Archive for Lea

THE TIME MACHINE SECRET OF THE SPHINX

Posted in Art, Chaos Magic, Dr Who, Ghost, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Time Travel, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on October 8, 2017 by FAUSTUS CROW

Did H.G. Wells know the secret of the Sphinx? Wells very likely knew that the ancient Greek word, Sphinx means to strangle. Wherefore the Sphinx was known as the strangler, which refers to the original meaning of the composite word, Night-Mare, which is experienced when an an individual inadvertently accesses hypnagogic trance at the point of sleep, who then feels a great weight bearing down upon the chest area of the body, leading to the sensation of being strangled.

In Hebrew folklore the experience of the strangling (Sphinx) Nightmare is associated with a Night-time Succubus visitation of ‘Lilith.’ Although the phenomenon of a Succubus visitation is documented by many another culture. Hence the reason why the female term, ‘Mare’ is used. The Nightmare is technically termed as the ‘Old-Hag-Syndrome’ or otherwise known as the Bedroom Invader Experience.

The initial hypnagogic trance experience of the Night-Mare is utterly terrifying, since it involves experiencing vivid visionary material, which can be that of pure horror made manifest, causing a ‘Flight, Fight’ response, this then induces your lungs to secrete endogenous DMT.

The (Sphinx) experience of hypnagogic trance is also the power of the Merkaba throne in the Hebrew mystical system of the Kabballah, which had been influenced by ancient Egyptian symbolism. The Pharaoh considered the throne as being feminine of source, which was personified as the Goddess, Isis, who is often depicted being winged, like a raptor.

The throne refers to the power of the dream, which is illuminated by the bio-photon, emanating from the mitochondrial DNA. The mitochondrial DNA is passed down from the mother to her children. When consciously accessing hypnagogic trance an individual might experience the sensation of horns sprouting forth from atop of the head, or that of the top of the skull opening up, or the head elongating. These sensations led to the symbolism of the crown, such as the elongated crown of the Pharaoh.

The experience of the head being elongated is spoken of by the Kalahari Bushmen, as well as the Dogon of South Africa, which is a common neurological sensation of accessing trance. In some societies it was taken much further by artificially deforming the skull of a child. There are those who believe the elongated skulls belong to alien hybrids; such is not the case.

In ancient shamanic societies, Shamans practiced consciously accessing (Sphinx) hypnagogic trance, which enabled them to attain conscious ingress into a lucid dream. A Pharaoh is essentially a Shaman. When attaining ingress into a lucid dream via (Sphinx) hypnagogic trance the Pharaoh was enabled to attain an Out-Of-Body-Experience (OOBE), to thence fly as a disembodied winged Sun, or to Remote-View Time-Travel hover as a Horus Hawk over the Zodiac Ages.

As a sort of an aside, it is rather curious that Robert Munro OOBE accessed a steampunk alternate Earth via an inner (Stargate) ‘portal’ governed over by a female called, Lea.

Dr John C. Lilly also spoke of inner doorways, which lead to other worlds, who to have floated as a Pharaoh (Shaman/Nommo) within his floatation tank of a kings sarcophagus.

It just so happens that the name of Lea is etymologically connected to the name of a Celtic Faerie Lover (Art Muse) called a Leannan Sìth. It is with Lea, slider Monro becomes romantically attached, as his (Succubus) Dream Lover, when sliding into an alternate self of an Avatar.

Maybe H.G. Wells had done likewise, to ‘Sphinx dream’ of an Eloi Muse, named, Weena, when accessing (Sphinx) hypnagogic trance?

If So, then H.G. Wells had ‘Travelled Without Moving,’ when drifting off to sleep within his humble ‘Montauk Chair’ of gnarled wood and tatty Victorian leather as his ‘Night-Mare’ Time-Machine, to Remote-View know of other alternate Zodiac Ages, whose conjured Theta Brainwave ‘Art Muses,’ inspired his quantum computing lucid dreams.

goetia_girls_succubus_evocation_faustus_crow_magick_art_books_grimoire

LILITH’S HAREM, PARALLEL UNIVERSES, ALTERNATE EARTH’S

Posted in Art, Chaos Magic, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Steampunk, Succubus, Surrealism, Time Travel, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on January 30, 2015 by FAUSTUS CROW

goetia_girls_stolas_stolos_steampunk_girl_dorothy_succubus_of_the_wizard_of_oz_faustus_crow

Did Robert Monroe, also known as Bob Monroe, (October 30, 1915 – March 17, 1995) experience accessing an alternate Earth, whose technology is right out of a Steampunk novel? Sounds like pure science fiction doesn’t it. Well, he did reveal, that he had actually done so, when consciously journeying into the quantum realms of the dream, who was an idiosyncratic pioneer of out-of-the-body experience (OOBE) research, which in turn encompasses lucid dreaming. His 1971 book, Journeys Out of the Body, is credited with popularizing the term, out-of-body experience.

Munroe’s full name is Robert Allan Munroe, who was originally a radio broadcasting executive who became best known for his research into altered states of consciousness and founding The Monroe Institute. Many an individual who has had an OOBE, invariably investigates Monroe’s experiences in order to come to some understanding of their own out of body experiences along with gaining an insight into lucid dreaming.

Munroe’s research into altered states of consciousness, began during the straight laced 1950’s, just prior to the psychedelic 60’s, when his shamanic work really took off. Munroe produced evidence that specific sound patterns have identifiable, beneficial effects upon our capabilities. For example, certain combinations of frequencies appeared to enhance alertness; whereas others induce sleep; and still other (song/icaro/mantra) sound combinations evoke expanded states of your consciousness, which at the level of the ‘electron’ dream has the ability to ‘slide’ through inner doorways, into other realities.

goetia_girls_dr_john_c_lilly_altered_states_of_consciousness

His extensive research was professionally assisted by specialists in psychology, medicine, biochemistry, psychiatry, electrical engineering, physics, and education, which led to the development of Hemi-Sync, a patented audio technology, which is claimed facilitates enhanced performance of your ‘quantum computing brain.’

Monroe was very precise when describing the methods, which he had developed for ‘Sliding’ into the astral worlds of the ‘Electron’ dream.

He assiduously described the dream realms in great detail of nigh scientific scrutiny, which he divided into three specific regions with differing properties, terming them as being, ‘Locale I’, ‘Locale II’ and ‘Locale III,’ of a shamanic cosmology.

goetia_girls_succubus_lucid_dream

According to Monroe, Locale I is our present everyday Earth. It is here where the Old Hag Syndrome is often experienced of a prelude to an out of body experience.

goetia_girls_out_of_body_experience_oobe

Should the nightmare, which rides your fear be instead transformed into a Night-Mare for you to otherwise ride, the astral body is then enabled to leave its corporeal vehicle behind; whereupon it can then hover around the collective-mind-map, observing faraway places, visiting the abodes of friends or loved ones, experiencing precognitive information, accessing the past or even exploring the depths of space.

goetia_girls_wormhole_journey

But the dreamer is still constrained to his/her present universe, which is basically that of remote viewing from within the informational domain of the quantum dream.

In Locale II, the dreaming reality becomes far more surreal. This is the region where varying alien entities exist of similarity to what the author Carlos Castaneda termed as the inorganic intelligence of the Allies.

goetia-girls-ufo-girl-advert

Castaneda described the Allies as being a ‘feminine’ inorganic intelligence, which exists in a dimensional domain outside of three-dimensional (Maya/Matrix) space and time he called Penumbra, which of a visionary manifestation appears as a vast desert dividing worlds.

goetia_girls_bene_gesserit_witch_dune

The symbolic motif of the desert is utilised in the Cabbala for its thirteenth path, whose ascribed Hebrew letter is Gimel, meaning (Ally) Camel. The thirteenth path of the Tarot Card: The (Ally) High Priestess of the Silver Star, penetrates the hidden 11th dimensional sphere of Da’at.

It is at Da’at that the magician experiences his consciousness accessing an Abyss, which is the space between worlds. The Abyss (mini-Worm-hole/Silver-Star) is experienced (folding space) prior to attaining (Kwisatz Haderach) ingress into an alternate world.

goetia_girls_succubus_carlos_castaneda_don_juan_allies_ally_toltec_sorcerer_sorcery_lucid_dream_trance_spirit_girl

When Monroe’s consciousness accessed Locale II he would sometimes experience being hassled by nightmarish beings, who reflected back his fear, and in doing so, attempted to drag his astral self back to Locale I; whereby impeding his progress, and generally made his inner experience unpleasant as if these entities were seeking to block him from accessing Locale III.

What Munroe experienced regarding the assailing entities, is what many Siberian shamans to have spoken of. The shamans communicate that they are initially impeded in their trance ingress into other realities by Erlik Khan’s daughters, whom can assume Nightmare forms, until the shaman overcomes his fear of their father, who is death; after which they then become as his (Allies/Succubae) Night-Mare spirit wives, to thence ride into other worlds.

goetia_girls_navigator_dune_lucid_dreamer

However, Munroe stated, that Locale II was the ‘natural environment of the Second Body’, where thought translates directly to ‘bodily’ motion. The second body its self, although appearing of apparent human form, in relation to the dreamers memory of his/her physical body, is not its true form.

Locale III is where Monroe accessed an alternate Earth, via what he termed as being a (mini-wormhole) hole, into which he slid into an alternate reality. The alternate Earth to all intents and purposes exists within a parallel universe. Monroe experienced this alternate Earth as being a material world, whose reality is almost identical to our own.

goetia_girls_steampunk_london_central_emilie_autumn

But there were differences, as Munroe described: “There are no electrical devices whatsoever.” Munroe observed that the transport of this alternate Earth utilised steam-driven locomotives, which sounds like a Steampunk cross between an American motor-home and a High-Speed Train, which hauls wooden cars. The automobiles of this alternate Earth were twice as wide as Munroe’s own equivalents, which are driven along huge roads at a sluggish 15-20 mph.

goetia_girls_succubus_evocation_valefor_valefora_emilie_autumn_steampunk_goth_girl_art_mse

After several slides into a parallel universe of Locale III, Monroe discovered an alternate Earth inhabitant who was his (alternate-self) doppelganger. Monroe involuntarily enters into his double’s body; whereupon embarrassment and confusion ensues, which often involved a Steampunkette woman called Lea.

goetia_girls_bene_gesserit_witch_priestess_dune_succubus_of_faustus_crow

It just so happens that the name of Lea is etymologically connected to the name of a Celtic faerie lover called a Leannan sìth. It is with Lea, slider Monroe becomes romantically attached, as his (Ally/Succubus) dream lover, when sliding into his alternate self.

Monroe’s dream slides into Locale III, he otherwise called, ‘intrusions.’ This alternate Earth has a three dimensional reality. As stated in part, earlier, Monroe related, that his intrusion into an alternate Earth as being, “a physical-matter world almost identical to our own. There are trees, houses, cities, people, artefacts and all the appurtenances of a reasonably civilized society.”

goetia_girls_steampunk_london_ripper_jack_emilie_autumn

However, Monroe observed that, Locale III had evolved along a different technological trajectory; there was no electricity or fossil fuels; its inhabitants relied instead upon a sort of alternative power source. Perhaps, it is where the ideas of Nikola Tesla had taken root, without any impediment from gangster bankers, along with the further development of steam power, which had engendered an alternate Hippie Steampunk reality.

goetia_girls_lilith's_harem_succubus_book_mephistophina_ conjuration_of_fastus_crow 2

As for myself, I have dream slid into differing Locale III alternate Earth’s with the assistance of the (Priestess of the Silver Star) Locale II (Lilith’s Harem) Allies. The Allies assume the forms of Succubae, whom then usher my conscious awareness through their vaginal (Vesica Pisces) stargates into alternate Earth’s.

goetia_girls_nightgaunt_nun_nastassja_kinski_valis_world_universe_multiverse_parallel_worlds_succubus_of_faustus_crow

Some of the Locale III alternate Earth’s can be described as being Steampunk realities, although the slides into different alternate Earth’s is determined by what type of Succubus one conjures into Locale I, when to become lucid of awareness.

goetia_girls_succubus_evocation_faustus_crow_magick_art_books_grimoire