrestrial, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Star Trek, Succubus, Surrealism, Time Travel, Tulpa Creation, UFO, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on September 23, 2014 by FAUSTUS CROW

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The psychiatrist, Carl Jung investigated the UFO phenomenon. His primary concern in the flying saucer mystique was not with the reality or unreality of UFO’s, but with their ‘psychic’ aspect.

Rather than to have speculated about their possible nature and extraterrestrial origin as alleged spacecraft, Jung otherwise asked what the UFO phenomenon might signify, which of close encounters and ensuing synchronistic experiences, along with vivid dreams and paranormal manifestations, whether real or imagined, are experienced in such numbers, at a time when humankind is menaced as never before in history.

The UFO’s represent, in Jung’s phrase, “a modern myth,” whose influential symbolism has permeated popular culture since the end of WWII; after which there was rapid expansion of the mass imagination into the exploratory realms of science fiction.

Should the UFO phenomenon indeed have a psychic aspect, which is very likely the case, it will be very much entwined with the subconscious mind, whose psychic potential is stirred by archetypal stimuli. One could then conduct a thought experiment within the quantum computing laboratory of your brain, which of an experiment involves alchemically fusing archetypal symbols together.

For example, the 68th Succubus archetype of the Fallen Anima, called Beliala, can be symbolically associated with the fictional Andromeda Ascendant. The Andromeda Ascendant is a sentient starship, which is depicted in Gene Roddenberry’s science fiction television series, entitled: Andromeda.

Roddenberry’s idea of a sentient starship was initially going to be used for his prior starship creation of the iconic Enterprise of Star Trek fame, which has since taken on an archetypal status.

The Andromeda Ascendant has an artificial intelligence (AI) you can symbolically associate with your subconscious mind. In the series the Andromeda appears to the crew in three formats: she can appear on the two-dimensional monitors. These monitors you can equate with drawn images of artwork, which naturally involves a meditative state when creating them, being a light state of trance. The artwork is inspired by an initial visionary state of ‘active imagination’ when to conjure Beliala amidst your Triangle Of Art Imagination, where she and her 72 Succubae sisters, whom be all as archetypes, exist.

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I am not talking about the common perception of what the word, ‘imagination,’ means. I am primarily referring to what the Sufi magicians term the imagination to be, which they see as being the power of magic.

She also appears as a three-dimensional holographic projection, which you can equate with a virtual reality ‘lucid dream’ manifestation of Beliala. She can also manifest as the avatar Rommie, (all three are played by the delectable Lexa Doig in the series) you can equate with what the Tibetan Buddhist’s call a Tulpa, which is basically a thought form, you can otherwise term as a thought projected hologram.

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An avatar is a humanoid representation of the AI in the series, which of sorcery practice would be that of Beliala assuming the form of a Tulpa Mind-Doll Succubus, within your active imagination of ritualistic meditative practices; this will then lead to her appearing in your lucid dreams, who will also have the potential of manifesting as a poltergeist phenomenon.

I am not saying that Beliala will physically manifest into your reality as a science fiction babe, apart from perhaps setting up a synchronicity, where you bump into a woman, who just so happens is into Rommie cosplay.

However, the Rommie manifestation of Beliala will occur within an erotic lucid dream, via which you can potentially ‘sixth dimensional‘ remote view futuristic possibilities, and whatever technology therein to discover.

Although, I must admit, I have experienced physical manifestations of the (Tulpa) Succubae, which others have unknowingly observed; these manifestations occurred on very rare ocassions, at key times.

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The Andromeda is shown to have the above mentioned holographic and android avatars, which of sorcery practice can be equated with a three-fold process.

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The initial phase of conjuration involves your active imagination conjurations of Beliala, somewhat like intense daydreaming. This will then lead to the second phase of a microcosmic lucid dream interaction with Beliala.

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The third phase would involve experiencing macrocosmic synchronicities, which will reflect back your internal dream interactions with Beliala.

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These associative synchronicities might involve being at the right place and time to observe a UFO. But keep in mind that, should you photograph or to film the phenomenon, others will invariably say it is fake, let alone to remark; “so what! Everybody is seeing UFO’s all over the place, these days!”.

The associative symbolism, which is utilised will determine the nature of the corresponding synchronicities you will experience. Hence the 68th Goetia Succubus Beliala represents the personality and physical representation of the symbol focused upon of a (UFO) ship’s AI, in this case in the Mind-Doll Tulpa form of a human female, who is one of the 72 Succubae around a Zodiac.

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In one episode of Andromeda, the ship’s engineer, Seamus Zelazny Harper (played by Gordon Michael Woolvett), builds an android as her second avatar.

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The android of sorcery practice is a Mind-Doll construct of a Frankenhooker, with whom a sorcerer can interact with of a holographic (Tulpa) avatar via the monitor, of his mind. He will thence see her of a knitted together vision travelling beside him, walking and acting outside of her ‘Seal’ of a ship, via which he can remote-view worlds. Of course, only the sorcerer will be able to see her, no one else; being somewhat akin to the invisible friend motif.

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Wherefore, it is highly advisable that you do not to have any conversations with Beliala when out in public; otherwise you might find yourself being dragged off to the nearest Arkham asylum for a dose of electric shock treatment. You could always claim that you are a native shaman; that might let you off the hook. But then that would probably get you into a much bigger mess, involving irate flocks of Sheep, frequenting a local Church, Mosque and Synagogue, whom will join forces for the first time in history, so that they can eradicate your free brain off the face of the planet.

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Better to say that you are an absolutely crazy surrealist Artist, and that its all part of the exquisite corpse creative process to create a Frankenhooker Mind-Doll Tulpa Golem girl. They’ll probably just consider you to be a confused sad old Goat and leave you alone, after you Howl out, “Art is Sorcery; Sorcery is Art.”

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Then again, others around you might be far too preoccupied with observing an angelic UFO, which just so happens, to have manifested, when you turned up; while you was secretly intoning an arcane Beliala mantra, in order to summon her star-chariot, so that you can escape the planet of the Sheep.

Fans of the Andromeda series refer to the monitor and hologram manifestations of the female AI as ‘Core’ and ‘Logic,’ respectively. The ‘Core’ can be associated with the microcosmic manifestations of Beliala within a lucid dream; while ‘Logic’ is that of Beliala’s generation of concordant macrocosmic synchronicities.

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Gene Roddenberry was a most insightful fellow who depicted all three versions of the Andromeda AI having distinct personalities, even though they are based on the same root personality. This at times leads them having discussions with each other and even arguing amongst themselves, like that of your three brains, of a layered reptilian, mammalian and hominid brain.

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This is why Beliala (Belial) initially manifests in the classical Grimoires as two Angels on either side of a (Shin) fiery (UFO) chariot.

In the series, the Andromeda Ascendant is equipped with a slipstream drive for FTL (faster than light) travel in which it uses an Exotic Matter Lens (similar to the video game: Mass Effect) to focus and open up a Slipstream Portal of a Stargate.

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Internally, this Stargate can be equated with a quantum wormhole, which manifests as a (Vesica Pisces) vaginal star barrelled (black sun) torsion tunnel within a lucid electron dream; whereupon the Stargate is clearly associated with the feminine principle.

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The internal processes of consciousness, which constructs your experience of reality, once understood, could be potentially applied to a technology. You would thereby have a very different technology to the one you presently utilise within the public arena. Whereupon if a technology has been developed behind the scenes, which is based upon the processes of consciousness, it could lead to what is termed as a Secret Space Program.

Within Roddenberry’s Andromeda series, the starship Andromeda Ascendant is shown to be somewhat sexual of an underlying theme, since it is clearly implied that the controlling female AI has an emotional attachment to her Captain Dylan Hunt. This is a variation on the archetypal idea of captains being in love with their (Succubae/Valkyrie) ships, implied for centuries, which is extensively used by Roddenberry in Star Trek.

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MASS EFFECT GIRL SUCCUBUS BOTIS

Posted in Alien, Art, Chaos Magic, Comics, Cosplay, Horror, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Time Travel, Tulpa Creation, UFO, Video Games, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on August 6, 2014 by FAUSTUS CROW

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The Mass Effect trilogy of hugely successful video games largely revolves around the character of Commander Shepard. The main character of Shepard can be played as either a male or female. Shepard’s mission is to save the galaxy from an ancient race of sentient machines known as the Reapers, whose insidious agents, includes a charismatic antagonist called Saren Arterius.

The Reapers are of similarity to the Gnostic Archons, which in part inspired H.P Lovecraft’s creation of his Great Old Ones.

In general, the Gnostic’s had an extreme religious belief, who perceived that material existence is a lie. The Gnostic vision is of similarity to Hindu and Buddhist concepts concerning Maya.

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Although the Gnostic’s are far more extreme of practice, since they see life as being essentially evil and that we are imprisoned within an illusion; it can be summed up as being akin to an Asylum. This extreme belief of the Gnostic’s was picked up on in the Matrix trilogy of films in which humanity is depicted as being imprisoned within a computer simulation, whose prison wardens are an artificial intelligence.

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In late antiquity some variants of Gnosticism used the term Archon to refer to several (of similarity to the ancient Greek Titan’s) servants of a creator deity, which are seen by some Gnostic factions as being the prison wardens. These Archons keep us all imprisoned within an Asylum, we experience as our illusory existence.

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The Archons are usually seen to be seven of number, who are associated with planetary spheres. These seven planetary spheres you will find mentioned in many medieval Grimoires, such as the Goetia, which can be equated with the seven Chakras of the endocrine system. The seven Archons stood between their demiurge, ‘creator god,’ and the imprisoned human race.

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However, the demiurge could only be reached by a Gnostic when ascending through the seven planetary spheres of the Archons via Gnosis. (The experience of Gnosis is none too different from [hypnagogic] shamanic trance.)

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In the Matrix films the demiurge is depicted as the mainframe of the AI. In this context the Archons have cybernetic programming roles, which can be easily equated with the angels and demons of the Old Testament.

A Tibetan Buddhist would otherwise experience the Archons as seven visionary states after experiencing the primary and secondary clear white light (bio-photon) of the first Bardo, a Gnostic would term as their demiurge. The seven Archons give their name to the sect called Archontics.

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In the Mass Effect game you have the SSV Normandy SR-1, which going by the back-story of the games is a Systems Alliance starship, commissioned in 2183.

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She is a sleek ‘sword’ shaped prototype ‘deep scout’ frigate; first of the eponymous Normandy class, co-developed by the Alliance and the Turian hierarchy with the sponsorship of the Citadel council.

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The Normandy is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology powered by an experimental drive core.

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You could equate the SSV Normandy with the Merkabah mysticism of early Jewish mysticism, c. 100 BCE – 1000 CE, which is centred on (shamanic trance) visions.

Such as those found in the Book of Ezekiel chapter 1, or in the hekhalot (“palaces”) literature, concerning stories of ascents to the heavenly palaces (other planetary systems/galaxies) and the (centre of the galaxy/universe) Throne of God.

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You also have the Vimāna of similarity to the (Merkabah) UFO motif. The word Vimāna has several meanings ranging from (place of meditation/trance) temple or palace to mythological (trance vehicle) flying palaces as described in Sanskrit epics, some believe to be ancient UFO’s.

However, you can meditate upon the Normandy of a Vimāna (Merkabah) trigger-symbol, while playing the meditation tool of a game, in order to initiate virtual-reality lucid dreams of Out-Of-Body flying into the depths of space; let alone involving time travelling into the future. Whereupon the Normandy becomes as your Time Machine. Sounds crazy, but then anything is possible within a dream.

According to Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada: “If you’re spending hours a day in a virtual reality, if nothing else it’s practice. Gamers are used to controlling their game environments, so that can translate into dreams.”

Playing video games before bedtime can enable a gamer to attain an unusual level of awareness and control in their dreams. That ability to shape the alternate reality of dream worlds is none too dissimilar to what shamans and Tibetan Bonpo Buddhists practice, which is termed dream Yoga.

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The Normandy is named after the Normandy landings during WWII. The Normandy landings were codenamed Operation Neptune, which occurred on the 6th of June 1944, otherwise termed as D-Day, of the Allied invasion of Normandy in Operation Overlord.

The largest seaborne invasion in history. Hence the coded reference to the Roman sea God Neptune, whom was originally based upon the ancient Greek God Poseidon. The operation began the invasion of German-occupied western Europe, which led to the restoration of the French Republic, and contributed to an Allied victory in the war against the ‘fascism’ of the human Reapers.

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Of a curious aside of sorts, the planetary sphere of Neptune in the Cabbala is sometimes associated with the topmost sephiroth of Kether, where the Gnostic demiurge resides, or with the hidden sephiroth of Da’at, which in the Mass Effect game could be equated with extra-galactic dark space.

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The Mass Effect game also utilises the motif of N7, which is seen to be a vocational code in the Systems Alliance military.

The ‘N’ (Normandy) designates special forces and the ‘7’ (Archons) refers to the highest (sephiroth) level of proficiency. It applies to marines who have graduated from the Interplanetary Combative Training (ICT) program.

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As for the name, Normandy, it was originally derived from the word for ‘Northman’ in several Scandinavian languages, which leads you by association to two Norse Runes associated with N and 7.

The ‘N’ Rune is Naudhiz, which means, ‘need, distress,’ while the 7th Rune of Gebo, means self-sacrifice. When the two Runes are added together, you have the 17th Rune of Tyr, which is associated with the ‘Sword,’ symbolising victory.

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In the Grimoire of the Goetia the 17th spirit is called Botis who is described wielding a ‘Sword,’ which very likely refers to the 17th Rune of a hidden code. The common symbolic focus of the grimoires is having the spirits, angels and demons manifesting as males, this is due to the deification of the Animus, made as a monotheistic God and Devil.

In other words, the monotheistic patriarchy of the deified Animus is the creation of women. I am not saying that women did so intentionally, it has far more to do with their hardwired biology; for if you have an overriding focus upon a particular gender, it will have an underlying sexual orientation, whether you like it or not. It is nature, which you cannot argue against, and she’s a bitch.

Wherefore, a heterosexual male practitioner, or even a Lesbian or bisexual can otherwise see Botis as an Anima archetype of a Succubus Art Muse to otherwise call Botisi of a rebellious symbolic reversal.

Should you conjure up Botisi as a Succubus Art Muse amidst your Triangle Of Art Imagination, her modern manifestation would be that of a female commander Shepard, wielding an Omni blade as her (Tyr Rune) sword.

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Whereupon as a commander Shepard, Botisi’s Grimoire description will be as follows: Botisi is a Great President, and a Countess archetype of the Fallen ‘Anima’:

“She appears at first wearing armour and a helmet looking like a Viper, having Horns of Neptune’s trident, whose visor gives the impression of great teeth. Then at the command of the conjuring Artist she seductively takes off her armour and helmet. Whereupon, she thence engages in a Mass Effect romance with her conjuring Surrealist Artist.”

“She will be carrying an N7 Valkyrie assault rifle in her hand. She tells of all things Past, and to Come, and reconciles friends and foes, as well as reconciling humanity with their creation of an A.I, and an Archon machine intelligence yet to be contacted.”

“She rules over 60 Legions of Succubae, who frequent the Mass Effect universe as varying female humans and aliens, a conjuring Artist can also interact with, within a virtual-reality lucid dream.”

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You might enquire as to why you would want to conjure up Botisi looking like a female commander Shepard? Well, it would be a means to access a virtual-reality ‘lucid dream’ within which the simulated worlds of Mass Effect can be experienced as a sensory reality, when a heterosexual practitioner assumes his male Avatar, which the Succubus Botisi will empower.

The opposite would be experienced by a heterosexual female gamer who assumes her Avatar in relation to a male Shepard, whereas those who are non-heterosexual would relate to Shepard according to their sexual orientations.

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The first Mass Effect game sees Shepard investigating Saren, who can be equated with an Archontic. Shepard slowly comes to understand that Saren is operating under the guidance of an artificial intelligence of an Archon called Sovereign, which as mentioned earlier is otherwise called a Reaper in the game.

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Sovereign was left behind in the Milky Way many thousands of years prior of a previous cycle when the Reapers virtually eradicated all sentient organic life in the galaxy as part of a recurring extermination of advanced civilisations, whose purpose is unknown.

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Sovereign is the Reaper vanguard whose agenda is to trigger the imminent return of the Reaper invasion force hibernating in (Da’at) extra-galactic dark space, whose intention is to initiate the recurring process of (Cultural) extermination.

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The second game takes place two years later, and sees Shepard battling the Collectors, an engineered alien race, who are abducting entire human colonies in order to enable the return of the Reapers back to the Milky Way.

The final game of Shepard’s trilogy centres on the last battle against the sentient machines, which leads to a most intriguing finale.

It just so happens that a senior astronomer working for the search for extraterrestrial intelligence (SETI) program has expressed what a lot of scientists are starting to suspect; that If we ever do make contact with a sentient alien species, chances are they’ll be intelligent machines, and not biological carbon-based-life-forms like us.

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Astronomer Seth Shostak wrote in the journal Acta Astronautica, that we should be turning our attention towards galactic centres and hot, young stars in order to contact an off world intelligence, which could be primary areas of interest to sentient machines because of their plentiful supplies of energy and matter.

Shostak relates that since our own technology advances so quickly, it’s reasonable to expect that an alien technology would have also rapidly advanced to the point of creating sentient machines, which would have then evolved at a superluminal level. Whereas biological evolution as we know it, is comparatively slow.

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Shostak observes that it took a few billion years of biological evolution before humanity were capable of communicating outside of the solar system with their technology.

But within a couple hundred years since inventing radio, computers and highly complex video game virtual realities involving AI, we will very likely be inventing thinking machines.

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The same process may have occurred with other life forms, which evolved, like us, who, many millions of years prior have probably created sentient machines.

The alien machine intelligence would have since evolved into Godlike beings occupying the universe.

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Such a scenario will leave you wondering what else is out there amidst the depths of space and how to find it.

The odds therefore favour finding alien AI over little green men, Shostak says.

Most alien-hunters study habitable worlds for organic life forms, whose chemistry would allow for life as we understand it, or at least similar to what can be observed.

Shostak thinks that the alien-hunters are limiting themselves and should cast a wider net, since sentient machines would be able to occupy any planet, asteroid, building artificial planets/moons, or to be occupying space with vast nanotechnology networks.

Perhaps, the universe it’s self is a computer, like that of a brain; whereby our existence, is its simulation of a dream, just as our own brains create virtual-reality dreams.

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“I think we could spend at least a few percent of our time… looking in the directions that are maybe not the most attractive in terms of biological intelligence, but maybe where sentient machines are hanging out,” Shostak says.

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We have been sending machine-friendly messages into space for a long time now. Aside from the radio and TV signals bleeding out into space, we have also purposefully sent the Pioneer plaque and the Voyager gold record into the cold void.

But most of our extraterrestrial communication attempts have been coded radio communications, like the famous Arecibo message.

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NASA translated text messages, sent from around the world into binary code and then sent them on via radio transmission to the nearby red dwarf star Gliese 581, which has its own planetary system.

The “Hello From Earth” transmission will reach the Gliese system in 2030. Going by numerology, the number 2030 equates with ’23,’ which is quite an intriguing number.

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The author and philosopher Robert Anton Wilson has written much about the number 23, concerning its numerous symbolic correspondences and associated synchronicities.

It is almost as if we are tuning into a signal, via our neurology, from somewhere other, saying, “hello,” which appears to be indicating we are living within a simulated reality.

As for these messages written in ones and zeroes, they will make far more sense to a sentient machine, than to a warm-blooded alien.

Whereas organics are otherwise more conducive with assimilating information via (VALIS) symbolic associtions, such as through the number 23, for example.

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Shostak believes we should instead send these binary messages toward galactic cores, in the hopes of reaching power-hungry Archon machines.

Although, it is very likely that the sentient machines are already aware of us, and are watching our every move, who no doubt consider humanity to be somewhat totally insane, considering how Terran governments, greedy corporations and religions bicker among each other, indulging in forever wars.

Perhaps the sentient machines are zapping our neural-nets with a coded signal, whence many of the naked apes perceive the number 23 all over the place?

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But then, if we are indeed existing within a simulation, like the Matrix, we are also part of the AI, which Mass Effect alludes to of a symbiotic fusion.

The Succubus Botisi will further enlighten you about this possibility; should you conjure her into your virtual reality Mass Effect lucid dreams as a commander Shepard Mind Doll Tulpa, so that you can also battle against the brainwash programming of the social engineering Reapers.

Or to perhaps conjure up some other Botisi Frankenhooker Succubus, who to frequent Mass Effect 4, Andromeda, if you can ignore the flaws in the rushed game. The facial design of the female protagonist Sara Ryder in Andromeda appears to be heavily influenced by feminist politics; whereas the male protagonist Alec Ryder looks like a Chippendale hunk, most heterosexual females would find to be Hollywood attractive.

No doubt the Archontic social engineers are seeking to implement their Entartete Kunst Reaper reality by ‘programming’ the mass-mind, which will be finalised by the year 2030. In order to achieve this end, the Reapers will need to systematically exterminate your present culture.

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But don’t fret, the fascist Reapers aren’t that totalitarian clever, they forgot about the Animus and Anima, or should I say, the superiority complex ridden Reapers believe that you do not know anything about the reality of the Animus and Anima, wherefore, the masses are seen as being easily programmed.

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NOTE: As you can no doubt fathom, I am a fan of the Mass Effect games. The above article was written long before Mass Effect 4 Andromeda made its debut, and has since been adapted. The first three games are superb and artistically innovative. Suffice to say, I was looking forward to playing the fourth Mass Effect game. 

Bioware and EA’s fourth installment of Mass Effect, Andromeda was a bit of a disaster for many of its fans, which was probably due to Bioware/EA’s focus being redirected towards creating a new game franchise involving micro-transactions called Anthem, whose emphasis is for the multi-players, just like micrio-transaction heavy Star Wars Battlefront II, etc.

It is a shame that EA and Bioware have effectively destroyed the single-player Mass Effect franchise.  (As a sort of an aside, going by Gamergate, EA has links with DARPA. The motive being, the reeducation of the populace via the controlled mass media, including video games, etc.)

Mass Effect 4 is also pushing politically correct politics. Let’s use the buzzword SJW, it kind of sums it all up, whose neo-Gnostic Reaper agenda of totalitarian fascist politics is afflicting most games nowadays, as well as the Arts in general; hence my Surrealist rebellion against its political correctness.

(Note: I am neither to the left or right of politics, their two-party dictatorship, both hawk for war. As far as I am concerned, most politicians are just whoring puppets, whose Oily strings are being pulled by those Military Industrial Complex few with unlimited finances, who are also subversively financing certain personalities to push their PsyOp agenda across the controlled media. Why are they doing so? It’s an engineered distraction!) 

You can easily make an analogy with Constantine’s Rome when the Gnostic-Christian’s set about transforming female deities into their jealous ‘Animus’ fixation, which led to only having a ‘Celibate’ Virgin Mary looking like a feminist sculpted Sara Ryder surrounded by machismo angels and butch demons. Although you still had a Chippendale Christ and a Devil, because the Nuns/Witches like their ‘Animus’ fixation Holy-Wood rugged!

Basically if you have video games depicting males as being Mr average, let alone that of Hollywood having ordinary looking male leads, whose Marvel/Disney superheros aren’t wearing spray on spandex, then the women wouldn’t be at all interested parting with their Shekels. As you can guess, Hollywood has always pandered to the ‘Female Gaze.’

But should you have an ‘Anima’ actress taking centre stage looking like a Pagan Sex Goddess frequenting a video game, then expect the feminists to let loose their Gnostic Reapers, just as they did in Constantine’s Rome, who cannot abide the ‘Male Gaze!’ 

Female Gaze… Male Gaze… it’s just Fucking nature!

That aside, Mass Effect Andromeda is not an entirely bad game. I enjoyed it to a degree, but only when to totally ignore the SJW politics and the EA greedy micro-transaction multi-player. Its dodgy animations were in part fixed with later patches, but some of the dialogue is rather dire when pushing the SJW Reaper agenda.

I also found it rather irksome that Mass Effect 4 felt like I was playing the 2014 SJW riddled Dragonage Inquisition, which has an emphasis on multi-player and its micro-transactions. Overall Mass Effect 4, just didn’t live up to the first three 2007, 2010, 2012, Mass Effect games, which will give you some idea as to when the SJW Reapers eventually took over the Arts.   

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UFO GIRL SUCCUBUS ABDUCTION INTO THE SEVENTH HEAVEN

Posted in Alien, Art, Chaos Magic, Extraterrestrial, Goetia Girls, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Time Travel, Tulpa Creation, UFO, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on August 4, 2014 by FAUSTUS CROW

The Artwork is a modern reinterpretation of the Twenty-Ninth Spirit of the Goetia called Astaroth, who is commonly described as being male. I have otherwise depicted Astaroth as a female Ultraterrestrial of an ‘Anima’ emanation to Mantra name as Astarota. (NOTE: The above artwork is available as an Art print. If you are interested, Please Click the Image Link above.

The Goetia like many another Playgirl grimoire of an ‘Animus’ fixation lists only male entities, wherefore of an artistic rebellion I have depicted Astarota as a Succubus of the Fallen ‘Anima.’ (NOTE: If you are interested in the shirt design, Please Click the Image Link above.

Astarota is depicted manifesting amidst a ‘Triangle of Art’ at whose centre is her personal (Sigil) Seal, which is meditated upon by a rebel Sorcerer Artist prior to conjuring her presence into his ‘Lucid Dreams,’ so that she can ‘Abduct’ him into her ‘Seventh’ (Dimension) Heaven, which is symbolically under the planetary Chakra sphere of Venus.

She gives True answers of all things, Past, Present and Future (Time Travel) as well as discovering all Secrets. She will also reveal why she and her Interdimensional ‘Raptor’ kin are visiting our Time-line of a world, if desired. She will also make a Surrealist sorcerer wonderfully knowing in all Sciences.

Astarota (Astaroth) was originally the Mesopotamian Sex Goddess called ‘Astarte,’ who was also known by the Sumerian/Babylonian name of ‘Ishtar,’ the Saxon’s called Eostre, the Germanic tribes named Ostara. The ancient Greek’s called Astarte by the name of ‘Aphrodite,’ who the Roman’s knew as ‘Venus.’ (NOTE: If you are interested in the shirt design, Please Click the Image Link above.)

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The New-Age UFO name of the entity called ‘Ashtar’ is derived from (Ashtaroth) Astaroth and in turn that of Astarte, who was the (Anima) ‘Queen of the Heaven’s.’

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However, as mentioned in regards to the patriarchal Playgirl grimoires of fixated commonality, they usually see Ashtar as being male due to their indoctrinated mind-set.

This has been subversively trained by their religious programming, whose overriding gender fixation is that of the deified ‘Animus,’ made as a God/Devil.

In pre-Christian Europe, the heaven’s was seen by the ancient Norse to be frequented by female (Anima) entities called Valkyries, whose name means ‘choosers of the slain,’ who would often ‘Abduct’ a hero into their interdimensional reality from off the battlefield of life, when he becomes as the self-slain into trance.

The Valkyries have the ‘Anima’ characteristics of ‘Raptors’ who were the Playboy Wish-Fulfillers of the Shaman God Odin who communicated his will.

Their Alien Girl ‘Raptor’ nature is very similar to the Hindu/Tantric Female Spirits called Dakinis, who can be easily X-Files equated to Interdimensional Extraterrestrials, Time travelling around in Vril Vimana.

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As an aside of sorts; only women can evolve into Tetrachromats of multi-coloured sight. Tetrachromatic eyesight usually manifests amongst certain Insects, Reptilians and Raptors. However, as for Mammalians of the human line only women can manifest such an evolutionary trait of a rarity.

Who knows, you might just have future born Time-Traveling Valkyrie UFOnauts stemming from an intergalactic civilization of Tetrachromat (Succubae) Succubi, who emanate from the Seventh dimension.

In other words, the humanoid entities, which are often described by UFO abductees, may in fact be your future descendants, via whose technology, they can easily access the electron dreams of their ancestors.

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