Archive for Kwisatz Haderach

FAUSTUS CROW, SORCERER OF OZ

Posted in Art, Chaos Magic, CREATIVE WRITING, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Shamanism, Sorcery, Steampunk, Succubus, Surrealism, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 8, 2016 by FAUSTUS CROW

Mephistophina enthroned betwixt the pylons of sleeping and waking as the Sirius Star Girl Guide into Lilith’s Harem of the dream, where unto Faustus Crow to trance slide serpentine, when to have penetrated Mephistophina’s Ninth Gate of a moist, dimension.

Crow to have utilised one of his paintings as a trance gate into dreaming, by assuming the Avatar guise of an alternate self, to become of a horned shaman mask.

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The dream slid into, of an alternate reality, being that of a steampunk world of Oz, where the sorcerer artist Austin Osman Spare had escaped to Salem, with others of arcane kindred, who were fleeing being persecuted by the fascist forces of the Holy Inquisition.

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After varying surreal adventures of harrowing, it came to pass that Crow was crowned the sorcerer of OZ; it was now just a question of how to return back to a world left behind of waking.

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Then again, is he dead, yet alive, simultaneous, like Schrodinger’s Cat, or to actually want to return from the Multiverse realm of dream worlds governed over by the Night-Mare Succubae, which be Lilith’s Harem.

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Though, when to eventually return upon a dream slide; Kwisatz Haderach slider Crow to find that Londinium is no longer his born to Kansas anymore, but that of an alternate London; it being just one of a myriad number of copies, occupying innumerable parallel universes, within which there be other versions of Crow to slide into.

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Little wonder then that Crow went Ninth Gate mad, who to question, “which me, is the real me? They are all as numerous as uncountable grains of sand, outnumbering the spiraling stars.”

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Mephistophina to answer, “they are all aspects of your Tulku self, and you, being an aspect of them, dreaming each other into reality, which be all as Maya. It being the very nature of consciousness. As for grains of sand, I am as the astral desert between the oasis worlds, illuminated by the fallen bio-photon star of Diana-Lucifera; my dearest Faustus.”

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LILITH’S HAREM OF A MAGIC THEATRE AGARTHA

Posted in Alien, Art, Chaos Magic, Extraterrestrial, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Steampunk, Succubus, Surrealism, Time Travel, Tulpa Creation, UFO, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on January 31, 2015 by FAUSTUS CROW

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The Magic Theatre, is a major symbolic theme in Hermann Hesse’s surrealistic tenth novel entitled, The Steppenwolf (German: Der Steppenwolf), which was originally published in Germany in 1927, and soon thereafter translated into English in 1929. You could symbolically equate the Magic Theatre with Dr Who’s TARDIS.

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The novel is a surrealistic fusion of autobiographical personal experiences, Jungian symbolism and psychoanalytic elements, as well as also heavily utilising the philosophy of the far East, of which Hesse was enamoured with. The story can be seen as being a creative catharsis, which had been initiated by a profound suicidal crisis in Hesse’s spiritual life during the 1920’s.

The book is very Faustian of style, whose principle character of a Faust is otherwise called Harry Haller, who attends an Anarchist Evening at the Magic Theatre, which is For Madmen Only, the Price of Admission, Your Mind.

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When entering the Magic Theatre, Haller is soon ushered as an unwitting Dr Who into a number of alternate Earth’s, each of which he ‘slides’ into when opening a door within the Magic Theatre of a TARDIS.

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One of the alternate Earth’s, Haller explores is enduring a war with the machines, which could be seen as being akin to a science fiction fusion of Terminator merged with Mad Max.

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In yet another alternate Earth, Haller finds himself exploring an erotic world of women; where he once again experiences lost loves and unfulfilled desires, to transmute of sexual alchemy; whereupon fully fulfilling them of alternate possibilities.

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In each of these alternate Earth’s, Haller transforms himself anew within the Magic Theatre, which has been interpreted in many different ways by Hesse’s audience. The late Timothy Leary described The Magic Theatre as being an ‘Acid Trip.’

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Another principle character is a young woman called Hermine, (who is essentially Hermann’s Anima), and like a Succubus, she introduces the much older Haller to the hedonic indulgences of what he calls the, bourgeois.

Hermine teaches Haller to trance dance, introduces him to the casual use of psychedelic drugs, finds him an earthly lover, named Maria, and more importantly, she forces him to accept these material experiences as being a legitimate aspect of a full life; for the material and that of the spiritual are one and the same of Love Sex Intelligence, squared.

Hermine also introduces Haller to a mysterious saxophonist named Pablo, who appears to be the very opposite of Haller’s own self. Haller considers himself to be a very self-constained and serious, thoughtful person, who abides by the laws of the land, however insane they be.

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Whereas Pablo is what Haller could have been if he had allowed his inner Wolf to be free. After attending a lavish masquerade ball, Ebeneezer Goode Pablo leads a loosened up Haller to the Magic Theatre.

The Magic Theatre is described as being a long horseshoe-shaped corridor, likened of a vaginal form to that of the old European standing stones, with a vast wall-to-wall mirror on one side, and countless doors on the other of its cavernous womb enclosure.

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This feminine symbolism refers to the Cabbalistic sphere of Yesod, which is the Ninth Gate. Haller enters five of these labelled (vaginal) doors into their respective alternate (womb) Earth’s, which symbolically reflect back ‘elemental’ issues of Haller’s life.

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The title of Hesse’s book is named after the lonesome Wolf of the North-Central-Asian steppe stretching over Mongolia unto Tibet, where shamans still practice their art. Hesse was very interested in the esoteric practices of the far East, such as those of Tibet, from where the myth of a legendary underworld city, called Agartha stems from.

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Whether Hesse was aware of Agartha is debatable, though probable, should he have perhaps read Ferdynand Ossendowski’s book entitled: Beasts, Men and Gods, which was published in 1922. In the book, Ossendowski relates a story, which was imparted to him concerning a subterranean kingdom existing inside of the Earth. This inner kingdom within you was known to the crafty Buddhists as (Agartha/Agharta) Agharti.

Some believe that Agartha is tied up with the UFO phenomenon as well as being an actual physical locale; such is indeed the case, although, not in the way most Westerners think it is.

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Agartha’s origins stem from ancient shamanistic practices of trance induction, which influenced Tibetan Buddhism. You can gain greater insight into hypnagogic trance induction, when looking into the shamanic trance dance practices of the Kalahari Bushmen of South Africa.

The Kalahari Bushmen communicate that an energy is aroused within the body called Num, which arises along the spine; more so that of the back of the (nape) neck, whose energy, like that of an exhaled breath of a woman caresses the back of the head, as a sensuous kiss; this then initiates the hypnagogic state of trance, they call Kia.

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Hesse would have seen the Num of the Kalahari Bushmen as being the same experience of arousing the Kundalini Shakti, as described by the ancient practitioners of Yoga, which also initiates hypnagogic trance. When experiencing trance, the initial phase is that of feeling the distinct sensation that you are falling backwards into a yawning void towards the back of your Hyperreal head.

In the Hebrew Cabbala the back of the head is ascribed the letter of Qoph, which is tied up with the Luna sphere of Yesod. The sphere of Yesod is physiologically associated with the genital area of the body and in turn the autonomic-nervous-system. In other words, the Ninth Gate of Yesod is about introverting the sexual impulse, which erotically empowers the state of hypnagogic trance ingress into conscious dreaming.

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The origin of Qoph is uncertain. It is usually suggested that it originally depicted a sewing needle, specifically the (hole) eye of a needle; although in Hebrew it specifically means ‘hole,’ or the back of a head and neck. Qāf in Arabic means ‘nape.’ Qoph of a shamanistic understanding refers to a shift of consciousness towards the back of the head, when attaining hypnagogic trance. Although this is internally experienced as a falling descent towards the centre of the Earth’s core.

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As you descend into the void, it is very important that you do not not fear, otherwise your fears will determine what you will eventually access of a conscious dream destination. In North-Central-Asian shamanistic practice and that of Tibetan Buddhism, the dream destination is that of Agartha, wherein the (Succubi/Succubae) Dakinis are to be found, whom frequent Agartha, likened to that of a Harem city.

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If you are into Edward Bulwer-Lytton’s science fiction book: The Coming Race, you might meet up with a Vril-ya Nordic woman piloting her Vimana of a UFO from out of her primordial world; if you are more into the works of Edgar Rice Burroughs, you could perceive the inner descent as leading you to prehistoric Pellucidar where dark haired Dian the beautiful awaits your infernal intercourse into her hot Agartha womb core.

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Hell, if you want to continue believing that demonic Reptilians or Illuminati Alien Greys are living within a Nazi underworld base, go right ahead, if that be your Biblical sized anal probe preference of a CIA engineered mythos.

But why stop there, why not get into John A. Keel’s book: Visitors From Space, which covered the 1960’s UFO invasions of Asiatic aliens, when the Vietnam war to have raged around Mothman; whereas prior of aftermath WWII you had Aryan Nordics, and later, of 80’s Iraq conflict, onwards, you have Whitley Strieber’s Sumerian Grey’s.

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At least Keel had astutely figured, that some of the visitors were Agartha Tulpa creations of the coming race Phorever People who are becoming aware of their shamanic Vril.

You could instead have Manga trance girls flying around in their Anime UFO’s, wearing skintight Kinsune Grey jumpsuits; or to otherwise imagine Bedroom Invading entities manifesting as black eyed Slender Girl Dakini schoolgirls, out of an Omega point Agartha Hogwarts.

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As for Hesse, he otherwise termed Agartha as the Magic Theatre of many alternate worlds, into which of a multiverse he was initiated by his Succubus, Hermine, who in many respects is very much like the Queen of Succubae called Lilith.

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The out of body researcher Robert Munroe appears to have also accessed The Magic Theatre of Agartha when attaining lucid dream ingress into what he described as being a ‘hole,’ which led of a descent into an alternate Earth of a Steampunk reality, where he encountered a Succubus called Lea.

But, such internal ingress into Lilith’s Harem of a Magic Theatre Agartha is For Madmen Only, the Price of Admission, is Your Mind, or should one say, your beliefs about yourself and what you believe to be real, or not, as the case maybe. Just keep in mind, of a wrought Magic Circle, that you are only limited by the extent of your Triangle of Art imagination; it is your (Da’at) beliefs, which determines what you tune into of conjuring amidst the quantum computing (Qoph) Magic Theatre, of spun three-dimensional ‘electron’ lucid dreams.

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A rich man full of rigid dogmatic beliefs will not be able to pass through the eye of the needle; whom will fear letting go, fearing his death.

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But the innocence of an imaginative child can, who, like a sacred Fool, or as a Dr Who Mad Man is enabled to ride the Night-Mare Succubus as his pony-girl TARDIS , who then to Kwisatz Haderach leap into Lilith’s Harem of a Magic Theatre of an Agartha.

NOTE: Should you come across Randy Rocket Cody’s, Vril: The Aliens Have Arrived (Pt.2), his quotes are taken from the above article, as well as being derived from my article, UFO VRIL GIRLS.

Other associated articles about Vril are the following:

UFO WITCH VRIL SOCIETY

SCIENCE FICTION VRIL-YA DREAM GIRLS

UFO VRIL GIRLS

VRIL UFO ALIEN GIRL

VRIL UFO WITCH RED BARONESS

Associated article concerning Agartha/Agharti:

DOCTOR STRANGE DISCOVERS THE ANCIENT MATRIX OF BIFRONS

The material in the copyrighted articles have also been further explored in my Published Books.

NOTE: There will be many who will find the above symbolism to be rather disconcerting, let alone disturbing to their politically correct sensibilities. However, should you investigate ancient shamanistic practices, such as those of North-Central-Asia unto Siberia, as well as elsewhere, you will duly find that the symbolism of the shamans (horse) Mare, which gave rise to the European term, ‘Nightmare’ is associated with Old-Hag Syndrome, a shaman has to learn how to (hypnagogic trance) ride as his (Spirit-Wife) Succubus, rather than being ridden by his own (sleep-paralysis) fear.

A shaman learns how to introvert his (9/Yesod) sexual impulse in order to transform the (11/Da’at)) terror of hypnagogic trance into an erotic impregnation of the Ninth Gate. This then leads to the attainment of (Kingdom Of Shadows) Agartha conscious dreaming, wherein of a bio-photon (Diana-Lucifera) illuminated information domain a heterosexual male shaman can enter into a Coitus Pactum with the (Succubi [Art Muses] Succubae) Dakinis, who are the manifold Tulpa aspects of his ‘Anima.’

A heterosexual female practitioner will dally with the Incubus (Tulpa) emanations of her ‘Animus.’ As for Homosexual, Lesbian and Bisexual practitioners they will erotically engage with their corresponding (Tulpa) dream characters.

Some will invariably point out that Agartha and its counterpart, Shamballah are commonly seen to be physical locales. This is primarily due to an externalised Western mind-set, which has forgotten how to dream, or should I say, been systematically trained over the religiously indoctrinated generations to fear the inner space of their own minds, as well as to consider the altered state of dreaming to be quite unreal, having no value at all. 

You might ask, why has the mass populace been systematically brainwashed over the generations to fear the inner reality? It is because the elitist few atop of the ziggurat hierarchy do not want you to question their pyramidal religious politics of centralist control, whose monotheistic paradigm is that of the deified Animus, made as a God and Devil. 

Should you ever attain a lucid dream, you will soon find out how very real it can be; in fact, you might just discover that a lucid dream can be far more real than what you consider your physical (Maya/Matrix) reality to be.

Agartha describes a shift of consciousness to the back of the (Qoph) head; whereas, Shamballah is associated with a shift of consciousness above the (Resh) head.

The head is associated with a four (compass points/also sub-directions) sided (pyramid) mountain, which is interpenetrated by the world tree representing your axis-mundi spinal-column. The head is symbolised as Mount Kailash. In other words, when you attain a (third eye/inner eye) lucid dream, you are then enabled to gain conscious access into Mount Kailash, whose secret (star-gate) doorway into Agartha and Shamballah is within yourself.  

So, if you are looking for the reality of Agartha/Shamballah, of a Magic Theatre, go inside your own mind; for everything you experience is processed by your ‘quantum computing brain,’ housed within your crystalline Skull amidst hypnagogic-trance Cross-Bones. Gebo Rune: X of a Seventh Seal secret, marks the spot! Savvy!

    

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LILITH’S HAREM, PARALLEL UNIVERSES, ALTERNATE EARTH’S

Posted in Art, Chaos Magic, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Steampunk, Succubus, Surrealism, Time Travel, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on January 30, 2015 by FAUSTUS CROW

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Did Robert Monroe, also known as Bob Monroe, (October 30, 1915 – March 17, 1995) experience accessing an alternate Earth, whose technology is right out of a Steampunk novel? Sounds like pure science fiction doesn’t it. Well, he did reveal, that he had actually done so, when consciously journeying into the quantum realms of the dream, who was an idiosyncratic pioneer of out-of-the-body experience (OOBE) research, which in turn encompasses lucid dreaming. His 1971 book, Journeys Out of the Body, is credited with popularizing the term, out-of-body experience.

Munroe’s full name is Robert Allan Munroe, who was originally a radio broadcasting executive who became best known for his research into altered states of consciousness and founding The Monroe Institute. Many an individual who has had an OOBE, invariably investigates Monroe’s experiences in order to come to some understanding of their own out of body experiences along with gaining an insight into lucid dreaming.

Munroe’s research into altered states of consciousness, began during the straight laced 1950’s, just prior to the psychedelic 60’s, when his shamanic work really took off. Munroe produced evidence that specific sound patterns have identifiable, beneficial effects upon our capabilities.

For example, certain combinations of frequencies appeared to enhance alertness; whereas others induce sleep; and still other (song/icaro/mantra) sound combinations evoke expanded states of your consciousness, which at the level of the ‘electron’ dream has the ability to ‘slide’ through inner doorways, into other realities.

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His extensive research was professionally assisted by specialists in psychology, medicine, biochemistry, psychiatry, electrical engineering, physics, and education, which led to the development of Hemi-Sync, a patented audio technology, which is claimed facilitates enhanced performance of your ‘quantum computing brain.’

Monroe was very precise when describing the methods, which he had developed for ‘Sliding’ into the astral worlds of the ‘Electron’ dream.

He assiduously described the dream realms in great detail of nigh scientific scrutiny, which he divided into three specific regions with differing properties, terming them as being, ‘Locale I’, ‘Locale II’ and ‘Locale III,’ of a shamanic cosmology.

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According to Monroe, Locale I is our present everyday Earth. It is here where the Old Hag Syndrome is often experienced of a prelude to an out of body experience.

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Should the nightmare, which rides your fear be instead transformed into a Night-Mare for you to otherwise ride, the astral body is then enabled to leave its corporeal vehicle behind; whereupon it can then hover around the collective-mind-map, observing faraway places, visiting the abodes of friends or loved ones, experiencing precognitive information, accessing the past or even exploring the depths of space.

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But the dreamer is still constrained to his/her present universe, which is basically that of remote viewing from within the informational domain of the quantum dream.

In Locale II, the dreaming reality becomes far more surreal. This is the region where varying alien entities exist of similarity to what the author Carlos Castaneda termed as the inorganic intelligence of the Allies.

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Castaneda described the Allies as being a ‘feminine’ inorganic intelligence, which exists in a dimensional domain outside of three-dimensional (Maya/Matrix) space and time he called Penumbra, which of a visionary manifestation appears as a vast desert dividing worlds.

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The symbolic motif of the desert is utilised in the Cabbala for its thirteenth path, whose ascribed Hebrew letter is Gimel, meaning (Ally) Camel. The thirteenth path of the Tarot Card: The (Ally) High Priestess of the Silver Star, penetrates the hidden 11th dimensional sphere of Da’at.

It is at Da’at that the magician experiences his consciousness accessing an Abyss, which is the space between worlds. The Abyss (mini-Worm-hole/Silver-Star) is experienced (folding space) prior to attaining (Kwisatz Haderach) ingress into an alternate world.

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When Monroe’s consciousness accessed Locale II he would sometimes experience being hassled by nightmarish beings, who reflected back his fear, and in doing so, attempted to drag his astral self back to Locale I; whereby impeding his progress, and generally made his inner experience unpleasant as if these entities were seeking to block him from accessing Locale III.

What Munroe experienced regarding the assailing entities, is what many Siberian shamans to have spoken of. The shamans communicate that they are initially impeded in their trance ingress into other realities by Erlik Khan’s daughters, whom can assume Nightmare forms, until the shaman overcomes his fear of their father, who is death; after which they then become as his (Allies/Succubae) Night-Mare spirit wives, to thence ride into other worlds.

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However, Munroe stated, that Locale II was the ‘natural environment of the Second Body’, where thought translates directly to ‘bodily’ motion. The second body its self, although appearing of apparent human form, in relation to the dreamers memory of his/her physical body, is not its true form.

Locale III is where Monroe accessed an alternate Earth, via what he termed as being a (mini-wormhole) hole, into which he slid into an alternate reality. The alternate Earth to all intents and purposes exists within a parallel universe. Monroe experienced this alternate Earth as being a material world, whose reality is almost identical to our own.

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But there were differences, as Munroe described: “There are no electrical devices whatsoever.” Munroe observed that the transport of this alternate Earth utilised steam-driven locomotives, which sounds like a Steampunk cross between an American motor-home and a High-Speed Train, which hauls wooden cars. The automobiles of this alternate Earth were twice as wide as Munroe’s own equivalents, which are driven along huge roads at a sluggish 15-20 mph.

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After several slides into a parallel universe of Locale III, Monroe discovered an alternate Earth inhabitant who was his (alternate-self) doppelganger. Monroe involuntarily enters into his double’s body; whereupon embarrassment and confusion ensues, which often involved a Steampunkette woman called Lea.

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It just so happens that the name of Lea is etymologically connected to the name of a Celtic faerie lover called a Leannan sìth. It is with Lea, slider Monroe becomes romantically attached, as his (Ally/Succubus) dream lover, when sliding into his alternate self.

Monroe’s dream slides into Locale III, he otherwise called, ‘intrusions.’ This alternate Earth has a three dimensional reality. As stated in part, earlier, Monroe related, that his intrusion into an alternate Earth as being, “a physical-matter world almost identical to our own. There are trees, houses, cities, people, artefacts and all the appurtenances of a reasonably civilized society.”

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However, Monroe observed that, Locale III had evolved along a different technological trajectory; there was no electricity or fossil fuels; its inhabitants relied instead upon a sort of alternative power source. Perhaps, it is where the ideas of Nikola Tesla had taken root, without any impediment from gangster bankers, along with the further development of steam power, which had engendered an alternate Hippie Steampunk reality.

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As for myself, I have dream slid into differing Locale III alternate Earth’s with the assistance of the (Priestess of the Silver Star) Locale II (Lilith’s Harem) Allies. The Allies assume the forms of Succubae, whom then usher my conscious awareness through their vaginal (Vesica Pisces) stargates into alternate Earth’s.

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Some of the Locale III alternate Earth’s can be described as being Steampunk realities, although the slides into different alternate Earth’s is determined by what type of Succubus one conjures into Locale I, when to become lucid of awareness.

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