Archive for dimensions

THE NINTH GATE BIBLE BLACK SUCCUBUS BOOK OF SHADOWS

Posted in Art, Chaos Magic, Comics, Cosplay, CREATIVE WRITING, Goetia Girls, Goth Girls, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Time Travel, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on September 20, 2014 by FAUSTUS CROW

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The Multiverse, Meta-Universe, or Metaverse, is symbolically represented as the Tarot card of the World XXI, The World card describes a set of multiple possible universes, including your own macrocosmic universe, which together comprise everything that exists.

In shamanic practice the multiverse is symbolised as a World-Tree, upon which the ancient Norse shaman deity called Odin hangs into (Da’at) trance. The tree of worlds in Norse mythology is called Yggdrassil. The Yggdrassil world tree encompasses a myriad number of parallel universes, within which exist alternate worlds. The world tree of Yggdrassil is described in mythology interlinking nine worlds. These nine worlds can be otherwise seen as being nine states of consciousness or dimensions, a Tibetan Buddhist would call Bardo’s.

In Tibetan Buddhism, the nine Bardo’s are experienced as being seven visionary states followed by an inner experience of the primary and a secondary clear light. The Bardo visions are described in detail within the Tibetan (book of the dead) Bardo Thodol, you can equate with the ‘Bible Black’ book to otherwise name as the: De Umbrarum Regni Novem Portis (‘Of the Nine Doors of the Kingdom of Shadows’).

The nine Bardo’s are associated with female entities called Dakinis, a Norse shaman would call Valkyries. In medieval Europe the Dakinis/Valkyries would be seen as being (Succubi) Succubae. The Dakinis are also known in Japan as being Fox spirits called Kistsune, whose Geisha symbolism over time has been transformed into the schoolgirl fetish found in Manga and Anime.

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The anthropologist and author, Carlos Castaneda also described female entities in his books. Castaneda called the female entities Allies, who frequent an inner reality he termed as Penumbra. The World-Tree can be internally experienced, within the symbolic realm of the dream, as being a vast penumbra school of a Lilith’s Harem.

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The vaginal star barrelled hallways of the inner school are all as (Vesica Pisces/World Card XXI) mini wormholes leading to a myriad number of classes, which are as alternate worlds existing within parallel womb universes, you can term as Lilith’s Harem.

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The shamanic model of the World-Tree was utilised by the Cabbalists for their Cabbala, which explores the inner realms of the microcosmic and the outer experience of the macrocosmic universe. Underlying each macrocosmic universe is a microcosmic template reality, which can be accessed via lucid dreaming.

It is therein of the microcosmic dream you can find the Nine Gates. Your electron dreams are suffused by the bio-photon of Diana-Lucifera, which emanates from the mitochondrial serpent DNA residing within Satana mitochondria.

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The mitochondria is passed down from the mother to her children. Hence the bio-photon dream characters you encounter within the inner school of a Hogwarts, have a female St Trinian source.

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Wherefore the dream characters manifest as Nightgaunt Nuns, all as planetary sphere Valkyrie mistresses, who govern over their corresponding Witch legions of Succubae schoolgirls to be verily listed and illustrated in your Dakini Daemonicon of an ‘Art book’ Goetia.

The mitochondria is your Bible black book of a De Umbrarum Regni Novem Portis, to read via electron dreams, rare of Diana-Lucifera illumination.

“One day it will have to be officially admitted that what we have christened reality is an even greater illusion than the world of dreams.”
― Salvador Dalí

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I: KETHER: At the beginning of your journey, along the path, you start with a point, which has no dimension. Like the point, we know from geometry class, it has no size, nor that of dimension.

It is just an imaginary idea representing pure consciousness, which indicates a position in a system. The point is to be amidst a sorcerers magic circle to make of secret operation, to know, to will, and to keep silent. Then you have the first dimension.

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A second point, can then be utilised to indicate a different position, but it, too, is of indeterminate size. To create the first dimension, all you need is a line joining any two points. The first dimensional object has length only, no width or depth. This leads you to the circle, like that of a moat encircling a castle of thoughts to yet build of a temple. It is here that you draw your magic circle of a universe to mark out of operation, around yourself, of a point of consciousness.

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II: CHOKMAH: If you take your first dimensional line of a thought, and then draw a second line crossing the first of an associative thought process, you have then entered into the second dimension. The thought object being thusly represented, now has length and width, representing thought, but as yet no depth. To help you imagine the higher dimensions, visualise the second dimensional object being created using the second line, which, by association, branches off from the first thought to another thought.

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It is here that the sorcerer divides up his drawn magic circle into four quarters, indicating length and width, which be the foundation of his house, to build upon the conceptualised temple of an architectural two dimensional mandala to thence alter of altar. He then has the cerebrum keys to enter the door of an ordered mind, guided by his instinctual mammalian brain self of a loyal cerebellum dog, which is to be illuminated by the light bearer, Diana-Lucifera, whom burns brightly.

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III: BINAH: The third dimension is your experiential reality. It is the domain of memories. Your memories are sensory impressions, which of an external impression have length, width and height when remembering them. Let’s imagine a gnarled magician meditating upon a Cabbala tree depicted in his grimoire. The magician is quite unaware that his three dimensional reality is in fact a two dimensional computer simulation. The magician’s video game life is being observed by a schoolgirl Succubus on her planetary sphere classroom monitor. The magician’s reality can be easily manipulated when he conjures a schoolgirl succubus within his dream, who proceeds to fold his Cabbala tree down the middle, creating a ‘bridge.’

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By doing so, she can abduct her chosen magician from his initial position, to thereby instantaneously transport him to another location upon the tree, within his simulated reality. You can imagine that the schoolgirl Succubus did this by taking a two dimensional object and folding it through the dimension above, which is her third dimension. Once again it will be more convenient to imagine higher dimensions, if you can think of the third dimension in this way. The third dimension of memories, is as mentioned, what you fold through of a ‘bridge,’ to cross from one point of thought to another in the dimension below it, via your Triangle of Art imagination.

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IIII – IV: CHESED: The first three dimensions can be described with these words, length, width, and depth. As for the fourth dimension, it is duration. Imagine drawing a line from the one moment ago self, to the present self, you will then see all those moments in the past, being comprised along a line, likened to a long undulating snake of a film-strip winding its self through a maze of experiences, connecting your embryonic self and your deceased self.

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You only see the cross-sections of your present existence moving forwards in the third dimension. Whereas your fourth dimensional self is like a snake, linking both past and future. It is here that a sorcerer may speak of past and future incarnations, of passed down genetic memories, as well as experiencing precognitive phenomena via his conjured up Succubae schoolgirls, a Yakut shaman would call Abassy. What has appeared to have happened by chance, is not chance at all.

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V: GEBDURAH: In the third dimension time appears to move forwards of linear duration, from past to future. But the line in the fourth dimension is actually like a Möbius strip, twisting and turning in the dimension above. The long undulating snake of a self, will feel as if it is moving along an infinite straight line within the fourth dimension.

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But, the snake self in the fifth dimension is actually eating its own tail; where time is circular of an Ouroboros, ever recurring, of counting through your experiences of accumulated wealth, over and over again of a life review. It is here that a sorcerer will experience a sense of déjà vu, and to also realise via the conjuration of the Succubae schoolgirls, that precognition is actually a case of remembering what has occurred many times of an eternal return.

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VI: TIPHARETH: In the sixth dimension the sorcerer becomes aware of alternate closed-timelike-curves of an Ouroboros to know of other fourth dimensional sequence of events. But in order to access another Ouroboros of a possibility within the fifth dimension, the sorcerer has to sacrifice his older self amidst his prior Ouroboros to do so.

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This requires transforming his two dimensional thoughts and three dimensional memories of symbolic alchemy, by utilising the fiery sword of his Artistic intent. Wherefore the sorcerer evolves his one dimensional consciousness, where the tenth (Malkuth) dimension, reduces back to the first (Kether) dimension, one and the same. It is here the sorcerer experiences synchronistic-feed-back-loops of phenomena via the conjured up Succubae, which will allow him to trance slide into alternate closed-timelike-curves.

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VII: NETZACH: The fourth dimension can be imagined by taking the dimension below and conceiving of it as a single point. The fourth dimension is a line, which can join the universe as it was a moment ago to the universe as it is right now. The biggest picture possible is the fourth dimension is a line, which joins the big bang to one of the possible endings of the universe. As you enter the seventh dimension, you are about to imagine a line, which treats the entire sixth dimension as a point.

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To do that, you have to imagine all the possible closed-timelike-curves being played of a chess game, which could have started as a big bang, joined to all possible endings of your universe, and treat them all as a single point. Whereby a point in the seventh dimension, would be infinity, where all possible closed-timelike-curves are played out, which have occurred, and to reoccur from a primary Bardo big bang. It is here a sorcerer quantum dreams of alternate histories via his conjured Succubae schoolgirls, who may initiate the rare experience of physical time-slips into alternate Earth’s.

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VIII: HOD: How can there be anything more than infinity? The answer to this is, there can be other completely different infinities created through initial conditions, which are different from the big bang of your universe. Different initial conditions create differing universes where the basic physical laws, such as gravity or the speed of light, and therefore the wheel of time, are not the same. The resulting closed-timelike- curves from another universe’s beginning to all its possible endings will create an infinity, which is completely separate from the one, which is associated with the Ouroboros of your universe.

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So the line you draw in the seventh dimension will join one of these infinities to another. If you branch off from the seventh dimensional line to draw a line to yet another infinity, you would be entering the eighth dimension. It is here a sorcerer might experience a rarity of being carried into another reality by the Nightgaunt Succubae, where time is very different. Such a scenario may lead to the sorcerer not being able to return his ‘head’ back to the same reality he had initially left.

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VIIII – IX: YESOD: A sorcerer can quantum leap from one point in any direction by simply folding his consciousness through the dimension above. This is achieved through trance and lucid dreaming, where his consciousness is smaller than any known particle. Whereby, a sorcerer can tune into another reality via the conjuration of a dimensional sphere Succubus, from out of his Bible black grimoire, when attaining lucidity, within the microcosm of the Da’at dream.

A sorcerer can thereby slide from an eighth dimensional line into another infinity when he penetrates a Succubus of a ‘Ninth Gate;’ hence he is enabled to slide as a Serpent Dragon (Great Beast) through her (Da’at) Stargate of a Babalon Vesica Pisces into another universe parallel to his own.

“It is not necessary for the public to know whether I am joking or whether I am serious, just as it is not necessary for me to know it myself.”
― Salvador Dalí

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SUCCUBUS ART MUSES OF FAUSTUS CROW

Posted in Addams Family, Alien, Art, Chaos Magic, Comics, Extraterrestrial, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Time Travel, Tulpa Creation, UFO, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on September 4, 2014 by FAUSTUS CROW

A Succubus of an Exquisite Corpse Mind-Doll, Frankenhooker Tulpa, is meditated upon in league with her Golem Ghost Girl (Emet) seal of an abstract sigil; while knitting her together of artistry, upon a slab of canvas. (The Artworks are available as Art Prints from Saatchi Art. If you are interested, Click the Images to see the Full Artwork and details.)

Basically, you have two forms of art. The first form of art being the Succubus herself, whose erotic egregore expression, a Dr Frankenstein of a Sorcerer Artist is artistically knitting together of an exquisite corpse, represents a figurative manifestation of his wish.

The second form of art is her abstract seal of a sigil, which sums up Frankenstein’s energetic charge of desires.

The sigilised desire will give eventual life unto the Succubus construct of an exquisite corpse Mind-Doll Frankenhooker Tulpa. She will thence frequent Frankenstein’s eleventh-dimensional dreams of an informational domain.

There are of course, mundane associative thoughts of two-dimensional associations concerning the meaning, origin, and necessity of an abstract sigil of two-dimensional artistry.

The sigils of abstract art have formed some of the central riddles of modern art.

The answers to them are rather remote now of fourth-dimensional time, considering that contemporary painting encompasses veins of both abstraction and figuration, which of sculpture becomes three-dimensional.

This exploration is more so important, when conducting sorcery, which is essentially the practice of art; both practices are indivisible from each other.

Magic and Art are one and the same. I kid you not!

Alas, the practice of art lost its shamanic path, long ago, along the fourth-dimensional corridor of time, becoming quite separated from the internal processes of the informational realm of the dream, which instead was taken over by the externalised technique of the dreamless artisan.

Though a Freemason of a tenth-dimensional Artisan is aware of first-dimensional consciousness, two-dimensional thought processes are only ever utilised.

Hence, during the years when Abstract Expressionism flourished, figuration was shunned by many technique driven artists, who became entirely embroiled in elitist attitudes due to competitive racetracks of indoctrinated ‘thought,’ which date back to the late 1930’s of a now entrenched tradition.

I will generally examine the terms of this mundane debate concerning abstraction versus figuration, which continued into much of the twentieth century and still does so unto the present.

You also have the concept of ‘representation,’ which art critics have come to commonly use since the 1970’s, who to religiously argue over an art ‘brand,’ just as many indoctrinated occultists to argue over how many Incubi Angels and Demons they can fit onto the end of a viral-meme needle point of a ‘branded’ belief.

The concept of representation acknowledges that abstract and figurative art are not as different as they might seem, which is bloody obvious!

All art is essentially abstract art, should you see abstraction as being a neural process of drawing impressions from the shape, colour, and texture of three-dimensional objects. What is important here of sorcery practice is the internal generation of an emotive charge, enlivening the conceptual, which then stirs your ‘symbolically’ associative dreams, and in turn generating concordant synchronicities.

This will then lead to the observation of a feed-back-loop of symbolic correspondences. When this process is consciously observed of sorcery experimentation, the (mandala) artist (writer-mantra) then becomes aware that time is not linear of a fourth-dimensional sequence of events, it is in fact circular of a fifth-dimensional ever recurring Ouroboros.

The internal processes of shamanic artists have ‘abstracted’ the reality around them since prehistoric times, which was once one and the same of sorcery. But this ability was lost, when many artists forgot to dream, due to changing cultural influences. These all encompassing cultural influences were primarily of a religious nature, which negated the sixth-dimensional (sixth-sense) faculty of attaining lucid dreaming.

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Art was then utilised, as a means for cultural propaganda much of the time. It was not until the early twentieth century that abstraction began to be defined as a sought for technique in its self.

Abstract art tends to solely rely upon five pentagram sensory associations of form to suggest meaning, rather than employing any recognizable motifs to point at particular themes and content.

Whereupon the artist will understand his/her work, but the audience will be left aghast as to what it all means of an occult code. Those who believe themselves to be privy to the artist’s occult creations are to be found drinking copious amounts of wine, when to drunkenly sojourn an art gallery paying exorbitant amounts of shekels for a two-dimensional scribble upon a piece of three-dimensional cardboard.

However, they may just find that the artist has a Chimpanzee as his familiar who does the scribble painting. This should not be taken as a slight upon such artworks; for it does require the artist to achieve the innocent state of an ape brain, or to go further back of atavistic mammalian, to the emotive reptilian, to create something spontaneous, out of reach of the comceptual hominid.

Whereby a shamanic trance state of automatism is often employed. Although there are many an artist who do not employ this methodology, in order to attain a seventh-dimensional awareness of alternate possibilities, to instead focus upon an intellectualisation of the now fashionable abstract, without further ado, who pander to what is presently in elitist vogue.

Whatever the case, abstract art can widely range of alternate seventh-dimensional Ouroboros possibilities, from the easily comprehensible, quasi-figurative, landscape-based imagery of Kandinsky, to the far more obscure, mystical monochromes of Malevich.

Imitation, or realistic representations of what is perceived, has been the holy grail of the visual arts since earliest times. At one time it was believed that the creation of a realistic representation was also one and the same as the object it’s self, of a magical act.

Whereupon the ancients had termed such art as being Mimesis. This can only be really understood by an artist, when to work upon a figurative piece of Frankenhooker art, to thence find her being brought to Tulpa life within a lucid dream.

However, many an artist has forgotten how to electron dream, who focus more on an external technique in order to perfect.

But it soon came to pass that the capturing of the real was then taken over by photography and more recently by computer generated art, which can be utilised to explore eighth-dimensional realities, where present Maya physics do not apply; such as in video game Matrix worlds, whose physics are programmed.

Many artists have striven to create the technical effect of an illusion, with their art, in order to extend the experiential, three-dimensional Maya space of the viewer. At other times artists have striven for realism, to create an impression of Samsara social reality.

During the twentieth century, the ascending art of abstraction is best thought of in the generalised sense, as being ‘figuration,’ though some Abstract Expressionists considered any residual presence of the figure (such as is seen in Miró, or early Rothko), no matter how abstracted, to be mere figuration, which was, and still is considered to be anathema to the established tradition of the Modern Art movement.

In regards to sorcery practice, which is indivisible to art, I am really not at all concerned about such nigh religious bickering between back-biting traditions, which is no different to pompous occultists, who say they practice the high art of magic, when in fact, they are habitually indulging in the commonality of religion.

I have no time for entrenched traditions or dogmatic religions; since they are intrinsically static of an indoctrinated symbolic perception.

Whereas art and in turn magic are rebelliously fluid and ever evolving of ninth-dimensional sorcery. Both of these practices deal with the stirring of the subconscious realm, of eleventh-dimensional electron dreams via the manipulation of photonic symbols, to associatively conjure amidst your Triangle Of Art Imagination.

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Whereupon I utilise the modern symbolism of the lowbrow comic, when to engage in a Widdershin-wise reversal of an indoctrinated brainwash, along with utilising Discordian Heyoka humour to thence negate the Inquisitional negative. Hence, a rebellious Frankenstein artist uses both art forms in order to conjure up a Succubus of an exquisite corpse Mind-Doll Frankenhooker Tulpa, to frequent his lucid dreams of ninth-dimensional Surrealistic artistry.

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