Archive for synchronicity engineering

ELEMENTAL SORCERY BRAIN WAVES AND ART

Posted in Art, Chaos Magic, Lucid Dreaming, Occultism, Shamanism, Sorcery, Surrealism, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 11, 2019 by FAUSTUS CROW

The following associations between the four elements of shamanic practice and the brain-wave states have been associated with the Native American Medicine Wheel. The Medicine Wheel of a Magic Circle diagram describes an energy movement, and ‘imprint ages,’ moving from the compass points, starting at the South/Water, towards North/Air, West/Earth and Fire/East.

The energy movement looks like the number ‘4,’ which returns from the Eastern quarter back again towards the South, to thence repeat the ‘4,’ etc.

The two cross-over points is that of the introversion of the five senses (inverse Pentagram) upon hypnagogic ingress into the microcosmic (Nagual) dream at the South/Water, and hypnapompic egress (upright Pentagram) out of the dream upon awakening, in the Fire/East, where macrocosmic (Tonal) synchronistic phenomena occurs. The centre of the Medicine Wheel is that of the fifth element quintessence.

SOUTH-WATER: Between birth and 2 years old, a child is in a DELTA brain-wave state, which allows the newborn brain to restore its self. This explains why a newborn child finds it difficult to remain awake for more than a few minutes at a time.

Should a newborn child be brought up within an environment in which music is constantly being played, the sleeping child will very likely be susceptible to the emotionally charged influence of music. (It is to be noted that some very young children, who are under a year old, are quite adept at drawing, which is on par with masterwork cave paintings.) 

When in deep sleep an adult is in Delta. This might be one of the reasons why an Artist tends to listen to music, while creating his/her Art, which in some cases subconsciously reminds him/her of a cave womb time, when as a Delta brain-wave newborn, he/she was being influenced by music.

NORTH-AIR: Over time the brain-wave shifts towards THETA, which is predominant in children aged between 2 and 6. Children operating in Theta are very much involved in their internal world. They live within the realm of imaginative daydreaming, you can otherwise term as the active imagination.

Although they are still unable to show signs of critical, rational thinking, which does not interfere with their imaginative conjurations of invisible friends, such as power animals, etc.

It is a state where an Artist allows his/her imagination let rip into an associative free-fall, without allowing his/her critical conscious mind and rational thinking to interfere in the imaginative process.

This is especially the case for surrealist Artists. One of the methods utilised by an Artist is listening to music, which has the affect of empowering the associative processes of the active imagination.

Many an Artist of the Modern Art persuasion also seeks to regain this state of being as well as going unto an embryonic Delta scribble, depicting a sound, towards having nothing more than a single block of colour covering their birthed canvas.

THETA is a super learning state, where the child is open to suggestion. Children are more likely to accept what has been taught to them as being true. Hence the educational establishment will target children of this primary school age group.

Those who practice Meditation, which is basically the self-inducement of (Theta) hypnagogic trance, otherwise termed as self-hypnosis, can also access this ‘inner-child’ state in order to Hermes-Trismegistus reprogram themselves from the prior-programming of their minds, by those who have a religious/political agenda.

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WEST-EARTH: Between the ages of 5 to 8, the brain waves have changed into an ALPHA frequency. This is the point when the analytical mind begins to form. Children start to interpret and draw conclusions from various influences within their environment. Although, the inner world of the microcosmic imagination tends to be as real as the outer macrocosmic world of reality.

Children in the ALPHA age-group tend to have a Magician/Witch foot in both the (dream/water) microcosmic and (physical/land) macrocosmic worlds, by using both (hemi-synch) left and right brain (Horns) hemispheres at the same time, one can term as being an ‘Amphibious’ shamanic state of (Anunnaki/Nommo/Oannes/Naga) being.

When an Artist creates a work of Art, he/she can access an Alpha meditative state, which is a form of a light hypnagogic trance, which can be directed. It is described as being a peaceful and relaxed state, though still alert, having powerful associative ideas and inspiration.

This is a sought for state to be in when conjuring up a ‘chosen’ imaginary character to vividly visualise amidst your ‘Triangle Of Art’ imagination,’ as well as for brain-storming associations, creating new ideas, for learning and seeing other alternate possibilities.

During the meditative creative process, focused upon symbolic stimuli can be implanted into the dream, wherein a meditated upon two-dimensional image can be conjured up as an interactive three-dimensional reality within a Sixth-Sense (Sexagram/Hexagram) lucid dream.

When in a lucid dream, the practitioner is aware he/she is exploring the microcosmic realms of the dream, while still asleep in his/her macrocosmic bed.

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EAST-FIRE: From ages 8 to 12 and on-wards, brain activity enters into BETA. This is the world of conscious, analytical thinking. The mind is awake, focused and alert, which is capable of the ‘Spirit Chain’ faculty of logical thinking.

Adults spend most of their time in this hunting cycle, which has been prior programmed by their upbringing, such as being taught to believe in the established symbolic paradigm of the deified Animus made as a God/Devil, which also molds and ‘programs’ their grimoire dreams. These dreams can be reprogrammed into other Artistic grimoire expressions.

CENTRE-QUINTESSENCE: GAMMA brain-waves are the fastest of brain waves, which act as the governing agent in the brain. Gamma waves synchronizes the brain across frequencies, relating to the simultaneous processing of information from different brain areas.

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The brain becomes more coherent and efficient, and there is less noise. Gamma brainwaves pass information rapidly and quietly. The mind has to be trained to become silent in order to access Gamma.

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Gamma was initially dismissed as being ‘spare brain noise,’ however researchers soon discovered it was highly active when an individual experiences an overwhelming sensation of universal unity as well acquiring a state of high attention.

Experiments on Tibetan Buddhist monks have shown a correlation between transcendental mental states, vivid visualisations and Gamma waves.

When the monks were asked to induce an objective feeling of compassion during their meditation, the brain activity of the monks began to fire in a rhythmic, coherent manner, which suggests their neuronal structures are firing in harmony.

The ensuing sensation can be symbolically equated to a Shamans Horned feathered head-dress, or a Solomonic Crown a magician wears atop of his head when standing amidst his Magic Circle, or a Pharaoh’s elongated crown, which refers to the practice of elongating the skull, since it feels like the top of ones head is opening up.

This would also indicate that the Gamma rhythms modulate perception and consciousness, and that a greater presence of Gamma relates to an ecstatic shamanic expansion of consciousness and intelligence increase, a Shaman describes as an inner illumination, which is termed as the ‘Fire In The Head.’

The programmed Beta brain establishment fears the questioning inner-child of amphibious state Alpha, who knows how to consciously access Delta, Theta unto Gamma, since the rebellious inner-child is enabled to take a bite out of the banned Apple of inner knowledge.

Art is Sorcery, Sorcery is Art, both are indivisible from the other of shamanic practice.

NOTE: Most psychologists of varying psychological disciplines are very much aware of the Animus and Anima, which were scientifically investigated and clarified of a psychological function by the psychologist Carl Jung.

However, said psychologists, and even Jung, himself usually describe the Animus and Anima in very convoluted language, which of labyrinthine intellectualisations, lose any applied practicality. The following has been simplified for the layperson.

But then it is all very simple of nature anyway. Hence, without thinking about it, an everyday psycho-biological process is easily taken for granted, and thereby entirely missed. Wherefore, the likes of Dr. Evil utilises what is habitually not self-observed in order to influence and ultimately have total control over the ‘Brainwaves’ of the quite oblivious masses.

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SUCCUBUS ART MUSES OF FAUSTUS CROW

Posted in Addams Family, Alien, Art, Chaos Magic, Comics, Extraterrestrial, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Time Travel, Tulpa Creation, UFO, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on September 4, 2014 by FAUSTUS CROW

A Succubus of an Exquisite Corpse Mind-Doll, Frankenhooker Tulpa, is meditated upon in league with her Golem Ghost Girl (Emet) seal of an abstract sigil; while knitting her together of artistry, upon a slab of canvas. (The Artworks are available as Art Prints from Saatchi Art. If you are interested, Click the Images to see the Full Artwork and details.)

Basically, you have two forms of art. The first form of art being the Succubus herself, whose erotic egregore expression, a Dr Frankenstein of a Sorcerer Artist is artistically knitting together of an exquisite corpse, represents a figurative manifestation of his wish.

The second form of art is her abstract seal of a sigil, which sums up Frankenstein’s energetic charge of desires.

The sigilised desire will give eventual life unto the Succubus construct of an exquisite corpse Mind-Doll Frankenhooker Tulpa. She will thence frequent Frankenstein’s eleventh-dimensional dreams of an informational domain.

There are of course, mundane associative thoughts of two-dimensional associations concerning the meaning, origin, and necessity of an abstract sigil of two-dimensional artistry.

The sigils of abstract art have formed some of the central riddles of modern art.

The answers to them are rather remote now of fourth-dimensional time, considering that contemporary painting encompasses veins of both abstraction and figuration, which of sculpture becomes three-dimensional.

This exploration is more so important, when conducting sorcery, which is essentially the practice of art; both practices are indivisible from each other.

Magic and Art are one and the same. I kid you not!

Alas, the practice of art lost its shamanic path, long ago, along the fourth-dimensional corridor of time, becoming quite separated from the internal processes of the informational realm of the dream, which instead was taken over by the externalised technique of the dreamless artisan.

Though a Freemason of a tenth-dimensional Artisan is aware of first-dimensional consciousness, two-dimensional thought processes are only ever utilised.

Hence, during the years when Abstract Expressionism flourished, figuration was shunned by many technique driven artists, who became entirely embroiled in elitist attitudes due to competitive racetracks of indoctrinated ‘thought,’ which date back to the late 1930’s of a now entrenched tradition.

I will generally examine the terms of this mundane debate concerning abstraction versus figuration, which continued into much of the twentieth century and still does so unto the present.

You also have the concept of ‘representation,’ which art critics have come to commonly use since the 1970’s, who to religiously argue over an art ‘brand,’ just as many indoctrinated occultists to argue over how many Incubi Angels and Demons they can fit onto the end of a viral-meme needle point of a ‘branded’ belief.

The concept of representation acknowledges that abstract and figurative art are not as different as they might seem, which is bloody obvious!

All art is essentially abstract art, should you see abstraction as being a neural process of drawing impressions from the shape, colour, and texture of three-dimensional objects. What is important here of sorcery practice is the internal generation of an emotive charge, enlivening the conceptual, which then stirs your ‘symbolically’ associative dreams, and in turn generating concordant synchronicities.

This will then lead to the observation of a feed-back-loop of symbolic correspondences. When this process is consciously observed of sorcery experimentation, the (mandala) artist (writer-mantra) then becomes aware that time is not linear of a fourth-dimensional sequence of events, it is in fact circular of a fifth-dimensional ever recurring Ouroboros.

The internal processes of shamanic artists have ‘abstracted’ the reality around them since prehistoric times, which was once one and the same of sorcery. But this ability was lost, when many artists forgot to dream, due to changing cultural influences. These all encompassing cultural influences were primarily of a religious nature, which negated the sixth-dimensional (sixth-sense) faculty of attaining lucid dreaming.

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Art was then utilised, as a means for cultural propaganda much of the time. It was not until the early twentieth century that abstraction began to be defined as a sought for technique in its self.

Abstract art tends to solely rely upon five pentagram sensory associations of form to suggest meaning, rather than employing any recognizable motifs to point at particular themes and content.

Whereupon the artist will understand his/her work, but the audience will be left aghast as to what it all means of an occult code. Those who believe themselves to be privy to the artist’s occult creations are to be found drinking copious amounts of wine, when to drunkenly sojourn an art gallery paying exorbitant amounts of shekels for a two-dimensional scribble upon a piece of three-dimensional cardboard.

However, they may just find that the artist has a Chimpanzee as his familiar who does the scribble painting. This should not be taken as a slight upon such artworks; for it does require the artist to achieve the innocent state of an ape brain, or to go further back of atavistic mammalian, to the emotive reptilian, to create something spontaneous, out of reach of the comceptual hominid.

Whereby a shamanic trance state of automatism is often employed. Although there are many an artist who do not employ this methodology, in order to attain a seventh-dimensional awareness of alternate possibilities, to instead focus upon an intellectualisation of the now fashionable abstract, without further ado, who pander to what is presently in elitist vogue.

Whatever the case, abstract art can widely range of alternate seventh-dimensional Ouroboros possibilities, from the easily comprehensible, quasi-figurative, landscape-based imagery of Kandinsky, to the far more obscure, mystical monochromes of Malevich.

Imitation, or realistic representations of what is perceived, has been the holy grail of the visual arts since earliest times. At one time it was believed that the creation of a realistic representation was also one and the same as the object it’s self, of a magical act.

Whereupon the ancients had termed such art as being Mimesis. This can only be really understood by an artist, when to work upon a figurative piece of Frankenhooker art, to thence find her being brought to Tulpa life within a lucid dream.

However, many an artist has forgotten how to electron dream, who focus more on an external technique in order to perfect.

But it soon came to pass that the capturing of the real was then taken over by photography and more recently by computer generated art, which can be utilised to explore eighth-dimensional realities, where present Maya physics do not apply; such as in video game Matrix worlds, whose physics are programmed.

Many artists have striven to create the technical effect of an illusion, with their art, in order to extend the experiential, three-dimensional Maya space of the viewer. At other times artists have striven for realism, to create an impression of Samsara social reality.

During the twentieth century, the ascending art of abstraction is best thought of in the generalised sense, as being ‘figuration,’ though some Abstract Expressionists considered any residual presence of the figure (such as is seen in Miró, or early Rothko), no matter how abstracted, to be mere figuration, which was, and still is considered to be anathema to the established tradition of the Modern Art movement.

In regards to sorcery practice, which is indivisible to art, I am really not at all concerned about such nigh religious bickering between back-biting traditions, which is no different to pompous occultists, who say they practice the high art of magic, when in fact, they are habitually indulging in the commonality of religion.

I have no time for entrenched traditions or dogmatic religions; since they are intrinsically static of an indoctrinated symbolic perception.

Whereas art and in turn magic are rebelliously fluid and ever evolving of ninth-dimensional sorcery. Both of these practices deal with the stirring of the subconscious realm, of eleventh-dimensional electron dreams via the manipulation of photonic symbols, to associatively conjure amidst your Triangle Of Art Imagination.

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Whereupon I utilise the modern symbolism of the lowbrow comic, when to engage in a Widdershin-wise reversal of an indoctrinated brainwash, along with utilising Discordian Heyoka humour to thence negate the Inquisitional negative. Hence, a rebellious Frankenstein artist uses both art forms in order to conjure up a Succubus of an exquisite corpse Mind-Doll Frankenhooker Tulpa, to frequent his lucid dreams of ninth-dimensional Surrealistic artistry.

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