Archive for folding space

LILITH’S HAREM, PARALLEL UNIVERSES, ALTERNATE EARTH’S

Posted in Art, Chaos Magic, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Steampunk, Succubus, Surrealism, Time Travel, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on January 30, 2015 by FAUSTUS CROW

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Did Robert Monroe, also known as Bob Monroe, (October 30, 1915 – March 17, 1995) experience accessing an alternate Earth, whose technology is right out of a Steampunk novel? Sounds like pure science fiction doesn’t it. Well, he did reveal, that he had actually done so, when consciously journeying into the quantum realms of the dream, who was an idiosyncratic pioneer of out-of-the-body experience (OOBE) research, which in turn encompasses lucid dreaming. His 1971 book, Journeys Out of the Body, is credited with popularizing the term, out-of-body experience.

Munroe’s full name is Robert Allan Munroe, who was originally a radio broadcasting executive who became best known for his research into altered states of consciousness and founding The Monroe Institute. Many an individual who has had an OOBE, invariably investigates Monroe’s experiences in order to come to some understanding of their own out of body experiences along with gaining an insight into lucid dreaming.

Munroe’s research into altered states of consciousness, began during the straight laced 1950’s, just prior to the psychedelic 60’s, when his shamanic work really took off. Munroe produced evidence that specific sound patterns have identifiable, beneficial effects upon our capabilities.

For example, certain combinations of frequencies appeared to enhance alertness; whereas others induce sleep; and still other (song/icaro/mantra) sound combinations evoke expanded states of your consciousness, which at the level of the ‘electron’ dream has the ability to ‘slide’ through inner doorways, into other realities.

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His extensive research was professionally assisted by specialists in psychology, medicine, biochemistry, psychiatry, electrical engineering, physics, and education, which led to the development of Hemi-Sync, a patented audio technology, which is claimed facilitates enhanced performance of your ‘quantum computing brain.’

Monroe was very precise when describing the methods, which he had developed for ‘Sliding’ into the astral worlds of the ‘Electron’ dream.

He assiduously described the dream realms in great detail of nigh scientific scrutiny, which he divided into three specific regions with differing properties, terming them as being, ‘Locale I’, ‘Locale II’ and ‘Locale III,’ of a shamanic cosmology.

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According to Monroe, Locale I is our present everyday Earth. It is here where the Old Hag Syndrome is often experienced of a prelude to an out of body experience.

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Should the nightmare, which rides your fear be instead transformed into a Night-Mare for you to otherwise ride, the astral body is then enabled to leave its corporeal vehicle behind; whereupon it can then hover around the collective-mind-map, observing faraway places, visiting the abodes of friends or loved ones, experiencing precognitive information, accessing the past or even exploring the depths of space.

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But the dreamer is still constrained to his/her present universe, which is basically that of remote viewing from within the informational domain of the quantum dream.

In Locale II, the dreaming reality becomes far more surreal. This is the region where varying alien entities exist of similarity to what the author Carlos Castaneda termed as the inorganic intelligence of the Allies.

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Castaneda described the Allies as being a ‘feminine’ inorganic intelligence, which exists in a dimensional domain outside of three-dimensional (Maya/Matrix) space and time he called Penumbra, which of a visionary manifestation appears as a vast desert dividing worlds.

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The symbolic motif of the desert is utilised in the Cabbala for its thirteenth path, whose ascribed Hebrew letter is Gimel, meaning (Ally) Camel. The thirteenth path of the Tarot Card: The (Ally) High Priestess of the Silver Star, penetrates the hidden 11th dimensional sphere of Da’at.

It is at Da’at that the magician experiences his consciousness accessing an Abyss, which is the space between worlds. The Abyss (mini-Worm-hole/Silver-Star) is experienced (folding space) prior to attaining (Kwisatz Haderach) ingress into an alternate world.

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When Monroe’s consciousness accessed Locale II he would sometimes experience being hassled by nightmarish beings, who reflected back his fear, and in doing so, attempted to drag his astral self back to Locale I; whereby impeding his progress, and generally made his inner experience unpleasant as if these entities were seeking to block him from accessing Locale III.

What Munroe experienced regarding the assailing entities, is what many Siberian shamans to have spoken of. The shamans communicate that they are initially impeded in their trance ingress into other realities by Erlik Khan’s daughters, whom can assume Nightmare forms, until the shaman overcomes his fear of their father, who is death; after which they then become as his (Allies/Succubae) Night-Mare spirit wives, to thence ride into other worlds.

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However, Munroe stated, that Locale II was the ‘natural environment of the Second Body’, where thought translates directly to ‘bodily’ motion. The second body its self, although appearing of apparent human form, in relation to the dreamers memory of his/her physical body, is not its true form.

Locale III is where Monroe accessed an alternate Earth, via what he termed as being a (mini-wormhole) hole, into which he slid into an alternate reality. The alternate Earth to all intents and purposes exists within a parallel universe. Monroe experienced this alternate Earth as being a material world, whose reality is almost identical to our own.

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But there were differences, as Munroe described: “There are no electrical devices whatsoever.” Munroe observed that the transport of this alternate Earth utilised steam-driven locomotives, which sounds like a Steampunk cross between an American motor-home and a High-Speed Train, which hauls wooden cars. The automobiles of this alternate Earth were twice as wide as Munroe’s own equivalents, which are driven along huge roads at a sluggish 15-20 mph.

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After several slides into a parallel universe of Locale III, Monroe discovered an alternate Earth inhabitant who was his (alternate-self) doppelganger. Monroe involuntarily enters into his double’s body; whereupon embarrassment and confusion ensues, which often involved a Steampunkette woman called Lea.

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It just so happens that the name of Lea is etymologically connected to the name of a Celtic faerie lover called a Leannan sìth. It is with Lea, slider Monroe becomes romantically attached, as his (Ally/Succubus) dream lover, when sliding into his alternate self.

Monroe’s dream slides into Locale III, he otherwise called, ‘intrusions.’ This alternate Earth has a three dimensional reality. As stated in part, earlier, Monroe related, that his intrusion into an alternate Earth as being, “a physical-matter world almost identical to our own. There are trees, houses, cities, people, artefacts and all the appurtenances of a reasonably civilized society.”

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However, Monroe observed that, Locale III had evolved along a different technological trajectory; there was no electricity or fossil fuels; its inhabitants relied instead upon a sort of alternative power source. Perhaps, it is where the ideas of Nikola Tesla had taken root, without any impediment from gangster bankers, along with the further development of steam power, which had engendered an alternate Hippie Steampunk reality.

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As for myself, I have dream slid into differing Locale III alternate Earth’s with the assistance of the (Priestess of the Silver Star) Locale II (Lilith’s Harem) Allies. The Allies assume the forms of Succubae, whom then usher my conscious awareness through their vaginal (Vesica Pisces) stargates into alternate Earth’s.

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Some of the Locale III alternate Earth’s can be described as being Steampunk realities, although the slides into different alternate Earth’s is determined by what type of Succubus one conjures into Locale I, when to become lucid of awareness.

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NECRONOMICON NIGHTGAUNT LEATHER NUN GREMORY

Posted in Alien, Art, Chaos Magic, Comics, Cosplay, Goetia Girls, Love Magic, Lucid Dreaming, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on September 10, 2014 by FAUSTUS CROW

The above Artwork depicts the 56th Succubus archetype of the Fallen Anima, who is called Gremory. The symbolism of the Artwork is alluding to the Sheela na gigs, which are figurative carvings of naked women displaying an exaggerated vulva above church ‘doors’ and ‘arches.’ They are architectural grotesques found all over Europe on churches, castles, and other buildings.

The highest concentrations of Sheela na gigs can be found in Ireland, Great Britain, France and Spain. One of the best examples may be found in the Round Tower at Rattoo, in County Kerry, Ireland. There is a replica of the Round Tower Sheela na gig in the County Museum in Tralee town. Another well-known example may be seen at Kilpeck in Herefordshire, England.

Ireland has the greatest number of surviving Sheela na gig carvings; McMahon and Roberts cite 101 examples in Ireland and 45 examples in Britain.

Sheela na gigs are said to ward off death and evil. As mentioned, they are often positioned over doors, arches or windows, which symbolically represent the vulva. In ancient times the vulva was seen as representing the (door/window) hypnagogic trance gate, which allowed conscious ingress into the womb domain of the (spirit world) dream.

Gremory is a rarity in the Animus fixated Goetia, who is described manifesting as a woman; although the Goetia makes mention that Gremory is a male entity assuming the form of a woman. The reason for this symbolic conundrum is due to the grimoires having a fixation upon the deified Animus.

The number 56, may be that of occult blind, which of numerology reduces down to 11 and 2. The number 11 alludes to the 11th hidden Sephiroth (sphere) of the Cabbala, being Da’at, which means, ‘belief.’

The number 2 points at the Tarot card of the High Priestess II, which is generally considered to be associated with the 13th path of Gimel, which passes through the sphere of Da’at. The Hebrew letter Gimel is seen by some to be associated with a Camel.

The runic correspondence with Gimel is that of Gebo, whose ‘seventh’ Rune is that of the ‘X,’ crossbones, which equates with the English ‘G’ you to find used by Freemasonry, as in ‘X’ marks the (hypnagogic trance) spot and that of a seventh (seal) secret not to be told, unless it is to your sister. The motif of the sister symbolically alludes to the Fallen Anima.

Gremory is described as riding a Camel, wherefore alluding to the High Priestess and the sphere of Da’at.

The Tarot traditionally depicts the High Priestess being seated between two pillars, who holds a scroll or a book upon her lap, which is a (Necronomicon) Grimoire. (H.P. Lovecraft wrote that the title, Necronomicon, as translated from the Greek language, meant ‘an image of the law of the dead,’ or a book of images.)

It is very likely that the name of Gremory is derived from the term Grimoire, which is essentially a tome of ‘beliefs.’ (The tome [scroll] the High Priestess has on her lap is commonly interpreted as being the Torah [Tarot] of the deified Animus.)

The sphere of Da’at is accessed via the twin pylons of the High Priestess, who symbolises hypnagogic  (Sheela na gig/vulva) trance, which is represented by the ‘X’ Rune of ‘Crossbones.’

Whatever you experience internally (Out Of Body Experience/Hawk/Horus) amidst the dream will be determined by the Da’at beliefs, which are housed within your Grimoire temple of a ‘Skull.’ The domain of the dream will reflect back your beliefs about yourself, and how you perceive (Eye) reality.

However, you will find that many of your beliefs have been influenced and moulded by influences around you, wherefore determining your perception of reality since childhood.

Wherefore, Gremory reveals how the Matrix of symbolism all around you and within you of an internal dialogue, incarcerates your ‘Skull,’ so that you can free yourself via self-analytical metaprogramming, which allows you to tune into other dream realities, and in turn consciously engineering synchronicities.

The symbolism of the High Priestess has a symbolic correlate with the Nun, Carl Jung would equate with an aspect of the ‘Anima.’ Since the Anima and her Succubus archetypes have been entirely expunged from the symbolic paradigm of the deified Animus, you can thereby fathom that a very real Necronomicon would list the Succubus Great Old Ones of the Fallen Anima, which of a banned grimoire would contain their much maligned images, the worshippers of the deified Animus would consider to be pornographic!

If you are interested in the Art print version of the above Artwork, etc, Please Click Here.

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