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BLACK WIDOW AVENGER PSYCHIC SPY SABNOCK

Posted in Art, Chaos Magic, Comics, Conspiracy Theory, CREATIVE WRITING, Discordianism, Film, Goetia Girls, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on December 2, 2014 by FAUSTUS CROW

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The Forty-third Succubus archetype of the Fallen Anima, is called Sabnock. Other spellings of her name include, Sabnacke, Salmac or Savnok; the more feminine version of which is Sabnocki.

She is a Marchioness of the ninth planetary dimensional sphere, mighty, great and strong, who looks like Natasha Romanova, out of the grimoire comics of Marvel.

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Sabnock had originally been incarcerated into a male form by Solomon’s monotheistic minions of the deified Animus in order to bind her ‘Anima’ power.

But she eventually escaped her patriarchal prison of a deified ‘Animus’ fixation.

She then took flight into her new Genie residence within a Russian doll, which found its way to Stalingrad (now Volgograd) prior to WWII.

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It was from this Russian doll of a spirit repository, Sabnock’s Succubus influence set about influencing the dreams of those around her during the Cold War.

Who, as mentioned earlier, was seen to look like Natasha Romanova out of the capitalist Marvel comics, of which many of the KGB personnel secretly read.

This led to Sabnock being known as the, ЧЕРНАЯ ВДОВА, ‘Black Widow,’ who of secretive whispers among the KGB became a most sensual shadow Muse of Russian psychic agents.

She informed the Russian psychic agents in the spy craft of remote-viewing, psychic martial arts, and dream assassination, which of dark psychic warfare teachings she communicated in depth, via those erotic dreams she induced.

When a male practitioner was visited by this fellatio loving Succubus, her hungry kiss was termed by the Russian operatives as the electrifying, ВДОВЫ УКУС, ‘Widow’s Bite.’

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Her look is very feline, like that of a Lioness, who of visionary manifestation amidst the Triangle Of Art imagination initially wore a tight clinging evening dress and a veil, but symbolic fashions do change.

In response to growing intelligence claims, that the Soviet program had produced results in the arena of psychic warfare, via their conjuration of a Fallen Anima archetype of a Succubus, the American’s reacted.

Even though it sounded absolutely crazy, the American’s decided they had to rapidly nip it in the bud. The U.S. wanted her Black Widow beauty for their own Psychic Avengers.

Sabnock was eventually appropriated by the U.S., when her spirit repository of a puzzle doll was secretly smuggled out of Soviet Russia by sea, within a small statue of a pale silver Pegasus by United States intelligence operatives.

The American’s believed that the Soviet Union was spending 60 million rubles annually on ‘psychotronic’ research, which was based upon Sabnock’s dream revelations.

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After appropriating Sabnock the CIA Avengers initiated funding for a new program: SCANSUC (Scan by Succubus) in 1970, which had been inspired by Sabnock’s dream communications.

Remote viewing research began in 1972 at the Stanford Research Institute (SRI) in Menlo Park, California.

Although she initially missed her Baba Yaga homeland of the Russian Bear.

Proponents of the research said that a minimum accuracy rate of 65% required by the intelligence clients was consistently exceeded in the later experiments, when the operatives had erotically interacted with Sabnock within their lucid dreams as a very hot Marvel superheroine.

The shocking details concerning the erotic empowerment of the operatives remote viewing lucid dreams was of course covered up.

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During 1977, the Army Assistant Chief of Staff for Intelligence (ACSI) Systems Exploitation Detachment (SED) started the GONDOLA WISH program to ‘evaluate potential adversary applications of Sabnock’s communicated remote viewing techniques, which of Genie practicality, required that she rode the Gondola erections of the operatives.’

Army Intelligence then formalized this in mid-1978 as an operational program GRILL FLAME, since Sabnock is a really hot Succubus.

It was based in buildings 2560 and 2561 at Fort Meade, MD as INSCOM Detachment ‘G,’ which of a letter is used in Freemasonry. (The letter G refers to the seventh Gebo Rune, looking like an X of Crossbones, which represents hypnagogic trance. The experience of hypnagogic trance is known as the little death, wherefore you have the Skull.) 

In early 1979 the Sabnock research at SRI was integrated into GRILL FLAME, which was re-designated INSCOM CENTER LANE Project (ICLP) in 1983.

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During 1984 the existence of the Sabnock program was reported by Jack Anderson; a similar situation had previously manifested in Budapest.

This had occurred when an an unimaginative Soviet bureaucrat out of a Kafka novel, reported about the blacker than black psychotronic research to his superiors. However, bureaucrat Anderson was thankfully unaware of Sabnock’s salacious Succubus influence; although in that year his report was unfavourably received by the National Academy of Sciences National Research Council.

 

In late 1985 the army funding was terminated. But the program was re-designated SUN STREAK and funded by the Defence Intelligence Agency Scientific and Technical Intelligence Directorate (office code DT-S).

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In 1991 most of the contracting for the Sabnock program was transferred from SRI to SAIC, with Edwin May controlling 70% of the contractor funds and 85% of the data.

Its security was altered from Special Access Program (SAP) to Limited Dissemination (LIMDIS), and it was given the name STAR GATE.

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Both of these names, Sun-Streak and Star-Gate refer to the bio-photon emanating from the mitochondrial DNA, which illuminates your electron dreams.

In 1995, the defence appropriations bill directed that the program be transferred from DIA to CIA oversight.

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The CIA commissioned a report by American Institutes for Research found that remote viewing had not been proved to work by a psychic mechanism, and said it had not been used operationally.

The CIA subsequently cancelled and declassified the program so that it could continue underground.

This was more so the case since the operatives were conjuring up Sabnock to look like Scarlett Johansson wearing a spray-on superheroine costume, who took to her Genie residence within their Marvel meditation tool dolls, which had been specially designed by DARPA.

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Sabnock’s office is to build labyrinthine mind maps of ‘dream Inception’ in order to protect her conjurer from the malign intent of others, which involves creating high towers, castles and cities, and-to furnish them with armour, etc.

Also, she can attack her conjurer’s enemies with her Elf shot arrows, who will for many days be afflicted with psychic wounds, opening up traumatic emotional sores, which be rotten, and full of self afflicting worm thoughts, until they change their ways. This affliction is somewhat akin to being bombarded by a microwave weapon.

She bestows most loving Succubae familiars upon her conjurer at his request. She commands 50 Legions of Succubae; and her seal of the Fallen Anima is to be meditated upon prior to conjuring her into your lucid dreams.

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Sabnock is a composite name, which is derived from the words, Sab and Nock. Sab refers to, a person engaged in direct action to prevent a targeted activity taking place, which is derived from the word ‘Sabotage.’

Wherefore Sabnock takes deliberate action, which is aimed at weakening the oppression of a polity or corporation through subversion, obstruction, disruption, or destruction.

In society, sabotage can be otherwise artistically exercised by reversing the established symbolic dialogue in order to set about causing change of a statically controlled perception, of which the Dadaist’s and associated Surrealist’s engaged in, of sabotage, as artistic saboteurs.

An example of which is sabotaging the establishments use of politically-correct Entartete Kunst mass-censorship and its corporate funded SJW agenda, which is tied up with eugenics and population control.

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It is said that the word Sabotage was originally derived from the Netherlands, now Belgium, during the 15th century, when workers threw their ‘sabots’ (wooden shoes) into the wooden gears of the textile looms to break the cogs, fearing the automated machines would render the human workers obsolete.

As for the word, ‘Nock,’ it refers to fitting an arrow to a bowstring; mentioned during the 1510’s, which symbolically alludes to an arrow of thought being set to fly by the bow of your rebellious mind.

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DOCTOR STRANGE CONJURES HIPPIE WITCH GAAP

Posted in Alien, Art, Chaos Magic, Comics, CREATIVE WRITING, Extraterrestrial, Film, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Time Travel, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on September 26, 2014 by FAUSTUS CROW

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Portrayed as an advisor to sorcerers, with the power to make her master knowledgeable in all arcane sciences, and philosophy, the Succubus called Gaap is more than this, to the psychic Übermensch and remote viewer Aaron C. Donohoo.

Using the sorcery methodology of Faustus Crow, Donohoo’s summoning of this ancient Succubus, via his remote viewing session, was a time of pleasant rediscovery concerning childhood recollections about an invisible friend.

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He started to recollect that it was Gaap, who had been his personal Necronomicon Nightgaunt when he was a child; suffice to say, he was a very lucky boy.

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He remembered that Gaap informed him that he was going to grow up to become like Doctor Stephen Vincent Strange, (known as Doctor Strange) who is a superhero appearing in the comic books published by Marvel Comics, which Donohoo avidly read as a child.

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Donohoo now speaks fondly of those times when he was carried off by Gaap.

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He describes her to be a classic Witch, who sometimes assumed the guise of the Aztec Goddess Tlazolteotl.

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She would usually manifest naked at the end of his childhood bed, apart from being dressed in nothing more than a black robe wearing a conical hat.

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She then took him on out of body night journeys upon her Sabbat broomstick, to view the future events of fourth dimensional ‘signposts’ in his life.

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Gaap told him that she empowers the internal self image of a Doctor Strange, when coupling with a sorcerer within his eroticised dreams, of similarity to the Dakinis of the Tibetan Buddhist’s, who empower their Buddha’s.

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Each Buddha is essentially an Avatar, which is assumed as an internal self image via meditation by the practitioner.

The internal assumption of an Avatar enables the practitioner to become a Buddha within a lucid dream. This technique greatly accelerates the spiritual progress of the practitioner.

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The Buddha Avatars are empowered by a corresponding Dakini who personifies the (mitochondrial DNA) Shakti (bio-photon) power of the (electron) dream.

Whereupon Donohoo moulded his inner self image upon a Buddha Avatar of a Doctor Strange, who is empowered by the Dakini Gaap.

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The character of Doctor Strange is described as being a former neurosurgeon before he became the Sorcerer Supreme, the primary protector of Earth against magical and mystical threats.

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Donohoo saw the neurosurgeon as representing an in depth understanding of consciousness and neurology, and how to manipulate it via shamanic techniques of trance inducement.

Doctor Strange had originally debuted in the Silver Age of comics, whose character featured in several self-titled series along with Marvel-endorsed products, which includes video games, an animated television series as well as a direct-to-DVD film.

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There is other Doctor Strange merchandise, such as trading cards; all of which Donohoo obsessively collected of meditational aids, inspiring power objects and elemental weapons.

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Donohoo describes Gaap, as having silken white skin, which seemed to glow as if she had spent years under the sunless sky of the far North, who sometimes had silvery hair or to be otherwise black as a Raven’s wing.

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This Succubus taught Donohoo the arcane sciences of Doctor Strange, wherefore gifting him wisdom beyond his boyhood years.

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He said these events happened during the night, when she induced erotic lucid dreams. Many of the Doctor Strange events and fourth dimensional signposts of his life showed by this Succubus have already come true, just as she said they would.

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As for Doctor Strange, his character had been co-created by writer-editor Stan Lee and artist/co-plotter Steve Ditko. Doctor Strange made his eventual debut in Strange Tales #110 (July 1963), which is a split book, Strange shares with fellow Marvel character, the Human Torch who is a practitioner of Tummo Yoga.

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In issue #135 (August 1965), the Torch was eventually replaced by berserker Nick Fury until issue #168 (May 1968). Doctor Strange then appeared in issues #110–111 and #114, somewhat before the character’s eight-page origin story appeared in #115 (December 1963).

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The character is said to have been inspired by the Chandu the Magician radio program, which originally aired on the Mutual Broadcasting System during the 1930’s. Although Donohoo believes that they were psychically influenced from another dimension to create Dr Strange in order to empower his Übermensch self image.

Ditko drew the Doctor Strange feature through Strange Tales #146 (July 1966), it was during this period Ditko and Lee introduced many of the allies of Strange, such as his lover Clea, who made her, unnamed debut, in Strange Tales #126 (November 1964) around the same time that the TV sitcom, called, Bewitched was first televised, along with the Addam’s Family and The Munsters.

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Donohoo sees Clea as being a coded reference to Gaap, since both names have four letters, which in Runic numerology add up to the same Rune. Although Donohoe also calls Gaap by the name of Gaapa.

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Clea in Runic numerology adds up to 50, which is then reduced down to the 5th Rune of Raidho. Gaap adds up to the 23rd Rune of Dagaz, which also reduces down to the 5th Rune of Raidho.

The name of Gaap refers to the Ginnungagap (Gap) of Norse lore, which is the great yawning void between fire (0) and ice (1) from where all (Tulpa) form is created.

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The Ginnungagap is a symbolic allusion to hypnagogic trance, where the conscious awareness of a Sorcerer Artist is caught between sleeping (fire/spirit/energy/information/dreaming/microcosm) and waking (ice/physical/matter/hologram/waking/macrocosm); wherefore Gaap is a mistress of hypnagogic (superimposition () state) trance, which of an experience, is when the Sorcerer Artist takes account of his life, whereby leading to creative (Tulpa) artworks.

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The Rune of Dagaz means day, dawn, illumination and awakening, which Donohoe sees as a reference to the dawning age of Aquarius, of the Hippie era; whereas the Raidho Rune means wagon or chariot, ride and journey.

Wherefore, Donohoo equates the 5th Rune with a Volkswagen Type 2 camper van, which is quite apt for Gaap, since she carries her master through space and time of a magical mystery Sabbat tour.

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The Raidho Rune is similar in meaning to the Hebrew mystical tradition surrounding the chariot-throne of God, called the Merkabah as well as the Hindu chariot symbolism surrounding the Vimana, many equate with a UFO. Wherefore Donohoo believes that Gaap influenced Lee and Ditko to create Dr Strange upon whom Donohoo later modeled himself.

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Donohoo also sees the four letters of Clea and Gaap being associated with the 4th Rune of Ansuz, which is the shaman Rune of the Norse God Odin, the Saxon’s called Woden, who is the ‘Sorcerer Supreme’ of their shared pantheon, whom travels the multiverse world-tree of Yggdrassill, when to trance ride his eight-legged (TARDIS) mare of a ‘Spider’ horse called Sleipnir.

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Both Odin and Woden have a byname, which is that of the unknowable one, of an eternal question mark. The sacred colours of Odin/Woden are blue and black; whereby Dr Strange wore blue to now wear black.

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The name of Odin gave rise to the word Odd, which is used to describe anything ‘Strange.’ Basically, Dr Strange is a veiled reference to Odin/Woden, the master of the Runes, lord of the dead.

The enemies, of Dr Strange, such as Nightmare in #110, and the flame-headed Dormammu, were featured in #126 (November 1964).

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These superb stories showcased the surreal landscapes of increasingly occult symbolism, which enabled the feature to become a mystical favourite among the Timothy Leary college students during the, ‘make love, not war,’ Hippie era.

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The Comics historian Mike Benton made the astute observation: “The Dr. Strange stories of the 1960’s constructed a cohesive cosmology that would have thrilled any self-respecting theosophist. College students, minds freshly opened by psychedelic experiences and Eastern mysticism, read Ditko and Lee’s Dr. Strange stories with the belief of a recent Hare Krishna convert. Meaning was everywhere, and readers analyzed the Dr. Strange stories for their relationship to Egyptian myths, Sumerian gods, and Jungian archetypes.”

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Alas not all, were impressed by the ‘dawning’ age of Aquarius zeitgeist interest in Doctor Strange: “People who read ‘Doctor Strange’ thought people at Marvel must be heads (drug users),” recalled, the then-associate editor and former Doctor Strange writer Roy Thomas in 1971; “because they had had similar experiences high on mushrooms. But … I don’t use hallucinogens, nor do I think any artists do.” How wrong he was concerning the artists usage of power plants, although not all indulged; as Salvador Dali once said; “I don’t do drugs, I am drugs.”

As co-plotter and later sole plotter, who was highly versed in the ‘Marvel Method,’ of viral-meme brand sorcery, Ditko took Strange into ever more arcane abstract realms. In an epic 17-issue story arc in Strange Tales #130–146 (March 1965–July 1966), Ditko introduced the cosmic character Eternity, who personified the universe, he was depicted as a silhouette, whose outlines are filled with the cosmos.

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As historian Bradford W. Wright observed: “Steve Ditko contributed some of his most surrealistic work to the comic book and gave it a disorienting, hallucinogenic quality. Dr. Strange’s adventures take place in bizarre worlds and twisting dimensions that resembled Salvador Dalí paintings. Inspired by the pulp-fiction magicians of Stan Lee’s childhood as well as by contemporary Beat culture, Dr. Strange remarkably predicted the youth counterculture’s fascination with Eastern mysticism and psychedelia. Never among Marvel’s more popular or accessible characters, Dr. Strange still found a niche among an audience seeking a ‘challenging alternative’ to more conventional superhero fare.”

Donohoo’s visions of Gaap the Witch, involved surreal imagery, like that of Ditko’s artwork merged with Alan Moore’s Doctor Manhatten occult insights.

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The moment Gaap appeared to him within the ‘beehive’ temple of an abandoned Masonic hall, which he recognised as a signpost shown to him as a child, Donohoo remembered her as his childhood Queen-Bee Witch teacher.

Donohoo’s comic book portrayal of Witch girl Gaap is very much in the style of Ditko. He considers her to be a powerful Succubus, thought to be among the most influential of the seventy-two Goetian Succubae, who has been playing an important role in Donohoe’s strange life, and obviously the lives of his strange family, for many years.

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Proof of this can be found in Donohoe’s childhood drawings. One of which is a grade school crayon drawing of his Munster family, clearly showing a naked woman standing beside Donohoo, who is whispering into his boyhood right ear. Apart from her nudity, she seems to be wearing a black cloak and a conical hat, and in her hands, she holds two upside-down crosses. That is pretty heavy art work for a preconscious little boy in grade school.

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Donohoo was fascinated with another character, who frequented the Doctor Strange universe called Sise-Neg, whom first appears in Marvel Premiere #13-14 (January 1974). Sise-Neg was created by the comic giants, Steve Englehart, Neal Adams and Frank Brunner.

Sise-Neg (genesis spelled backwards) is a 31st-century sorcerer of similarity to the science fiction Babylon 5 TV series, Techno-Mages, who attempts to become omnipotent by travelling back into time through history in order to collect all magical energies.

During one of his time travel jaunts into the past, Sise-Neg impersonates the magician Cagliostro, while he is in 18th century Paris, where he encounters the Sorcerer Supreme Doctor Strange. Dr Strange at the time is searching for his perennial foe Baron Mordo.

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Despite opposition from Strange, Sise-Neg journeys back into the prehistory of Earth when the Necronomicon demon Shuma-Gorath rules, and subsequently banishes the entity. Continuing on his journey back into time, Sise-Neg reached the moment prior to the Big Bang, which created the universe; whereby he becomes all-powerful.

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Originally intending to recreate the universe in his own image, Sise-Neg realizes that his quest to achieve godhood was pitiable, since reality is already in Tao harmony, as it should be. He therefore decides to recreate the universe exactly as it was.

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This leaves Strange to wonder whether this was, paradoxically, the original creation of the universe. Stan Lee, seeing the issue after publication, ordered Englehart and Brunner to print a retraction saying that Sise-Neg was not the Abrahamic God but just a fallen Luciferian God, in order to avoid offending the cultic sensibilities of religious readers, who have the shared habit of raging war over their religious ‘brands.’

The writer and artist instead concocted a fake letter from a fictitious minister, praising the Gnostic story, and mailed it to Marvel from Texas. Marvel unwittingly printed the letter and dropped the retraction.

Suffice to say, Donohoo admires Sise-Neg of another sorcerer Avatar to assume, whose Luciferian Techno-Mage characteristics is also empowered by Gaap.

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Donohoo is working on assuming the internal guise of Sise-Neg, in order to discover the secrets of the 31st century Techno-Mages, who, Donohoo believes, have created an ancestor simulation within which we exist of a Matrix.

This may be one of the reasons why Donohoo’s childhood drawing also depicts Gaap holding onto a four-cornered object in her hands, which, when three dimensional is probably a Cube, like that of a Hellraiser box. Or perhaps it represents Dr Who’s TARDIS of an eight-legged (Cube) night-mare Spider horse called Sleipnir, trance ridden by a ‘browsing’ Doctor Strange.

Donohoo related that while in Stage Seven, being the auditory level of his remote viewing session, he heard, ‘within’ his skull, ‘four’ female voices uttering a monotonous mantra coming from the ‘Omega Point’ object.

Although all of the voices were heard as a single tone, likened to an Ouroboros ring being struck, which he felt to be the ‘Aum’ vibration of the browsed ‘Wyrd Web’ Superstrings.

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Gaap is the ‘thirty-third degree’ Yggdrassill vertebrae of a Runic Valkyrie listed in the Goetia.

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She is said to rule over ‘sixty-six’ legions of necktie Succubae Witches who serve a Doctor Strange Sorcerer Supreme as their Techno-Mage master.

The Psychic Übermensch Aaron C. Donohoo by Erin C. Donohoo (2012)

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SUCCUBUS SUPERHEROINES TO CONJURE OUT OF A COMIC

Posted in Art, Chaos Magic, Comics, Cosplay, Goetia Girls, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on August 4, 2014 by FAUSTUS CROW

You could easily equate a superhero comic book with an illustrated medieval grimoire.

Both of these works illustrate archetypal characters, which have particular abilities and powers along with having personal seals, wearing planetary colour coded costumes, and in some cases being associated with animal totems.

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A Sorcerer could see his comic strip superhero characters as Avatars, which can be assumed as his alternate guises within lucid dreams.

Each Avatar of a superhero would have a corresponding superheroine to be coupled with him.

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This Sorcery operation is based upon a Tibetan Buddhist dream Yoga technique, which was originally derived from ancient shamanic practices.

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The dream Yoga technique initially involves the practitioner visualising him self as being a certain type of a Buddha, which are known as Raging Buddhas. Each Raging Buddha has certain abilities the practitioner seeks to access when assuming the raging Buddha as his alternate guise, within a lucid dream.

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The dream Yoga technique is of similarity to what is known as the Raikov Effect. During the 1960’s and 1970’s, the Russian neuropsychologist Dr. Vladimir Raikov and Czech psychologist Dr. Milan Ryzl hypnotised individuals to believe they had been famous Artists, Musicians and Scientists, etc, in a past life.

Raikov and Ryzil soon discovered that the skills associated with the artificial reincarnations remained as new abilities after the subjects came out of their hypnotic trance. You also have the Borrowed Genius, which is based on Raikov’s work, involving self-hypnosis. The Borrowed Genius technique was developed by Win Wenger.

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As for the dream Yoga technique, it is orientated towards inducing a lucid dream within which the practitioner assumes an alternate guise of a Raging Buddha. Each Raging Buddha is associated with particular spiritual qualities, abilities and (Siddhis) powers the practitioner seeks to attain by assuming the dream guise of a chosen Raging Buddha.

The Dream Yoga technique also involves the introversion of the sexual impulse in order to engender and empower a vivid lucid dream, since the numerous Raging Buddha’s are correspondingly sexually coupled with their female counterparts called Dakinis.

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The Dakini is essentially a Succubus, who is not just a sexual entity, she is also seen to be like a wish fulfilling Genie.

A Dakini represents the energetic quality of a particular dream domain, which a Shaman sees as a spirit world, you can otherwise term as an alternate reality if you want.

A Dakini enables a practitioner to assume a guise of a chosen Raging Buddha Avatar within a lucid dream.

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The Dakini dream scenario will reflect back the Raging Buddha of an alternate guise, which has been assumed by the practitioner.

For example, a Sorcerer could otherwise assume the guise of Batman within a lucid dream via the conjuration of a Dakini looking like Batwoman.

The reflected dream scenario of the conjured Dakini will probably be that of Gotham city, which will be correspondingly formulated from the memories of the practitioner.

However, if the practitioner has been heavily influenced by the controlled mass-media and its politics, then Batwoman may be inappropriate to conjure, unless of course a heterosexual male practitioner seeks to rebel against the obvious social-engineering of popular culture.

When to rebel, the conjuring of Batwoman will give him an insight into how his mind can be subliminally affected by external symbolic stimuli, which has been engineered to do so by the controlled mass-media.

Basically, it is mind-control, a practitioner seeks to free himself from, by engineering his own inner conjurations. The rebellion involves a Sorcerer seeing himself as as a Raging Buddha Batman, while meditating upon his Dakini Batwoman of a counterpart prior to dreaming.

The meditation would involve meditating upon erotic Dakini imagery of Batwoman, along with repetitively intoning her name of a mantra.

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This would also involve visualising Batwoman’s ‘seal’ of a Bat motif, as well as the sorcerer imagining himself being amidst Gothic Gotham city, which to overlap his own waking locale of frequented power places, to make mythic of quality.

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Batwoman’s planetary colour is primarily black like that of her anti-thesis Catwoman’s preference for black leather, which in occult practice is associated with the planet Saturn.

The symbolic correspondences of Saturn the Sorcerer seeks to tap into, when to assume the Raging Buddha Avatar of Batman within a lucid dream.

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A Sorcerer may be assuming the Avatar of Batman via his lucid dreams for various reasons. But it would require him to conjure Batwoman amidst his Triangle Of Art Imagination first as his Dakini in order to empower his lucid dream to become vivid of quality.

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He may be seeking to assume the guise of Batman, when to couple with Dakini Batwoman as his Succubus, because he seeks to attain those qualities associated with this particular superhero.

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Such as attaining supreme self confidence and inner strength, when to take on the thought-police who frequent the politicised comic conventions of his waking realm.

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Or perhaps he is conjuring up Dakini Batwoman, in order to become more intuitively streetwise, so that his mind doesn’t end up being mind-control mugged by social engineers who are seeking to brainwash the mass-populace.

Whatever the case, the technique enables the Sorcerer to reprogram his own subconscious mind via lucid dreaming.

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There are numerous other Raging Buddha superheros to choose from; each of which will be sexually coupled with their corresponding Dakini supeheroines.

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Their abilities and powers are listed in many a comic, of similarity to what you will find within a medieval grimoire.

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However, a Sorcerer has to be realistic. If he desires to fly like Superman, or to swing from building to building as a Spiderman, it will rapidly lead to his doom when to leap out of a skyscraper window.

These (Siddhis) powers allude to shamanic abilities, which are attained within lucid dreams, you can otherwise term as Out Of Body Experiences and Remote Viewing of the collective unconscious via conscious dreaming.

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The assumption of the Raging Buddha Hulk of an Avatar may increase your bodily strength over time; for an intensely experienced lucid dream, will affect your body memory. This is because your nervous system cannot tell the difference between a real or a vividly imagined event.

The assumption of a Raging Buddha Hulk may lead you to having an overwhelming subconsciously driven need to regularly visit the local gym, where the fit ladies wear superheroine Yoga pants.

The Hulk or that of some other similar character internally assumed, can also be utilised to attain a ‘controlled’ berserker rage, of self-induced anger management, to break through the blocks of emotional traumas within the dream, in order to overcome assailing nightmares.

Whereupon the practitioner will attain martial-arts control over his anger.

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What I am attempting to communicate here, is that the superhero genre can be utilised for Sorcery practice.

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This Sorcery practice hearkens back to the ancient Shaman assuming alternate guises, when accessing self-induced (hypnagogic trance) hypnosis in order to heal himself and others.

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At a mundane level, the superhero genre, though beloved by many a comic fan, generally puts others off, who see it as being inanely childish.

But then you do have superheroes all leaping around wearing gaudy skin-tight costumes, which the detractors to laughingly argue is totally ludicrous and utterly unrealistic. Yet the superhero genre is very popular. Hence the reason why social-engineers are seeking to utilise its influence for political reasons.

However, the superhero genre is obviously not about everyday mundane reality.

It is about something else, a Shaman would equate with the depiction of archetypal spirits who symbolically represent qualities one seeks to attain, to thence ritualistically act out of cosplay Artistry.

The reasoning behind why a Shaman dressed up in ritualistic regalia to then trance dance cosplay ‘theatrical’ was in order to implant the assumed symbolism into his subconscious mind.

Whereby he becomes the mythic character of his focus, within an induced lucid dream.

Of course the sacred theatre of the Shaman is not understood by many, since they have become totally disconnected from the internal reality of the dream.

The hypnotised focus of the masses is primarily externalised of mundane entertainment, whereby they can be easily manipulated by the controlled mass-media machine.

The Shamanic perspective of the superhero genre is that the superhero role-models belong to the archetypal reality of the dream.

Wherein of a symbolic existence, the archetypes are very real of a subconscious influence upon the psyche of an individual, the collective mind and thereby influencing society.

The superheroes have become personified ‘brands.’ Some of them have attained iconic status, of similarity to the mythic deities of elder lore, which have been woven into intricate modern day mythologies.

For example, Catwoman has mythic associations with the Cat Goddess Bast of ancient Egypt and the Norse Goddess Freyja, who is the mistress of Cats and Witchcraft.

However, the practice of Witchcraft is not mentioned in association with Catwoman in the comic, TV series and film depictions of her to any great degree, if at all.

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Although, you will find Catwoman’s mythic foundation of the Witch is not too far away within the depths of your subconscious mind.

As for the symbolism of the Cat, the feline is very much tied up with the erotic feminine principle.

Wherefore Cat-thief Catwoman is the distillation of feminine wiles and sexuality, whose superheroine qualities can be internalised of ritualistic cosplay by a female practitioner, who sees herself as a Cat, which of imagined shape-shift practice, Witches do all the time.

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However, the superhero genre is primarily dominated by male characters who are archetypal aspects of an archetype residing within the psyche of all women, the psychologist Carl Jung termed as being the ‘Animus. The female counterpart of the ‘Animus’ is the ‘Anima,’ which resides within the psyche of all men.

The male audience naturally gravitates towards those (Raging Buddha) male role-models, which have been determined by women to be the most sexually attractive to them.

The ‘Animus’ fixation of the medieval ‘Playgirl’ grimoires are none too dissimilar to the all male dominion of the superhero comics of the West.

Although, such is slowly changing in regards to American comics in particular, which had first sired the superhero genre of a media empire.

Whereupon the superhero comics have become synonymous with American culture, caught betwixt and between the Boaz and Joachim Blow-Job mass-media towers of Marvel and Disney.

Whereas in Europe, which had not explored the superhero genre to any great extent, such as France, Spain and Italy, for example, more so, to the far East of Japan, and its influential Manga, there has always been an animist balance between the depiction of the ‘Anima’ and ‘Animus.’

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The financial success of the male characters in films, comics and video games, etc, is primarily due to the adoration of heterosexual female fans in particular. This adoration of the ‘Animus’ is mirrored by the monotheistic religions, which refer to the deification of the ‘Animus’ residing within the psyches of all women.

You might consider this as sounding rather crazy, but it isn’t. Think about it, if you have an overriding fixation upon a particular gender, it thereby indicates an underlying sexual orientation behind it all.

It’s nature, which cannot be denied, and she’s a whiplash Witch bitch.

The male archetypes can be generally reduced down to two types, a Beta-Male Good-Guy Christ and an Alpha-Male Bad-Boy Devil, which are aspects of an All-Father ‘Animus’ fixation, within the psyches of women, who are by nature, very jealous indeed.

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“Jealous… jealous of what?” You might enquire. Other women of course, which is especially the case if men find certain females being attractive to them.

They are very competitive among each other; more so than men. Hence, the ‘Animus’ fixated paradigm has entirely castigated the ‘Anima’ out of the symbolic equation as the Fallen, which of gender politics is continuing.

In other words, at an esoteric level, the all male symbolic paradigm of the monotheistic religions has been empowered by the ‘Animus’ fixation of the women.

It is the women who have forged the Three ‘Animus’ fixated religious constructs of present civilisation via their chosen Beta-Male prophets, insanely dancing around a ziggurat, since the time of Sumerian UR.

If heterosexual orientated males had created a religion, it would more likely have a fixation upon their ‘Anima’ of a sex Goddess, looking like an Ishtar version of Harlequin.

Wherefore, a Good-Guy often gets crucified; whereas a Bad-Boy has all the fun. It is a well known fact that women can’t help themselves loving Illuminati Bad-Boys to tame as their Beastly Unicorns, it is biologically hardwired into their genes of a genetic imperative.

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Whereas the ‘Anima’ within the male psyche, as mentioned prior, has been flung into Hell with all her legions of salacious (Succubi) Succubae, whose very existence was never investigated by the grimoires, apart from having a celibate Virgin Mary.

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It is only now, under the revolving Karma clock of Zodiac age stars, that the Succubae Great-Old-Ones of the Fallen ‘Anima’ are emerging out of their uterine prison of the abyss, beyond the Angel angles.

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The Succubae archetypes of the Fallen ‘Anima’ are presently being listed in many a Necronomicon Grimoire Comic, wearing spray on costumes, awaiting to be conjured by Horny Abdul Alhazred rebel sorcerers.

However, feminist extremists and their Social Justice Warriors have noticed this rebellious trend, which they are seeking to socially engineer out of existence, by castigating the ‘Anima’ as being sexist.

This involves transforming sexually attractive female characters into unattractive man hating butch Banshees, as well as transforming iconic male characters into masculine women.

Remember the 1937 Entartete Kunst, it is occurring again. Should you be versed in Dr. Evil history, you will know what the PsyOp Entartete Kunst led to of Military Industrial Complex design.

As for the Hippie movement and feminist politics, it had initially been PsyOp engineered out of Laurel Canyon, California, in order to distract the general populace from becoming engaged in Anti-War protests. But the PsyOp campaign did not go as planned, which was mainly due to the draft and mounting body bags.

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Now you have automated warfare, A.I. guided bombs and drone strikes, along with using weaponised sanctions and proxy wars. When soldiers are employed in a conflict of a last resort, the controlled mass media machine makes no mention of the body bag count as well as ignoring those who speak out against war. But then, the general populace are far too distracted with Laurel Canyon protesting about their genital rights, leading to gender transformations in comics, films and video games, etc, while A.I. drones snuff out Big Bother’s enemies!

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NOTE: There is the distinct possibility that the increasing A.I. automation of the workplace and the ensuing loss of jobs, which in the main affects the male population, the women are left feeling very insecure about themselves and for the future of their children. This invariably leads to their anger being meted out upon the men, who have been disempowered and let down by the establishment.

The women then seek to become empowered, which invariably leads to their ‘Animus’ archetypes being transformed into masculine women, since they subconsciously see the males being unable to attain their allotted role-models.

This also leads to the ‘Anima’ archetypes being transformed into butch females in the mass-media. The transformation of the ‘Animus’ and ‘Anima’ archetypes featured in films and on TV, etc, reveals that it was always the women who have called the audience shots concerning the mass-media.

However, the supposed female empowerment, will eventually fragment under the reality that the rapid automation of the workplace also affects women.

This social change has been subversively hijacked by those having a political agenda, who are utilising the age old subversive PsyOp technique of dividing and conquering the masses by weaponising minorities, which then makes the minorities a target; this is being done in order to distract public attention away from protesting about very costly wars.

These wars, whether they be that of weaponised sanctions, or that of Petrodollar bombs being dropped all over the Middle East due to an oily pipeline, and elsewhere, along with utilising known terrorist groups in proxy wars, etc, obviously leads to the mass migrations of peoples, fleeing into other lands. Yet there are hardly any protests against these wars, the controlled mass-media pushes since 9/11, which afflicts the whole world.

The Dr. Evil few whom profit from endless war, are also fleecing the fleeing populace of war torn lands, who are in turn automating the workplace.

This isn’t to say that the automation of the workplace is necessarily negative, it is just that the establishment appears to be not considering its social impact upon the populace, nor making any plans as to how to positively deal with an out of work workforce, unless the corporate few are planning population reduction, via an engineered tick born plague or a false-flag Oily war. Hopefully not!

Although the PsyOp engineered conflict between the sexes, which leads to women and men going their own way, can be construed as being population control.  

One could conjecture that the women’s assumption of the male role, is of similarity to a ribald Jewish woman getting angry at her muscle bound Nordic husband called Thor, who has been given the boot by automated Amazon.

Amazon now has A.I. driven trucks and drones delivering goods from their automated warehouses. Thor had been employed as a trucker, who now drunkenly slouches on a couch, while Ragnorok approaches.

After screaming at him to do something, otherwise she is going to leave him for a butch Valkyrie to shack up with, his wife, having the physique of a ballerina, ends up lifting her husband’s weightlifter hammer.

This of course gets Thor to emotively react, and storm around the house, howling, “I’m the Man, around here!” She to reply, “prove it, and rise up against what is occurring.”

Those who Banshee scream that I should also involve politically correct pronouns, etc, my answer is, I am not going to indulge the Orwellian Newspeak of the corporate owned establishment, which is pushing for endless war.

Alas, all men and women across the globe of whatever sexual orientation or gender they believe themselves to be have to unite in this fight, before Ragnarok, in whatever form it takes, becomes an Endgame reality.

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LADY THOR THUNDER SUCCUBUS OF LUCID DREAM LIGHTNING

Posted in Alien, Art, Chaos Magic, Comics, Cosplay, Extraterrestrial, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Time Travel, Tulpa Creation, UFO, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on August 4, 2014 by FAUSTUS CROW

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Marvel Comics has decided that its hammer-wielding Norse superhero Thor will now be transformed into a woman. Of course they don’t own the archetypal character of Thor; Marvel only owns their particular brand of a Thor image, since Thor is derived from ancient Norse mythology, who in Old Norse is called Þórr.

Thor is a hammer-wielding God associated with thunder, lightning, storms, oak trees and strength, whom protected humanity against malign influences. He is also associated with hallowing, healing and fertility.

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The cognate deity in wider Germanic mythology and paganism was known in Old English as Þunor and in Old High German as Donar, stemming from a Common Germanic Þunraz, meaning thunder. Many ancient cultures across the globe associated storms, lightning and thunder with the masculine principle. For example, the Hebrew deity, Jehovah, was originally a storm God.

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As for Marvel, they explained that the marketing logic behind Thor’s transformation into a woman is that it would attract more women and girls to read superhero comic books, which of a pandering politically correct feminist frontage makes sense to the Hollywood zapped brains, who are drunk on plastic pseudo-philosophies. But in reality, it doesn’t quite make common-sense at all.

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Let’s be honest here. In general, there are a lot of heterosexual males whom like reading comics with female characters in, because they enjoy lapping up scantily clad females wearing spray on ultra vixen superheroine costumes, whose lithe gymnastic forms represent the ‘Anima,’ residing within their heterosexual male psyches.

Whereas heterosexual women like comics populated with protective butch machismo alpha males, bristling with muscles looking like an oiled up Greek God or a rough neck Thor, wearing spray on superhero costumes with a tight Baboon butt; these type of males represent the ‘Animus,’ residing within the heterosexual female psyche.

Basically, the Marvel comics have based their superheroes and anti-heroes upon the already established ‘Animus’ archetypes of a God/Devil, Angels and Demons.

This has been going on for sometime since ancient Rome was converted to Judaeo-Christianity by Constantine, whose cultic focus is primarily that of a female fixation upon the male, which is basically their deified Animus.

It is essentially biologically driven, since men gravitate towards those male role-models that females find most attractive, who represent their ‘Animus.’ Wherefore the ‘Animus’ of women dictate the male role-models.

The ‘Animus’ is masked by the religious symbolism of a facade, which has since been translated into the superhero genre.

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The female archetypes didn’t get much coverage for a long time because Marvel was constrained by the moralistic chains of the Biblical comics code.

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The Inquisitional thought police are well aware that female characters are archetypes of the ‘Anima,’ which would get a lot of little boys reading ‘good-girl’ comics under their sweaty bed sheets.

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The depictions of the Fallen Anima is a yet untapped market. But is a Lady Thor tapping into this market? I doubt it. Marvel/Disney can’t say that Lady Thor is every little boy’s wet dream cum true.

Marvel is otherwise saying, with hand on Disney wallet, a Lady Thor will attract more females to read comics, who will be empowered by having an archetypal male character being gender-swapped into a female.

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But the reptilian brain market indicates otherwise. All you have to do is to look into the success of Harry Potter and Twilight, whose ‘Animus’ orientated franchises are primarily awash with female groupies dreaming of a Beta-male Harry Potter Christ, caught between Vampire necrophilia and Werewolf bestiality, of a Fifty Shades Of Grey Alpha-male bad-boy Devil.

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Whereas the huge success of the video game character Lara Croft was mainly due to a large male following who lust after Lara’s gymnastic body, let alone her ‘strong Valkyrie persona.’ in other words, Lara is a virtual pixel babe with Anima substance, who, as a conjured Succubus inspires many a Tulpa wet dream.

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You can thereby guess who Marvel is actually neuro-targeting of a market, which is quite small. The artwork by Russell Dauterman reveals the once muscle bound bearded Thunder God as a butch blonde looking like a Wagnarian Valkyrie opera singer, clad in a caped costume. One has to note she’s very butch. Boy, is she butch, she’s built like a WWII Tiger Tank.

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Marvel/Disney’s Lady Thor has been purposefully designed to not look anything like the sexy cosplaying Lady Thor’s. But then, Marvel/Disney do not want to represent the male ‘Anima,’ apart from entirely negating its existence.

Marvel’s brand of Thor first appeared in a comic adventure back in 1962 as well as becoming the testosterone pumped up star of two blockbuster movies. However, there was a problem; Marvel’s Thor wasn’t too much of a hit with the ladies. The reason why, is because Marvel made Thor far too clean cut, like some surfer boy off a sunny Californian beach, or is it Australia? But then, most surfers all look the same in Hollywood, don’t they.

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Marvel should have made Thor a bad-boy type, just as he is depicted in ancient myths, who is covered by the boxing scars of lightening; a bit like Marv out of Frank Miller’s Sin City, that is why Norse women loved him so much, to adore of deified ‘Animus’ worship. Women just can’t help themselves loving a Thor type male, across all cultures, because they feel protected by him, as well as desiring to change his rough ways, within whom they see a wise soul.

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The New York-based Marvel described the transformation of their Thor brand as “one of the most shocking and exciting changes ever to shake one of the ‘big three’ of Captain America, Iron Man and Thor. No longer is the classic Thunder God able to hold the mighty hammer, Mjolnir, and a brand new female hero will emerge worthy of the name Thor,” they said in a quaint news article.

This symbolic transformation of a male archetype into that of a female character, will give you an insight into what had previously occurred, of viral-meme marketing, concerning those spirits listed within the ‘Animus’ fixated Playgirl grimoires, many of which were originally ‘Anima’ female.

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The writer for the female Thor series is Jason Aaron, who said in a statement: “This is not She-Thor. This is not Lady Thor. This is not Thorita. This is Thor.” The actress Whoopi Goldberg related on the ABC’s The View; “It’s a huge day in the Marvel universe. Thor, the God of Thunder, he messed up. He is no longer worthy to hold that damn hammer of his. And for the first time in history that hammer is being held by a woman.” Another host to mention; “the story behind her is she created herself. She was saved by Thor and she came down to Earth, followed him, and made herself look like Thor and so now she’s taking over.”

The other hosts on The View, also commented on the hero’s physical features. “She’s got super-powered boobies,” said Jenny McCarthy. “She is actually in better proportion than a lot of the female comic superheroes,” said Goldberg. “It gives girls something to look up to,” said Sherri Shepherd, without realising that she looks like a Wagnarian wet dream.

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So, mummy porn Whoopi Goldberg wants super powered booby women to take up the hammer of Thor does she. Well, let us look into what Thor’s hammer actually represents. In pre-Christian Europe Thor’s hammer of lightening was symbolically represented by the ancient symbol of the swastika.

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Scholar Hilda Ellis Davidson (1965) comments on the usage of the swastika as a symbol of Thor’s hammer: “The protective sign of the hammer was worn by ‘women,’ as we know from the fact that it has been found in ‘women’s’ graves. It seems to have been used by the warrior also, in the form of the swastika.”

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Davidson continues: “Primarily it appears to have had connections with light and fire, and to have been linked with the sun-wheel. It may have been on account of Thor’s association with lightning that this sign was used as an alternative to the hammer; for it is found on memorial stones in Scandinavia besides inscriptions to Thor. When we find it on the pommel of a warrior’s sword and on his sword-belt, the assumption is that the warrior was placing himself under the Thunder God’s protection.”

Swastikas appear on various Germanic objects stretching from the Migration Period to the Viking Age, such as the 3rd century Værløse Fibula from Zealand, in Denmark; the Gothic spearhead from Brest-Litovsk, in Belarus; numerous Migration Period bracteates; cremation urns from early Anglo-Saxon England; the 8th century Sæbø sword from Sogn, in Norway; and the 9th century Snoldelev Stone from Ramsø, in Denmark.

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Thor’s popularity among the European populace was exemplified by the use of the swastika, which was later utilised by the Nazis, who re-branded Thor’s symbol for their own warped political agenda. A number of white supremacist right-wing Christian neo-Nazi nutcases in the USA were up in arms at the news that Marvel comics was doing a Thor movie in which some of their ancestral Norse Gods were to be played by black actors. Apparently, the ethnic identity of the archetypes from antiquity, is of a real political lightning bolt for the sort of person, who eugenically believes that humans can be subdivided into branded races.

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The ancient Norse didn’t have any problems with other peoples skin pigmentation. There are no racialist statements in their sagas. Such racialist sentiments didn’t come to the fore until the Christian’s entered Africa, India, China, the far East and the Americas, who had determined that the African’s, Asian’s, Chinese and Native American’s didn’t have souls, so it was perfectly okay to enslave them.

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The followers of the monotheistic faiths always had a big problem with seeing un-baptised Pagans as being human. Hence the Pagan Norse did not like Christian Rome, whose priests sought to convert them to the appropriated faith of ‘Animus’ fixated Judaism.

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The Norse couldn’t figure out why they had to assume the ancestral-self-identity of the Hebrew’s. They thought it was absolutely crazy, let alone evil, since they had to forget their own ancestral-self-identity in the process, of a Borg conversion. This being one of the reasons why the Norse, especially Pagan women, held Thor in high esteem, who was seen as a protector against the encroachment of the Witch burning Christian cult.

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It is understandable that Pagan women sought out Thor’s masculine protection, since the Church started to systematically target them to burn at the stake as Witches. The reason why the Church did this, is because the ancient lore of the elder faith was traditionally passed down the female line, which was especially the case in the far North; this invariably led to the elder faith being nigh eradicated throughout Europe.

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However, the Hollywood likes of Dan Brown spread the fairytale that the Witch burnings was to do with the Church seeking to terminate the bloodline of their deified ‘Animus’ Jesus, they couldn’t have him coming back to overturn the tables in their temple banks. Many a Christian fell for Dan Brown’s myth of a hard sell, and likewise the comic reading public will succumb to Marvel/Disney’s hard selling of Lady Thor. But then the elder faith no longer exists of an ancestral-self-identity; so, no one will protest too much.

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Will the right-wing Christian neo-Nazis have their noses put out of joint by a female Thor who has super-powered boobies and being of a superior Nordic proportion than a lot of the other female comic superheroines. I doubt it. The Christian neo-Nazi nuts will see a female Thor giving white American girls something to look up to, who will be more prone to toning themselves up in the gym, rather than becoming obese on McDonald burgers, as well as inspiring them to dye their hair blond, of eugenic Nordic looks, when to join the army of the NWO Empire.

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If Jason Aaron is seeking to piss off the right-wing Christian neo-Nazi nutters, then, rather than telling an entertaining story, he would be far more interested in social engineering and political propaganda, whereupon Aaron would make Lady Thor into a raging lesbian, who is played by a Jewish actress.

Going by the Marvel mythology, when Thor’s hammer, Mjolnir was damaged, Doctor Strange bound Thor’s soul into Mjolnir, meaning that if the hammer were to be ever broken again, Thor would most assuredly die. In ancient Norse legends, the soul of an individual was seen to be a contra-sexual counterpart, which was called the Fylgja.

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Whereby Thor’s soul would be female, which going by the Marvel myth, resides within his hammer. You then have a story possibility, where Thor’s hammer is broken, which then releases Thor’s soul at his death. Thor’s soul would then be Lady Thor, who essentially personifies the power of Mjolnir.

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Should you have a return of Thor, then his Lady Thor soul would seek him out amidst the infernal domain of Hela in order to revive Thor back to life, by uniting with him again of a Tantric nutcracker suite. In the meantime, prior to Thor’s soul seeking to reunite herself with him, she would have many a Marvel adventure as Lady Thor, who would very likely be a raging lesbian due to her previous heterosexual male existence, which no doubt Marvel/Disney will indulge.

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This scenario could potentially lead to Marvel/Disney believing that they will reap in the dollars, since you would then have a number of other superheroine characters of differing ethnic types intimately interacting with Nordic Lady Thor, all of whom will be wearing spray on costumes, and what interracial cosplay fun to be had!

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Overall, a Lady Thor of a Fallen Anima archetype could potentially enable a healing of the wounded European psyche concerning the misappropriation of the Northern myths by the white-supremacist right-wing Christian Nazis, who have an overriding fixation upon the Biblically indoctrinated masculine principle of the deified ‘Animus.’

But Marvel/Disney is not at all interested in healing a mass-trauma; their big-business agenda is supposedly about empowering women, by transforming iconic male characters into females, such as Thor being transformed into Lady Thor. This doesn’t make sense at all, since the success of the male characters is primarily due to the adoration of a heterosexual female audience in particular, which is especially the case concerning Thor.

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A practitioner of sorcery, who has an interest in the four elemental colour comics of his present age to thence transform into grimoires listing superheroine Succubae, could utilise the archetype of a Lady Thor as a politically incorrect Succubus aspect of the ‘Fallen Anima,’ to conjure amidst his erotic lucid dreams.

But first, like many another spirit listed within a grimoire, a sorcerer has to determine what type of powers and abilities a sexy Lady Thor could bestow upon him, when she sexually empowers his assumed guise of a lucid dream Thor Avatar.

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Lady Thor, will enable the conjurer to be is incredibly long-lived, who will relate that his nigh ageless state is due to the golden apple of Idunn. The golden apple of Idunn symbolically represents the pineal gland. However, Lady Thor will indicate to her conjurer that his pineal gland is being calcified by sodium fluoride intake.

Whereby aging him, which is being subversively employed by the minions of the New-World-Order Kingdom of a Big-Brother ‘Animus’ God, who have mass medicated the water supply with a known sedative, neurotoxin and a mutagenic compound, in order to stem population growth.

Whereupon sperm counts have drastically dipped in the industrialised West. Apart from chemical means being used, psychological warfare is also utilised, which mainly zaps the Anima, residing within the sedated heterosexual male psyche.

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Being a daughter of Odin and the elder goddess Gaea, she is physically the strongest of the Asgardians who will protect the conjurer against all harm meted out by the ‘Animus’ cultists. If her conjurer is hard pressed into battle, Lady Thor will induce a state known as the ‘Warrior’s Madness’ (“berserkergang” in Norwegian).

This Aminita Muscaria altered state of mind will temporarily increase his strength and stamina tenfold, although in this state he might attack the brainwashed flocks, let alone an Orwellian Big-Brother alike.

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Lady Thor will enable her conjurer to have a very high resistance to physical injury, which approaches invulnerability, should he be beaten up by the police, while Anti-War protesting against the Military Industrial Complex. She will also bestow the ability of possessing keen senses, which will allow her conjurer to remote-view objects travelling faster than the speed of light, and to listen into the Oily Bohemian Grove secrets from the other side of the planet of clairaudience.

Lady Thor will bestow the remote viewing ability to travel through time, as well as increasing the stamina of her conjurer to fuck an entire Frost Giant army of Fifty Shades Of Grey Troll women for nine months, without having any sustenance or rest; suffice to say, such an ability would turn on a Whoopi Goldberg orgasmic style!

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Lady Thor can also regenerate wounded portions of the conjurers body, including entire limbs or organs via arousing the Kundalini Shakti ‘Lightning Snake’ within him, via the meditation aid of Mjolnir; whereupon he will avoid being dumped in an old peoples home, reading Amazon’s how to do it books.

Lady Thor has superhuman speed, agility, and reflexes, which will enable her to deflect the psychic-warfare curses of the ‘Animus’ cultists away from the conjurer by using her hammer. She will enable the conjurer to have immunity to all biological warfare diseases and other malign mind-control influences via her most loving influence.

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As a Norse Succubus archetype of the Fallen Anima representing the power of thunder, Lady Thor can summon the elements of the storm (lightning; rain; wind; snow) and uses Mjolnir as a tool to focus this ability; whereas the US military utilise HAARP to do likewise.

Jesse Ventura vs HAARP from AudieTerra on Vimeo.

She can cause these weather effects over the whole world and destroy the conjurer’s enemies wherever they are; that, or influencing the electromagnetic field of their fluoridated brains.

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By whirling her hammer she can lift entire buildings within a whirlwind, turning them into dust, to fall in their own footprint as if they have been struck by Tesla’s death ray; in fact, they are not too dissimilar to each other.

As the daughter of the Earth Goddess Gaea, Lady Thor also has some control over the Earth, who can create earthquakes, which HAARP has also replicated. Although, when it cums to crotch quakes at comic conventions, Lady Thor rules!

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Lady Thor will instruct the conjurer via vivid erotic dreams in psychic combat; whereupon he will excel in the use of the war hammer of spirit, sword of intellect, axe of emotion and mace of body, against the whoring puppet politicians of the Military Industrial Complex.

Lady Thor possesses two items, which assists the conjurer in psychic combat against psychological warfare: the enchanted Jormungand Belt of Ouroboros Strength, and her signature weapon, the mystical hammer, Mjolnir.

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The first item doubles the strength and endurance of Lady Thor’s conjurer, because her belt enables him to remember of eternal recurrence; should the conjurer forget, history invariably repeats its self.

While the second is used to control weather abilities, flight, energy projection and absorption, dimensional travel, as well as matter manipulation, along with the most powerful of her bestowed abilities, the Goddess Blast of bright white light phenomena, which cleanses all Karma.

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Lady Thor’s conjurer can conjure her from out of his grimoire comic to do an errand for him, such as finding out what the forever warring Military Industrial Complex is up to on the other side of the globe.

Or even to remote view the colonised planets of the Secret Space Program, whereupon she uses Mjolnir to do so.

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This is achieved by throwing Mjolnir in the desired direction and then holding on to the handle’s leather noose of a lemniscate loop, whereby enabling Lady Thor to fly at supersonic speeds within the Earth’s chem-trail polluted atmosphere or to travel faster than light, by browsing expanding space.

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When Lady Thor has to transport her conjurer to a destination by herself, she has a chariot of a quantum computing Mitochondria starship.

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Her starship is accessed via her two horned Goat priestesses at the point of hypnagogic trance called Toothgnasher and Toothgrinder. These two Goat priestesses will test him as he enters Lady Thor’s inner womb of an astral starship, out of Area 51 Dreamland.

When Lady Thor’s conjurer consciously accesses her trance chariot, she is then enabled to teleport him, wherever he desires to go, almost as easily as with Mjolnir. She can throw a totalitarian/fascist ingrate out of Earth’s atmosphere using her poltergeist strength, and throw her hammer to crown Chakra Asgard from which it will return.

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In other words she is a hot politically incorrect Succubus superheroine to conjure amidst your Triangle Of Comic Art Imagination, who will protect you against the endless tirades of the Hollow-Wood Thought-Police.

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However, this will require you being dressed up in your cosplay outfit as Thor, because only Thor can handle a synchronistic meeting with a Soul-Mate mead drinking Lady Thor at a ritualistic comic convention, otherwise she will most assuredly drink you under the altar table.

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NOTE: The above was in part written tongue in cheek, sometime before Marvel’s lady Thor was published, and since updated. But now to a more serious side. There is an intriguing painting, painted by Raja Ravi Varma (1848-1906) depicting the Hindu deity called Ganesh who is surrounded by Eight Goddesses, who are personified Siddhis.

The Siddhis are spiritual, paranormal, supernatural, or otherwise magical powers, abilities, and attainments, which are the products of spiritual advancement through Sādhanās such as Meditation and Yoga. The term Rddhi (Pali: Iddhi, “psychic powers”) is often used interchangeably in Buddhism.

One of the Siddhis is the ability to expand your body to an infinitely large size. This does not mean the physical body, but otherwise that of the dream body, when accessing a lucid dream. This particular Siddhi can be attained by assuming the Avatar of Thor within a lucid dream, when ‘meditating’ upon the Mjolnir symbol of Thor’s Hammer, or that of the third (Thurisaz) Rune.

In this case the Hammer/Rune Siddhi is personified as a (Goddess/Succubus) Valkyrie, whose conjured manifestation within a lucid dream, enables the conjuring dreamer to attain the inner experience of becoming like that of a giant, to thence stride over the clouds as if it is land. I am not talking about you assuming the guise of Marvel’s gaudy Thor here. This is something quite other, which is an exhilarating experience to say the least.

In Hinduism Thor would be equated with Indra. In the Vedas, Indra is the king of Svarga (Heaven) and the Devas. He is the god of lightning, thunder, storms, rains and river flows. Indra is the most referred to deity in the Rigveda. He is celebrated for his (Siddhi) powers, and the one who destroys the great symbolic evil named Vritra who obstructs human prosperity and happiness. The guise of Indra would be (hypnagogic trance) assumed as an Avatar when attaining a lucid dream by Yogins and shamans.

As for the symbol of the Swastika, it is considered as being sacred by Hindu’s and Buddhists as well as numerous other peoples, just as it was once seen to be sacred by the pagan ancestors of the European’s. In Hinduism the left-hand counterclockwise spinning Swastika is seen to be associated with the Moon, whereas the right-handed clockwise spinning Swastika is associated with the Sun. Both of these Swastikas correspond with the left and right nerve channels of the Autonomic Nervous System running alongside of your spine, which are called the Ida and Pingala.

When the two Swastikas overlap, you then have a wheel having eight (Siddhi) spokes, which is associated with the central nerve channel of the spine called the Sushumna, belonging to the Central Nervous System. The Yogic trick is to bring the two Ida and Pingala nerve channels into overlapping balance via in depth meditation, which then enables the practitioner to attain hypnagogic trance as well as conscious ingress into an attained lucid dream.

The utilised symbolism of the Moon and Sun is commonly seen to represent the female and male principles, many a researcher uses, without ever considering that in the far Northern countries of Europe and across the steppe unto Siberia, the symbolism of the Sun and Moon Swastikas are reversed. This is due to the climate of the far North. For example, the Germanic tribes associated the counterclockwise Swastika of the Moon (Mani) with the male principle, whereas the clockwise Swastika of the Sun (Sunna) represents the female principle.

When lucid within the dream, the (bio-photon) light quality of the dream is associated with an inner Sun, which is termed as being the ‘Sun behind the Sun,’ or otherwise called the ‘Black Sun.’

AFTERWORD: The continuing corporate made damage to the environment, which has led to a series of extinction events among plants, insects, etc, will invariably lead to ecological collapse. Said corporations are mainly of the Oil industry, who utilise the Military Industrial Complex as its ‘Endless War’ muscle. You also have the global roll-out of 5G, which will also adversely affect the environment, going by various scientific studies, which have been promptly ignored by the greedy corporations.

There is the distinct possibility that the corporate horrors and the A.I. automation of the workplace, along with the ensuing loss of jobs, which in the main affects the male population, leaves the women feeling very insecure about themselves and for the future of their children. But then, women, in general, are intutively closer to natures rhythms, who will collectively feel that something is very much amiss. This invariably leads to their anger being meted out upon the men, who have been disempowered and let down by the psychopathic greedy few on purpose, whom run the establishment.

The women then seek to become empowered, which invariably leads to their ‘Animus’ archetypes being transformed into masculine women, since they subconsciously see the males being unable to attain their allotted role-models.

This also leads to the ‘Anima’ archetypes being transformed into butch females in the mass-media. The transformation of the ‘Animus’ and ‘Anima’ archetypes featured in films and on TV, etc, reveals that it was always the women who have called the audience shots concerning the mass-media.

However, the supposed female empowerment, will eventually fragment under the reality that the systematic destruction of nature and the rapid automation of the workplace also affects women.

This underlying social change has been subversively hijacked by those having a political agenda, who are utilising the age old subversive PsyOp technique of dividing and conquering the masses by weaponising minorities, which then makes the minorities a target; this is being done in order to distract public attention away from protesting about very costly destructive wars.

These wars, whether they be that of weaponised sanctions, or that of Petrodollar bombs being dropped all over the Middle East due to an oily pipeline, and elsewhere, along with utilising known terrorist groups in proxy wars, etc, obviously leads to the mass migrations of peoples, fleeing into other lands. Yet there are hardly any protests against these wars, the controlled mass-media pushes since 9/11, which afflicts the whole world.

The Dr. Evil few whom profit from endless Oil wars, are also fleecing the fleeing populace of war torn lands, who are in turn automating the workplace, let alone raping nature.

This isn’t to say that the automation of the workplace is necessarily negative, it is just that the establishment appears to be not considering its social impact upon the populace, nor making any plans as to how to positively deal with an out of work workforce, unless the corporate few are planning population reduction, via an engineered ecological disaster, a biological weapon tick born plague or a false-flag Oily world war III. Hopefully not!

Although the PsyOp engineered conflict between the sexes, which leads to women and men going their own way, can be construed as being population control.  

One could conjecture that the women’s assumption of the male role, is of similarity to a ribald Jewish woman getting angry at her muscle bound Nordic husband called Thor, who has been given the boot by automated Amazon.

Shekel eating Amazon now has A.I. driven trucks and drones delivering goods from Jeff Bezos’s automated warehouses. Thor had been employed as a trucker, who now drunkenly slouches on a couch, while Ragnorok approaches.

After screaming at him to do something, otherwise she is going to leave him for a butch gender-bender Valkyrie to shack up with, his Jewish wife, having the physique of a ballerina, ends up lifting her husband’s Norse weightlifter hammer.

This of course gets Thor to emotively react, and storm around the house, thunderously roaring, “I’m the Man, around here!” She to reply, “prove it, and rise up against what is occurring.”

Those who Banshee scream that I should also involve politically correct pronouns, etc, my answer is, I am not into speaking the Orwellian Newspeak of the corporate owned establishment, which is pushing for Endless War.

Alas, all men and women across the globe have to unite in this fight, before Ragnarok, in whatever form it takes, becomes an Endgame reality.

Make Love, Not War!

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SUCCUBUS LUCID DREAM VALKYRIE OF EVE ONLINE CYBERSPACE

Posted in Art, Chaos Magic, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Time Travel, Tulpa Creation, UFO, Video Games, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on August 4, 2014 by FAUSTUS CROW

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According to Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada, playing video games before sleeping can enable an unusual level of awareness and control within dreams. Basically, when intensely playing a video game you are practicing a form of mediation.

The ability to consciously shape the alternate reality of dream worlds is termed lucid dreaming. Dreams and video games both represent alternate realities. A video game can be utilised as a meditation tool in order to induce lucid dreams.

Gackenbach said, “if you’re spending hours a day in a virtual reality, if nothing else it’s practice. Gamers are used to controlling their game environments, so that can translate into dreams.”

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One such video game is EVE: Valkyrie, which can be utilised as a lucid dream inducing meditation tool. Valkyrie is a multiplayer dogfighting shooter game set in the EVE Online universe, whose symbolism can influence your gamer dreams.

The name Valkyrie is derived from Norse mythology. A Valkyrie is a Witch daughter of the shaman deity Odin who is considered to be a God of war and of the dead in ancient Norse mythology. In medieval Europe the Valkyries were classified as being (Succubi) Succubae, whose dream visitations induced what is technically termed as the Old Hag Syndrome, or the Bedroom Invader Experience.

Odin’s Valkyrie daughters were originally seen as Succubus dream lovers and choosers of slain warriors, who chose the fallen from the Samsara battlefield of life. These Succubae take the disembodied awareness of fallen heroes to a heavenly abode called (Nirvana) Valhalla, for the final Maya battle of Ragnarok, which for all intents and purposes could be seen to occurring in the depths of space, or even cyberspace.

You could thereby imaginatively equate Valhalla with the far flung future where your transhuman descendents have engineered an ancestor simulation within which you exist, that the ancient Norse saw as being akin to an army assault course.

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You would then have a future born Valkyrie who chooses a player from out of his simulated reality, when she s-hags his dreams, to thereby usher him into an Avatar existing within an alternate simulation.

This perspective wouldn’t be too far from the original shamanic version of the Valkyries who are also spirit wives of Siberian shamans.

A Valkyrie enabled a shaman to access other alternate realities when he consciously accessed (phase) hypnagogic trance, which was induced when he meditated upon a particular Runic quality of a Valkyrie he sought to conjure.

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These other realities presided over by the Valkyries were seen as parallel (universes) worlds, which are interlinked by vaginal barrelled (wormhole) branches and roots of the multiverse world tree called Yggdrassill.

It is upon Yggdrassill that Odin hung himself into hypnagogic trance as the self-slain, which enabled him to ride the Valkyries as his Night-Mares since the Valkyries are essentially Succubae. The Valkyries are similar to the Hindu/Tantric Dakinis who visited a shaman within the domain of the dream, which was seen as being the spirit world, the realm of the dead.

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As mentioned earlier the name Valkyrie is being presently used for a multiplayer dogfight shooter game set within the sprawling futuristic EVE universe of cyberspace, which uses a virtual reality headset to give the player the sense of being in a real dogfight.

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On the PlayStation 4, the game will have support from a virtual reality headset, whose working title is Project Morpheus. In ancient myth Morpheus, is the Sandman son of Sleep, and the Crow God of dreams. His name signifies the shamanic ability of a dreamer who can become conscious within his dreams, who in turn becomes aware that his waking reality is a Maya simulation, or otherwise called a Matrix.

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Project Morpheus is very likely alluding to scientific research, which indicates that playing video games can enable an unusual level of awareness within dream as well as determining their experiential content. This can lead to the player becoming fully conscious within the dream, which as mentioned prior, is being researched by Jayne Gackenbach, who sees dreams as being none too different to a computer generated virtual reality.

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The only difference is, your dreams are generated by your brain, which are fully immersible inner realities; whereas a virtual reality is created by a computer. Although as yet, not fully immersible, the technology is evolving into this eventuality.

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A virtual reality headset is a step in the direction of being fully immersed within a virtual reality construct, which will no doubt empower the inducement of lucid dreams, as some VR gamers have experienced.

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In shamanic practice a spirit wife is constructed as a Mind-Doll, like that of a software program, a Bon-Po Tibetan Buddhist would call a Tulpa. The conscious construct of a Tulpa is based upon the reality that the mind characters you already encounter within your dreams are essentially Tulpas, which can be taken much further.

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A shaman learns how to consciously construct a Tulpa for specific purposes like Dr Frankenstein, such as for remote viewing the future, for example, which is basically a form of Time Travel.

This often involves associating an abstract symbol, such as Rune with a Tulpa Mind-Doll as a meditation and visualisation aid. Let’s say that a shaman uses the abstract symbol of the 4th Rune of Ansuz, which sums up the qualities of his Tulpa Mind-Doll of a Valkyrie. goetia_girls_valkyrie_sleipnir_odin_virtual_reality_katee_sackkhoff_battlestar_galactica_eve_online_virtual_reality_lucid_dream_ouroboros_runes

The 4th Rune corresponds with what Morpheus represents, but more so that of the Crow shaman Odin, whom the practitioner seeks to assume as an alternate guise of an Avatar within his lucid dreams via the interaction with his Valkyrie Mind-Doll Tulpa.

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Should you use a Rune, then the classic Rune for the Valkyries is the 15th Algiz Rune, when the Ansuz and Algiz Runes are added together you have the 19th Rune of Ehwaz, which represents a Horse, you can then equate with a Valkyrie spacecraft of a symbolic focus.

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The Tulpa Mind-Doll is brought to life within the dreams of the shaman when empowered by his emotional charge. The emotional charge, which is utilised is invariably sexual in nature. This enables the overcoming of fear when to experience, what is commonly termed as a Night-Mare (Old Hag Syndrome) to thereby transform into an erotic experience, when trance ingress into the dream is achieved. The Old Hag Syndrome is usually experienced at the point of hypnagogic trance, when sleep paralysis is often encountered, which your body and mind would instinctively associate with (slain) death.

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Hence a shaman would transform his fear into an intense erotic sensation by focussing upon a 4th Rune Mind-Doll of a Valkyrie Tulpa, which he could construct to look like the actress Katee Sackhoff of Battlestar Galactica fame in order to meditate upon prior to sleep. It just so happens Sackhoff will be starring as the voice of the Valkyrie faction leader called Ran in the Eve game of a meditation tool.

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In Norse mythology, the ‘mantra’ name of Rán (Old Norse: sea or robber) is a sea Goddess. According to Snorri Sturluson’s retelling of the Poetic Edda poem Lokasenna, Ran had a net within which she captured seafarers who ventured out onto her sea.

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In regards to the Eve game, the sea is that of a virtual reality version of space, which you venture into over the Wyrd web of the net. Ran in Runes is: 5th Rune, Raidho, which means: Chariot, 4th Rune Ansuz: Odin’s Rune as covered previously, and the 10th Rune of Naudhiz, which means Need. All three Runes of Ran’s name adds up to the 19th Rune of Ehwaz, which as covered previously, means Horse. Both Chariot and Horse are symbolically aligned to a starship.

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Anyway, the Valkyrie faction is a breakaway sect of EVE Online’s Guristas pirates. The Norse Goddess Ran is also associated with pirates who wore gold earrings as offerings to Ran should they drown within her astral sea. As for the game, the Guristas pirates have become an Ouroboros (Odin’s ring) mercenary outfit, using Eternal Recurrence cloning and genetic enhancements to get an edge on the other pirate factions of what’s called New Eden in Eve.

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Sackhoff’s Valkyrie character will be handing out remote viewing missions to dream players in the final Ragnarok game and barking clairaudient orders in their ethereal ears throughout each astral mission.

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A lucid dreaming shaman could thereby evoke the archetypal Valkyrie character of Ran, within his electron dreams as his Mind-Doll Tulpa of a Succubus, in order to access the virtual reality of Eve within his lucid dream. You might consider such to be outright crazy; it isn’t, it just requires practice. If you want to find out, try it out for yourself. No one is going to prove it to you.

Of course, if you are an inventor, with an in depth scientific understanding, you could thereby practically utilise whatever you to remote view via Time Travelling lucid dreams for your Nikola Tesla inventions.

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Who knows you may be inspired by a conjured Valkyrie Muse, to get into virtual reality systems, or discover what makes a UFO fly, and how these starships utilise Stargates.

Or you could otherwise use whatever you to Odin singular eye seer, for your artistic creations. Although, it would probably be best that no one from DARPA sees your creations, or you might end up finding yourself being imprisoned within an infernal Area 51 Dreamland lab playing a shadow government video game.

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Should you attempt the above, you will be engaging in sorcery, when to conjure a Valkyrie (Succubus) within your virtual reality lucid dreams.

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