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DOCTOR STRANGE UFO

Posted in Alien, Chaos Magic, Demon, Demonology, Extraterrestrial, Ghost, Goetia Girls, Lucid Dreaming, Occultism, Poltergeist, Science Fiction, Shamanism, Sorcery, Succubus, Surrealism, Time Travel, Tulpa Creation, UFO, Vampire, Video Games, Witchcraft, Zombies with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on February 4, 2016 by FAUSTUS CROW

The Marvel character of a Sorcerer Supreme called Doctor Strange was created by the artist Steve Ditko, who utilised surrealistic imagery and increasingly vivid psychedelic visuals, which helped make the master of the occult arts, Doctor Strange, a favourite character during the hippie era of the 1960’s.

But the Faustian character of Doctor Strange, is not alone, he is aided by an otherworldly girl from another dimension, called Clea, you could easily equate with a female version of Mephistopheles, who would be an ultra-terrestrial Succubus.

No doubt Doctor Strange has a grimoire looking like a comic book, out of which he can conjure many another ultra-terrestrial Succubus, in order to access other dimensions via his lucid dreams. Although, it will never be featured in a comic, let alone a Marvel team-up Disney film.

The Comics historian Mike Benton related: “The Dr. Strange stories of the 1960’s constructed a cohesive cosmology that would have thrilled any self-respecting theosophist. College students, minds freshly opened by psychedelic experiences and Eastern mysticism, read Ditko and Lee’s Dr. Strange stories with the belief of a recent Hare Krishna convert.”

“Meaning was everywhere, and readers analyzed the Dr. Strange stories for their relationship to Egyptian myths, Sumerian gods, and Jungian archetypes.” 

The then-associate editor and former Doctor Strange writer Roy Thomas in 1971 recalled: “People who read Doctor Strange thought people at Marvel must be (drug) heads, because they had similar experiences high on mushrooms.” 

The comic historian Bradford W. Wright, noted: “Dr. Strange remarkably predicted the youth counterculture’s fascination with Eastern mysticism and psychedelia.” 

Should you be looking for a real Doctor Strange, then  John Alva Keel, would be a good candidate for the role of the Sorcerer Supreme, who was an American journalist and influential UFOlogist.

Of course some will point out that Keel did not wear a flamboyant superhero costume; but such is all in the mind.

Whereas, unlike Marvel’s Doctor Strange, Keel’s occult adventures were for real. As for his inspiring Muse of a Clea, he did not reveal his Faustian Coitus-Pactum.

Keel did wear a kind of distinctive superhero costume, though of a far more down to Earth sort, which inspired the attire of the occult investigator, named Carl Kolchak, who was featured in the cult film and TV series Nightstalker.

Kolchak was based upon Keel; although he is best known as being the author of The Mothman Prophecies, which was later made into a movie.

There is also the distinct possibility that Keel’s bigger than life personality and colourful tales of travelling into the shadowy occult corners of the world had also inspired the creation of another comic strip character, ‘John’ Constantine.

Another candidate for Doctor Strange, would be that of a scientist, since Strange was initially a neurosurgeon; one such scientist would be Jacques Fabrice Vallée who is a venture capitalist, computer scientist, author, Ufologist and former astronomer. Vallée is notable for co-developing the first computerized mapping of Mars for NASA as well as for his work at SRI International on the network information centre for the ARPANET, a precursor to the modern Internet, which I might add was developed by the US Department of Defense.

Vallée had initially defended the scientific legitimacy of the extraterrestrial hypothesis, but he later changed his tune, who then promoted the Doctor Strange inter-dimensional hypothesis, which was prior postulated by Keel.

Keel and later Vallée came to the conclusion that the UFO phenomenon and other ‘strange’ phenomena involving experiences of (Succubi) Succubae, vampires, ghosts, bigfoot, dwarves, giants, angels and demons etc, are all interconnected.

Keel started to see the reports of varying types of entities as being ultra-terrestrials, which of commonality, tend to be mostly humanoid.

The appearances of humanoid entities can be understood as culturally-bound manifestations of non-human intelligences that communicates with us from another dimension via our own consciousness, being that of our surreal dreams.

Unlike many others who write about otherworldly entities, or, as the more serious of inclination like to call it, ‘Crytozoology’, Keel does not take himself too seriously, which makes his books a breeze to read, like reading a Doctor Strange comic. Keel himself may not believe verbatim in every anecdote he manages to dig up. But Keel, being a journalist knows that the fun is in the reading, to not necessarily believe or disbelieve in their conjured memes, such as those viral-meme entities, which populate the internet; basically, it is best to keep an open mind.

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If you are otherwise looking for supposed scientific studies of succubae, shadow-people, men in black, ghosts, angels, demons, dwarves, elves, bigfoot, sea serpents and other unverified terrestrial life forms as well as aliens etc, you had better avoid Keel’s books, because he is not at all interested in placing these ‘strange’ phenomena into separate boxes; he otherwise lumps them all together, under the term ultra-terrestrial, which some will point out is not too different to that of a shamanic perspective, since the ultra-terrestrials are creatures of dreams.

The ultra-terrestrials of UFO lore have evolved over time; after WWII, since 1947 to the late 50’s, they were often described as being Nordics, during the Vietnam era, of the 60’s to late 70’s the ultra-terrestrials were seen to be dark skinned Asiatics. When the the 80’s hit, after the publication of Whitley Strieber’s book, Communion, which featured the now iconic Grey alien on its cover, (Strieber had equated with the Sumerian/Babylonian Goddess Ishtar) the Grey’s have taken centre stage amidst the collective unconscious since the invasion of Babylon, buried under Baghdad.

It just goes to show how powerful the media is in influencing the subconscious minds of the populace since the 1947 Roswell incident, which just so happened occurred around the same year the C.I.A came into being. The influence of the media over the imagination of the mass populace, did not go by unnoticed; hence, the US Department of Defense development of ARPANET, and the ensuing involvement of the C.I.A, which to have later become the conduit for engineered viral-memes, such as the orchestrated focus on 2012.

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Consider for a moment, the essence of your dreams are that of electrons and that said electrons could be mini-wormholes, as postulated by the American theoretical physicist John Archibald Wheeler; then, you could then further theorise that if another intelligence sought contact with other sentient species throughout space-time, they would send information via these mini-wormholes, which would be interpreted via the symbolic interface of their dreams; this would be more so the case when the experienced dreams are fully lucid, which would also overlap into visionary (psychedelic) states.

The information will be interpreted by the contactees organic and culturally hewn symbolic languages, which in the case of human contacts, will invariably lead to the prevalence of the humanoid form, as well as other recognisable terrestrial forms.

Some UFO proponents accepted the inter-dimensional hypothesis because of the distance between stars makes interstellar travel totally impractical, when using what scientists presently understand.

Nobody had demonstrated nuts and bolts antigravity or faster-than-light travel that could explain their supposed extraterrestrial machines, whose manifestations never leaves behind any proof of their existence. Whereas the inter-dimensional hypothesis points at the UFO’s as not being spacecraft, but rather devices, which can travel between different realities, in other words, they are time machines.

A time travelling capable civilisation would be able to contact other sentient species via their dreams, let alone contacting their own ancestors in order to engineer alternate time-lines, as well as being able to travel between the stars nigh instantaneously, whose time travel visitations will not leave behind any physical evidence.

What is more, if the time travelling capable civilisation is our own in the future, your time-travelling descendents will play ultra-terrestrial surrealist games with their ancestral contacts in order to disguise their terrestrial origin in the future, since they do not want to reveal that their civilisation surrounds your own, just as your own surrounds an unknowing stone age tribe in the Amazon jungle.

Should they have a mishap, with one of their craft crashing, the military is always there to pick up the pieces, which indicates it is either one of their own devices or that the military are in cahoots with your time-travelling descendents, or both, of the very human!

There is also the possibility that a future civilisation has the necessary computing power to create ancestral simulations. One such simulation you might just exist within; whereby your time-travelling descendents can essentially ‘Browse’ their way across the internet of time.

Who, if they so choose can also assume differing humanoid forms, which will be all as holographic Avatars, when engaging themselves with their simulated contacts, or otherwise get their contactees to observe whatever they want them to see.

Whereby there will be hardly if any physical proof left behind after the encounters, unless they want to play surreal video games with their X-File simulations.

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The inter-dimensional hypothesis and that of the associated ultra-terrestrials leads you to the paranormal and in turn the Dr Strange domain of the occult. The association with the occult is often utilised by those who use it as viral-meme fear porn about demons in order to validate their Biblical agenda, which feeds into the vast majority of UFO reports stemming from out of America in particular, since Kenneth Arnold’s UFO sighting, followed by the Roswell incident.

The Biblical fear porn is a reaction against the expansion of the human imagination since the late 40’s, which occurred in league with the atomic age (Nordics), space age (Asiatics) and following information age (Greys), whose technological developments had been subconsciously translated into the archetypal entities of Ufolore, which really took off during the 80’s; probably because of advancements being made in (Greys) artificial intelligence and (Hybrids/Reptilians/Eugenics) genetics; much of this evolving research is tied up with the military industrial complex.

The occult is more about understanding the nature of consciousness, which is tied up with your experience of time; when to attain mastery over consciousness and in turn time, you then have the paranormal and extra-sensory perception.

However most researchers who investigate UFO’s habitually filter out as much of the paranormal as possible in order to make the rest nuts and bolts. Not John Keel. He embraces and seeks out those reports, which other researchers habitually leave out of their rather biased research. So, if you are looking for Doctor Strange reports, which take a shotgun blast at consensus reality, then John Keel, Kolchak, is your real occult superhero.

There are many researchers who investigate sightings of mysterious creatures, such as bigfoot who will try to determine bigfoot’s biology, theorizing about missing links and surviving pockets of Neanderthals. John Keel, otherwise, delves into ‘fringe’ examples of bigfoot being sighted in the vicinity of UFO’s and the associated men in black.

When Keel gets around to the modern UFO theorists, from Whitley Strieber to Budd Hopkins, he lets rip, quoting Strieber as saying “…the so-called UFOlogists are probably the cruellest, nastiest, and craziest people I have ever encountered.” 

The reason why many a Ufologist can be quite crazy is because their research, has no physical proof, which relies solely on ‘belief,’ this invariably leads to a religious fixation, and in some cases the creation of UFO cargo-cults, such as those of the Raelian’s and the Scientologists who compete against each other for dominance, just like many another big-business religion.

The same applies to those who are into bigfoot and other creatures of the night-side, who have a dogmatic tendency to see them as being quite separate phenomena, whose sense of humour has completely gone out of the ‘window;’ this is especially the case when some religiously inclined researchers believe these critters as being evidence of Biblical demons.

However, Doctor Strange Keel, uses his sense of humour when investigating what is generating all these reports of monsters, aliens and devils, etc, who did not care what others thought about him.

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But, then Keel had travelled extensively, experiencing things, that other researchers only cover second hand. Keel is not dogmatic about what he wrote about; he presents the absurd and the chilling alongside the verified hoaxes and the misinterpreted. Keel will seem to be the ultimate ‘strange’ flake to some, who believes nothing and mocks everything; for others, his Doctor Strange research is a breath of fresh air amidst a field dominated by self-important egomaniacs.

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DREAM BOOK SUCCUBUS GRIMOIRE

Posted in Alien, Anime, Art, Chaos Magic, Comics, Demon, Demonology, Devil, Extraterrestrial, Ghost, Goetia Girls, Goth Girls, Love Magic, Lucid Dreaming, Manga, Occultism, Poltergeist, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Tulpa Creation, UFO, Vampire, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on June 25, 2015 by FAUSTUS CROW

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A grimoire is a textbook of magic, which is the literary fare of Harry Potter. These books typically have instructions on how to create magical objects, like talismans and amulets, as well as to how to perform magical spells, charms and divination.

A grimoire also lists supernatural entities, such as Angels, Spirits, and Daemons, which are sometimes liberally illustrated; they are somewhat likened to that of art books; although they are more like proto-comics in style.

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The illustrated entities, which populate a grimoire, are of similarity to a Yidam. A Yidam is essentially a two-dimensional image, which is seen to be a repository for a type of deity associated with Tantric or Vajrayana Buddhism.

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The Yidam usually depicts a deity, who is shown copulating with a female counterpart, called a Dakini; the imagery of which tends to be highly erotic. The term, erotic, is the operative word here, not pornographic! Those whom castigate this practice as being merely pornographic entirely miss the point of Dream Yoga, more so those who indulge in externalising it of base hedonism.

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The deity is considered to be a particular manifestation of Buddhahood, as well as the enlightened mind of the Yogi; whereas the Dakini represents the creative power of the deity.

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In medieval Europe a Dakini would otherwise be termed as being a Succubus; although, a Dakini is also like a Genie as well as being an inspiring Muse.

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During personal meditation (Sadhana) practice, the Yogi identifies himself with the focussed upon deity, which represents an attribute, power and state of mind the Yogi seeks to assume, of an inner-self-image, for the purpose of self transformation.

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The Yogi visualises himself copulating with the Dakini, as her deity, which is depicted in the Yidam; whereby he introverts his sexual impulse. This will enable the Yogi to implant his now sexually charged desire into his subconscious mind.

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The introversion of the sexual impulse will then empower the emotive spin of his electron dreams; the goal being to attain a lucid dream, within which the Yogi consciously experiences copulating with the Dakini, who is a bio-photon aspect of the Shakti (Electron) power of the dream.

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The Dakini will then enable the Yogi to assume the guise of the (strange attractor) deity, since the (informational associative fractal) dream, which is the (Shakti) power of the Dakini, will reflect him back as the deity.

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The Dakini is sometimes seen as a self created thought-form, which is termed as being a Tulpa. A Tulpa can be constructed from varying symbolic stimuli like that of knitting together a Frankenstein’s creation of a Golem, this is done consciously of artistry; there is nothing strange or unnatural about this creative process, since your dreams are already populated with Tulpas.

The practice involves working towards the chosen Tulpa construct manifesting into three-dimensional form as a fully interactive reality.

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As mentioned, this is very much the case within a lucid dream, which is the initial phase of a Tulpa manifestation. It is also believed that a Tulpa can manifest into physical reality; although this only occurs on very rare occasions, for a brief time, as a kind of Ghost, which tends to be only seen by the operator. However, such a conjuration into physical reality usually manifests as associative synchronicities, which is sometimes followed by corresponding poltergeist phenomena.

When a lucid dream is achieved, the dream will be the three-dimensional experiential manifestation of the two-dimensional image of the Yidam.

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In other words, the three-dimensional experiential inner reality of the dream will be pre-programmed by the focused upon two-dimensional Yidam.

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The Yidam would equate with an illustration of a spirit in a grimoire. The term, Yidam is sometimes translated as meaning, meditational deity, or, tutelary deity.

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Examples of Yidams include the meditation deities of, Chakrasamvara, Kalachakra, Hevajra, Yamantaka, and Vajrayogini, all of whom have a distinctive iconography, with associated mandalas and mantra rites of conjuring them as Tulpas.

You can then see a grimoire being illustrated with Yidams of the spirits, which have accompanying mandala sigils and seals, as well as having mantra names, via which a practitioner can conjure the spirits as Tulpas within his/her lucid dreams.

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Not all Yidams depict a deity copulating with a Dakini; many of which just illustrate Dakinis, upon whom the Yogi meditates, while imagining himself sexually engaging with them of Dream Yoga.

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This is of course dependent on whether the Yogi is of a heterosexual persuasion or even of a bisexual orientation.

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A Dakini can be depicted of modern expression as a female character out of a comic, Manga or Anime who symbolically represents a psychic power or an ability the practitioner seeks to attain.

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A Dakini can even be seen as an alien girl, piloting a time travelling UFO of a TARDIS, who represents (Sleipnir) information pertaining to the Star Trek future, to thereby remote view via a lucid dream by the practitioner, who has assumed the (deity/Odin) guise of a ‘Dr Who’ shaman.

Whatever form the Dakini is depicted as, of a two-dimensional Yidam painting, it will determine the type of scenario the practitioner will access of a three-dimensional interactive reality within a dream.

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The male version of a Dakini is called a Daka, which is the primary focus of the patriarchal grimoires; hence, I have totally reversed their all male (Daka) paradigm, towards that of the female (Dakinis) of ‘Anima’ preference.

Although, if your sexual orientation is otherwise predisposed, you can stick with conjuring up Daka Angels and Demons of traditional commonality, betwixt and between your ‘Animus’ fixation upon a machismo God and a butch Devil seeking to enter unto your orifice.

This fact of symbolic logic can either put a broad smile on your knowing face when to become as the Shekhinah vessel for your God, or for you to rapine scream that you are being possessed, due to your sheepish ignorance. Well, what do you bloody expect, a male does enter into a woman, it’s ‘fucking nature!’

GOETIA GIRLS SUCCUBUS ART BOOK ‘TWO’ IS NOW AVAILABLE. 

GOETIA GIRLS: SUCCUBUS ART BOOK II: BLACK & WHITE BOOK AVAILABLE ON AMAZON, CLICK HERE.

GOETIA GIRLS: SUCCUBUS ART BOOK II: COLOUR BOOK AVAILABLE ON AMAZON, CLICK HERE.

Book Two will only be available in ‘Paperback,’ likewise with Book Three. These Books will ‘Not’ be available on Kindle. Book Three will soon be available on Amazon.

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SUCCUBUS SCHOOL OF LILITH’S HAREM

Posted in Art, Chaos Magic, Comics, Discordianism, Film, Goetia Girls, Goth Girls, Horror, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 26, 2015 by FAUSTUS CROW

Within the astral domain of the dream the Succubus school of St Lilith’s can be found, when to become lucid of awareness; wherein a dreaming sorcerer can thence conjure up an Owl eyed Succubus schoolgirl from out of her hierarchal planetary abode of a Harem school, as his Genie. (CLICK On The Images To See The Full Artwork.)

St Lilith’s is none too dissimilar to Hogwarts merged with St Trinian’s; more so that of St Trinian’s, which is an anarchist boarding school for wayward lost girls, whose archetypal creation was conjured up by the English cartoonist Ronald Searle. St Trinian’s later became the subject of a popular series of comedy films of a mass-mind focus.

The first St Trinian’s cartoon appeared in 1941, but shortly afterwards Searle had to fulfil his military service.

He was later captured by the Japanese, when Singapore fell and spent the rest of WWII as a prisoner of war where he endured various horrors in the jungle.

After the war, during 1946, Searle started creating new cartoons about his St Trinian Muses, but the content of his cartoons was far darker in comparison than those previous to his experience of war.

St Trinian’s is essentially the antithesis of the Enid Blyton or Angela Brazil–type posh girls’ boarding school, which of a quaint mind-set swept the horror of war under the carpet.

Like the Dadaist Succubae schoolgirls of surrealist St Lilith’s, the female pupils of Searle’s St Trinian’s are wild and most wanton, who are often well armed with their elemental weaponry, where the currents of Chaos magic is rife.

The St Trinian schoolmistresses are also disreputable, who are otherwise depicted as salacious Nightgaunt Nuns in St Lilith’s, of whom H.P Lovecraft spoke of tickling his midriff; although his puritanical fear of sex, had transformed their planetary sphere visitations into nightmares, he never learnt to ride as his Chakra Mares of the Night.

Searle’s politically incorrect St Trinian cartoons often showed the exquisite corpses of girls who had been transformed into Voodoo dolls, stabbed with pitchforks or had otherwise succumbed to violent team sports, which is of similarity to St Lilith’s Rollerball Quidditch matches.

The Succubae schoolgirls battle with one another in order to hone their Witchery, so that they can be immortalised as two-dimensional illustrations within a sorcerers grimoire, out of which they are then conjured into three-dimensional reality, within a lucid dream.

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The fallen schoolgirls of St Trinian’s sometimes had vultures circling over their exquisite corpses scattering the surrealist battlefield around Searle’s wounded memories of war; who, like knitted together Frankentein Tulpa Ghost-Girls, returned of haunting, drinking, gambling and smoking like Valkyries in their all girl version of a hallucinogenic Valhalla.

It is reputed that the now iconic gymslip style of dress worn by the St Trinian girls was closely modelled upon the uniform of the school that Searle’s daughter Kate attended, being JAGS in Dulwich. The films, which ushered St Trinian’s into the collective unconscious as an archetype implied that the girls were the daughters of underworld gangsters.

The father’s of the St Trinian girls are depicted as crooks, shady bookmakers, and other streetwise types; while their institution is often referred to as a female borstal.

Whereas, the Succubae schoolgirls of infernal St Lilith’s are the salacious Genie daughters of the patriarchal Goetic Daemons, you to find of a common ‘Animus’ fixation.

(Although crafty Sorcerers assume the guises of the raging Buddha male Daemons as their magical personas, and each magical persona of a raging Buddha Avatar is empowered by a corresponding schoolgirl Dakini. It is well known that women have a preference for Fifty Shades Of Grey Bad-Boys, and it is likewise the case with the archetypal Succubus fluctuations of the ‘Anima.’)

But the daughters are truly of the fallen, who have been castigated out of the grimoire picture; wherefore, the real Necronomicon lists them as being the ‘Great Old Ones,’ no one really talks about of Entartete Kunst ‘Anima’ fluctuations, since they are far too politically incorrect of the very risqué.

If you are interested, you can indulge in betting upon a Succubus Schoolgirl Witch Fighter in a FLASH GAME: CLICK HERE.

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BATGIRL HELL’S ANGEL BIKER BABE BATHIN

Posted in Art, Chaos Magic, Comics, Discordianism, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on November 30, 2014 by FAUSTUS CROW

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The Eighteenth Succubus archetype of the Fallen Anima is Bathin. She is a Mighty and Strong Duchess of the seventh planetary dimensional sphere, and appears like a most beautiful woman wearing a snake skin corset, whose belt trails like a tail of a Serpent, or to otherwise manifest looking like Bat-girl out of the DC comics.

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She knows the virtues of hallucinogenic herbs and what precious stones to use for scrying. She can also transport the ‘Ba’ of her conjuring Surrealist comic Artist suddenly from one place to another of ‘pure thrust’ throughout space and time, whom will be enabled to enter any place; for his ‘Ba’ be ‘Thin’ of an ethereal substance.

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She will be seen of an Artist’s vision as a Valkyrie biker sitting upon a pale-coloured Iron-Horse, or that of being part woman, part Bat bike, or shapeshifting into a motorcycle for her Surrealist Frankenstein Artist to ride as his Tulpa dream machine.

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She rules over 30 Legions of Bat-girl Succubae, whose protective temperament is that of Hell’s Angel Valkyries, all as Art Muse Witches.

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Bathin’s Succubus seal is to be meditated upon by the conjuring comic Artist prior to conjuring her within a lucid dream as a Bat-girl Art Muse.

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The composite name of Bathin is probably comprised of two words, being, ‘Ba’ and ‘Thin.’ The word Ba is derived from the ancient Egyptian term for the spirit of an individual, which was always portrayed as a human-headed bird, usually a human-headed falcon.

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The Ba bird represents an ecstatic out of body experience, just as the Bat symbolises the out of body phenomenon in other spiritual systems, such as that of the Toltec’s to the Aztec’s of ancient Mexico.

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In ancient Egyptian art, the Ba was often shown hovering over the deceased’s mummy or leaving or entering the tomb at will, of a ghostly ‘thin’ form, which in turn influenced the mystique of Vampire Bat. Hence you have ‘Ba’ and the word, ‘thin,’ as in, rarefied as air and without solidity or substance.

The word Ba is usually translated as, soul or spirit. However, the Ba can be otherwise seen as the dream body. In shamanistic systems, the dream body is also associated with the symbolism of the serpent, representing hypnagogic trance, via which the shaman can become amphibious of consciousness; hence achieving an out of body experience; whereas the symbolism of the ‘Horse’ represents the power of trance and the ability to out-of-body travel where the shaman desires to go, of erotic exploration, should he be so predisposed.

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In some shamanistic traditions, the out of body experience was facilitated by hallucinogenic herbs or that of intensely staring at crystalline structures, such as that of gemstones.

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The Ba is considered to be one of the specific components of the human being, as understood in Egyptian thought. In the New Kingdom, the Ba was a spiritual aspect of the human being which survived, or came into being, at death or when consciously accessing trance. It was endowed with the person’s individuality and personality. The Ba occasionally revisited the tomb of the deceased; for the dead body is its rightful home.

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Animals were sometimes thought to be the Bau (plural of Ba) of deities. At Heliopolis, the Bennu bird was called the Ba of Re. At Memphis the Apis bull was worshipped as the Ba of Ptah or Osiris. At times, Osiris himself was called the ‘Ba of Re.’ However, in the context of shamanistic practice, when the shamans (Ba) spirit leaves his body, he can also shapeshift into other forms, such as animals within his dreams; wherefore he can take on the alternate form of a Bat if he so chooses.

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The ancient Egyptian concept of the Ba could also represent anonymous deities or powers, which can be equated with an Avatar, as used within a virtual reality of a computer game. As such, they are occasionally represented in various mythological contexts; wherefore within a virtual reality of a dream, a conjuring comic Artist can assume the alternate guise of an Avatar, such as Batman.

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These Ba are shown greeting the Sun or travelling with it in its barque. In some illustrations of the Book of the Dead, Ba birds are shown towing the barque of the Sun during its nightly journey through the underworld. The Sun in this context not only represents the Sun of the macrocosm, but also alludes to the inner Sun of the microcosm, whose light is that of the bio-photon emanating from the mitochondrial DNA, which illuminates your electron dreams.

Should you otherwise equate Bathin with the modern slang term, which alludes to ‘bathing,’ you can then equate Bathin with the usage of a floatation tank, which of a simple, though highly effective technique the ancient Egyptian’s may have utilised, in order to initiate an out of body experience, such as the Kings sarcophagus found within the pyramid of Giza.

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You can then see Bat-girl Bathin initiating your out of body experience, while you float within a Kings sarcophagus of a floatation tank containing a ‘Hin’ of saline solution; Hin being an ancient Hebrew unit of liquid measure, which is equal to about one and one half gallons (5.7 litres); hence, you also have, Bat-Hin.

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SUCCUBUS ART MUSES OF FAUSTUS CROW

Posted in Addams Family, Alien, Art, Chaos Magic, Comics, Extraterrestrial, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Time Travel, Tulpa Creation, UFO, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on September 4, 2014 by FAUSTUS CROW

A Succubus of an Exquisite Corpse Mind-Doll, Frankenhooker Tulpa, is meditated upon in league with her Golem Ghost Girl (Emet) seal of an abstract sigil; while knitting her together of artistry, upon a slab of canvas. (The Artworks are available as Art Prints from Saatchi Art. If you are interested, Click the Images to see the Full Artwork and details.)

Basically, you have two forms of art. The first form of art being the Succubus herself, whose erotic egregore expression, a Dr Frankenstein of a Sorcerer Artist is artistically knitting together of an exquisite corpse, represents a figurative manifestation of his wish.

The second form of art is her abstract seal of a sigil, which sums up Frankenstein’s energetic charge of desires.

The sigilised desire will give eventual life unto the Succubus construct of an exquisite corpse Mind-Doll Frankenhooker Tulpa. She will thence frequent Frankenstein’s eleventh-dimensional dreams of an informational domain.

There are of course, mundane associative thoughts of two-dimensional associations concerning the meaning, origin, and necessity of an abstract sigil of two-dimensional artistry.

The sigils of abstract art have formed some of the central riddles of modern art.

The answers to them are rather remote now of fourth-dimensional time, considering that contemporary painting encompasses veins of both abstraction and figuration, which of sculpture becomes three-dimensional.

This exploration is more so important, when conducting sorcery, which is essentially the practice of art; both practices are indivisible from each other.

Magic and Art are one and the same. I kid you not!

Alas, the practice of art lost its shamanic path, long ago, along the fourth-dimensional corridor of time, becoming quite separated from the internal processes of the informational realm of the dream, which instead was taken over by the externalised technique of the dreamless artisan.

Though a Freemason of a tenth-dimensional Artisan is aware of first-dimensional consciousness, two-dimensional thought processes are only ever utilised.

Hence, during the years when Abstract Expressionism flourished, figuration was shunned by many technique driven artists, who became entirely embroiled in elitist attitudes due to competitive racetracks of indoctrinated ‘thought,’ which date back to the late 1930’s of a now entrenched tradition.

I will generally examine the terms of this mundane debate concerning abstraction versus figuration, which continued into much of the twentieth century and still does so unto the present.

You also have the concept of ‘representation,’ which art critics have come to commonly use since the 1970’s, who to religiously argue over an art ‘brand,’ just as many indoctrinated occultists to argue over how many Incubi Angels and Demons they can fit onto the end of a viral-meme needle point of a ‘branded’ belief.

The concept of representation acknowledges that abstract and figurative art are not as different as they might seem, which is bloody obvious!

All art is essentially abstract art, should you see abstraction as being a neural process of drawing impressions from the shape, colour, and texture of three-dimensional objects. What is important here of sorcery practice is the internal generation of an emotive charge, enlivening the conceptual, which then stirs your ‘symbolically’ associative dreams, and in turn generating concordant synchronicities.

This will then lead to the observation of a feed-back-loop of symbolic correspondences. When this process is consciously observed of sorcery experimentation, the (mandala) artist (writer-mantra) then becomes aware that time is not linear of a fourth-dimensional sequence of events, it is in fact circular of a fifth-dimensional ever recurring Ouroboros.

The internal processes of shamanic artists have ‘abstracted’ the reality around them since prehistoric times, which was once one and the same of sorcery. But this ability was lost, when many artists forgot to dream, due to changing cultural influences. These all encompassing cultural influences were primarily of a religious nature, which negated the sixth-dimensional (sixth-sense) faculty of attaining lucid dreaming.

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Art was then utilised, as a means for cultural propaganda much of the time. It was not until the early twentieth century that abstraction began to be defined as a sought for technique in its self.

Abstract art tends to solely rely upon five pentagram sensory associations of form to suggest meaning, rather than employing any recognizable motifs to point at particular themes and content.

Whereupon the artist will understand his/her work, but the audience will be left aghast as to what it all means of an occult code. Those who believe themselves to be privy to the artist’s occult creations are to be found drinking copious amounts of wine, when to drunkenly sojourn an art gallery paying exorbitant amounts of shekels for a two-dimensional scribble upon a piece of three-dimensional cardboard.

However, they may just find that the artist has a Chimpanzee as his familiar who does the scribble painting. This should not be taken as a slight upon such artworks; for it does require the artist to achieve the innocent state of an ape brain, or to go further back of atavistic mammalian, to the emotive reptilian, to create something spontaneous, out of reach of the comceptual hominid.

Whereby a shamanic trance state of automatism is often employed. Although there are many an artist who do not employ this methodology, in order to attain a seventh-dimensional awareness of alternate possibilities, to instead focus upon an intellectualisation of the now fashionable abstract, without further ado, who pander to what is presently in elitist vogue.

Whatever the case, abstract art can widely range of alternate seventh-dimensional Ouroboros possibilities, from the easily comprehensible, quasi-figurative, landscape-based imagery of Kandinsky, to the far more obscure, mystical monochromes of Malevich.

Imitation, or realistic representations of what is perceived, has been the holy grail of the visual arts since earliest times. At one time it was believed that the creation of a realistic representation was also one and the same as the object it’s self, of a magical act.

Whereupon the ancients had termed such art as being Mimesis. This can only be really understood by an artist, when to work upon a figurative piece of Frankenhooker art, to thence find her being brought to Tulpa life within a lucid dream.

However, many an artist has forgotten how to electron dream, who focus more on an external technique in order to perfect.

But it soon came to pass that the capturing of the real was then taken over by photography and more recently by computer generated art, which can be utilised to explore eighth-dimensional realities, where present Maya physics do not apply; such as in video game Matrix worlds, whose physics are programmed.

Many artists have striven to create the technical effect of an illusion, with their art, in order to extend the experiential, three-dimensional Maya space of the viewer. At other times artists have striven for realism, to create an impression of Samsara social reality.

During the twentieth century, the ascending art of abstraction is best thought of in the generalised sense, as being ‘figuration,’ though some Abstract Expressionists considered any residual presence of the figure (such as is seen in Miró, or early Rothko), no matter how abstracted, to be mere figuration, which was, and still is considered to be anathema to the established tradition of the Modern Art movement.

In regards to sorcery practice, which is indivisible to art, I am really not at all concerned about such nigh religious bickering between back-biting traditions, which is no different to pompous occultists, who say they practice the high art of magic, when in fact, they are habitually indulging in the commonality of religion.

I have no time for entrenched traditions or dogmatic religions; since they are intrinsically static of an indoctrinated symbolic perception.

Whereas art and in turn magic are rebelliously fluid and ever evolving of ninth-dimensional sorcery. Both of these practices deal with the stirring of the subconscious realm, of eleventh-dimensional electron dreams via the manipulation of photonic symbols, to associatively conjure amidst your Triangle Of Art Imagination.

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Whereupon I utilise the modern symbolism of the lowbrow comic, when to engage in a Widdershin-wise reversal of an indoctrinated brainwash, along with utilising Discordian Heyoka humour to thence negate the Inquisitional negative. Hence, a rebellious Frankenstein artist uses both art forms in order to conjure up a Succubus of an exquisite corpse Mind-Doll Frankenhooker Tulpa, to frequent his lucid dreams of ninth-dimensional Surrealistic artistry.

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THE SUCCUBUS GOETIA OF FAUSTUS CROW

Posted in Art, Chaos Magic, Comics, CREATIVE WRITING, Goetia Girls, Horror, Love Magic, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on August 19, 2014 by FAUSTUS CROW

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Many a Golden Dawn mage evokes machismo OTO Angels and butch Demons of Incubus commonality from out of their indoctrinated Biblical Grimoires, whose deified Animus made as a God/Devil, have castigated the Anima, and all her Succubae into their Hell.

But, Faustus Crow, being a rebellious Sorcerer that he is, otherwise conjures up the Fallen Anima and all her Succubae Great Old Ones, from out of their Necronomicon necropolis, who haunt Crow’s haunted art studio, as his waxen Tulpa Mind-Dolls.

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These Succubae Mind Dolls have been given two-dimensional form of image, to thence conjure into three-dimensional reality, within his sixth sense lucid dreams of a wrought Sexagram.

Wherein, they become real amidst the sensory realm of the dream, where Crow’s five senses of the inverse pentagram, have been introverted into.

The Succubae be the true ‘Great Old Ones’ frequenting the DIANA-LUCIFERA pages of Crow’s ‘Howling’ Goetia.

The grimoire of Faustus Crow is Lowbrow of rebellious style, whence Underground of comic art, which does not allow for the religious sentiment to take root.

Because, the static fixation of a religion has nothing whatsoever to do with the fluidity of Magic; for the practice of Magic is indivisible to the practice of Art.

NOTE: When a heterosexual female is asked to imagine, her idea of a perfect male partner, she conjures up a male aspect of her Animus, like that of conjuring Incubi from out of a classical Playgirl grimoire, listing Good-Guy Beta-male Angels and Bad-Boy Alpha-male Demons. 

The Animus is the objectified male archetype, residing within the heterosexual female psyche, which influences her choice of mates. The Animus has been deified as an All-father God/Devil, whose religious cultural-construct of an Animus fixated symbolic paradigm permeates language and all levels of popular culture. 

When a heterosexual male is asked to imagine, his idea of a perfect female partner, he conjures up a female aspect of his Anima. There are no historical examples of a Playboy grimoire listing the archetypes of the Anima, since the Anima has been castigated out of the symbolic equation as the Fallen.

Wherefore, if there be a historical example of a banned grimoire like that of the Necronomicon, it would list the Succubus archetypes of the Fallen Anima. However, as already mentioned, there is no historical example of a Playboy grimoire ever existing, since the fallen Anima and her Succubus Great Old Ones are considered to be politically incorrect pornographic objectifications of the female.

In other words, the psyche of the heterosexual male is religiously/politically influenced and controlled by castigating the Anima out of the symbolic equation as being Entartete Kunst. 

The Animus and Anima change over archetypal roles within the psyches of those who have differing sexual orientations. 

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SUCCUBUS SUPERHEROINES TO CONJURE OUT OF A COMIC

Posted in Art, Chaos Magic, Comics, Cosplay, Goetia Girls, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on August 4, 2014 by FAUSTUS CROW

You could easily equate a superhero comic book with an illustrated medieval grimoire.

Both of these works illustrate archetypal characters, which have particular abilities and powers along with having personal seals, wearing planetary colour coded costumes, and in some cases being associated with animal totems.

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A sorcerer could see his comic strip superhero characters as Avatars, which can be assumed as his alternate guises within lucid dreams.

Each Avatar of a superhero would have a corresponding (Tulpa girl) superheroine coupled with him.

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This sorcery operation is based upon a Tibetan Buddhist dream yoga technique, which was originally derived from ancient shamanic practices.

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The dream yoga technique involves the practitioner visualising him self as being a certain type of a Buddha, to assume of an alternate guise within a lucid dream, like wearing an Ironman suit out of the Wizard Of OZ.

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The question is, will the practitioner attain a ‘Marvel’ heart of a Buddha, when to dream of his female counterpart? Well, only if he thinks outside of the box of his brainwashed peers!

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Each Buddha is associated with particular spiritual qualities, abilities and (Siddhis) powers the practitioner seeks to attain by assuming the dream guise of a chosen Buddha.

The numerous Buddha’s are correspondingly coupled with their female counterparts called Dakinis.

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The Dakini is essentially a Succubus, who is not just a sexual entity, she is also seen to be like a wish fulfilling Genie.

A Dakini represents the energetic quality of a particular dream domain, which a shaman sees as a spirit world, you can otherwise term as an alternate reality.

A Dakini enables a practitioner to assume a guise of a chosen Übermensch Buddha Avatar within a lucid dream.

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The Dakini dream scenario will reflect back the Buddha Avatar, which has been assumed by the practitioner.

For example, a sorcerer could otherwise assume the guise of Batman within a lucid dream via the conjuration of a Dakini.

The reflected dream scenario of the conjured Dakini will be that of Gotham city, which will be formulated from the memories of the practitioner.

If the practitioner to otherwise fear, because he has been anally shafted by fear porn merchants ranting on about Creepypasta Demonic Reptilians and Shadow People, etc, then that is exactly what he will experience of a Joker dream reflection.

Basically, the Mind-Control Joke will be upon him; not even Batgirl will be able to free an indoctrinated brain out of its symbolic Matrix of imprisoning beliefs.

However, if the practitioner does not give in to fearing his own subconscious Bat mind, the Dakini dream requires to be emotively empowered by the sorcerer’s introverted sexual impulse, which can be achieved by the sorcerer meditating upon Batman’s counterpart of Batgirl prior to dreaming.

The meditation would involve meditating upon mandala imagery of Batgirl, along with repetitively intoning her name as his mantra.

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This would also involve visualising Batgirl’s ‘seal’ of a Bat motif, as well as the sorcerer imagining himself being in Gothic Gotham city, which to overlap his own waking locale of frequented power places, to make mythic of quality.

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Batgirl’s planetary colour is primarily black like that of her anti-thesis Catwoman’s preference for black leather, which in occult practice is associated with the planet Saturn.

The symbolic correspondences of Saturn the sorcerer seeks to tap into, when to assume the Avatar of Batman within a lucid dream.

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A sorcerer may be assuming the Avatar of Batman via his lucid dreams for various reasons. But it would require him to evoke Batgirl amidst his Triangle Of Art Imagination first as his (Dakini) Succubus in order to empower his lucid dream Avatar.

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He may be seeking to assume the guise of Batman, when to couple with a Batgirl Succubus, because he seeks to attain those qualities associated with this particular superhero, such as attaining supreme self confidence and inner strength, when to frequent those power places of his waking realm.

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Or perhaps he is conjuring up a Batgirl Succubus, in order to become more intuitively streetwise, so that his mind doesn’t end up being mugged by fear porn gangsters.

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Whatever the case, the technique enables the sorcerer to reprogram his subconscious mind via lucid dreaming.

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There are numerous other superhero Avatars to choose from, each of which will have their corresponding Succubus supeheroines.

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Their abilities and powers are listed in many a comic, of similarity to what you will find within a medieval grimoire.

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However, a sorcerer has to be realistic. If he desires to fly like Superman, or to swing from building to building as a Spiderman, it will rapidly lead to his doom when to leap out of a skyscraper window.

These (Siddhis) powers allude to those Djedi abilities, which can be attained within lucid dreams, you can otherwise term as Out Of Body Experiences and Remote Viewing of the collective unconscious via conscious dreaming.

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The assumption of the Hulk Avatar may increase your bodily strength over time; for an intensely experienced lucid dream, will affect your body memory, which may lead you to having an overwhelming subconsciously driven need to regularly visit the local gym, where the fit ladies wear superheroine Yoga pants.

The Hulk or that of some other character to internally assume, can also be utilised to attain a ‘controlled’ berserker rage, of self-induced anger management, to break through the blocks of emotional traumas within the dream, in order to overcome assailing nightmares.

Whereupon the practitioner will attain martial-arts control over his anger.

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What I am attempting to communicate here, is that the superhero genre can be utilised for sorcery practice, which hearkens back to the ancient shaman assuming alternate guises, when accessing (hypnagogic) trance, in order to heal himself and others.

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At a mundane level, the superhero genre, though beloved by many a comic fan, generally puts others off, who see it as being inanely childish.

Since said superheroes all leap around wearing gaudy skin-tight costumes, which the detractors to laughingly argue is totally ludicrous and utterly unrealistic.

But the superhero genre is obviously not about everyday mundane reality, it is about something else, a shaman would equate with the depiction of spirits, to ritualistically act out of cosplay artistry.

The reasoning behind why a shaman dressed up in ritualistic regalia to then trance dance cosplay ‘theatrical’ was in order to implant the assumed symbolism into his subconscious mind; whereby he becomes the mythic character of his focus, within an induced lucid dream.

Of course the sacred theatre of the shaman is not understood by many, since they have become totally disconnected from the internal reality of the dream; their hypnotised focus is primarily externalised of mundane entertainment.

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The shamanic perspective of the superhero genre is that the superheroes belong to an archetypal reality; wherein of a symbolic existence, the archetypes are very real of a subconscious influence upon the psyche of an individual, the collective mind and thereby influencing society.

The superheroes are essentially personified ‘brands.’ Some of them have become iconic, of similarity to the mythic deities of elder lore, which have been woven into intricate modern day mythologies.

For example, Catwoman has mythic associations with the Cat Goddess Bast of ancient Egypt and the Norse Goddess Freyja, who is the mistress of Cats and Witchcraft.

However, the practice of Witchcraft is not mentioned in association with Catwoman in the comic, TV series and film depictions of her to any great degree, if at all.

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Although, you will find Catwoman’s mythic foundation of the Witch is not too far away within the depths of your subconscious.

As for the symbolism of the Cat, the feline is very much tied up with the feminine principle.

Wherefore Cat-thief Catwoman is the distillation of feminine wiles and sexuality, whose superheroine qualities can be empowered of ritualistic cosplay as a Cat, which of shape-shift practice, Witches do all the time.

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However, the superhero genre is primarily dominated by male characters. Alas, the male audience is quite unaware of what Witches get up to in their Moon lodges, who to conjure up dark ‘Animus’ desires, out of their ‘Playgirl’ grimoires.

The all male fixation of the medieval ‘Playgirl’ grimoires are none too dissimilar to the all male dominion of the superhero comics of the West.

Although, such is slowly changing in regards to American comics in particular, which had first sired the superhero genre of a media empire. Whereupon the superhero comics have become synonymous with American culture caught betwixt and between the Boaz and Joachim Blow-Job media pylons of Marvel and Disney.

Whereas in Europe, which had not explored the superhero genre to any great extent, such as France, Spain and Italy, for example, more so, to the far East of Japan, and its influential Manga, there has always been an animist balance between the depiction of the genders.

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This dominion of the male, is primarily due to a religious foundation, which refers to the deification of the ‘Animus’ residing within the psyches of all women.

You might consider this as sounding rather crazy, but it isn’t. Think about it, if you have an overriding fixation upon a particular gender, it thereby indicates an underlying sexual orientation behind it all; it’s nature, which cannot be denied, and she’s a bitch.

The male archetypes can be generally reduced down to two types, a Beta-Male Good-Guy Christ and an Alpha-Male Bad-Boy Devil, which are aspects of an All-Father ‘Animus’ fixation, within the psyches of women, who are by nature, very jealous indeed.

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“Jealous… jealous of what?” You might enquire. Other women of course. They are very competitive among each other; more so than men. Hence, the patriarchal paradigm has entirely castigated the ‘Anima’ out of the symbolic equation as the Fallen, which of gender politics is continuing.

In other words, at an esoteric level, the all male dominion has been empowered by the ‘Animus’ fixation of the Queen Bees. It is the Queen Bees who have forged the ‘three’ patriarchal religious constructs of present civilisation via their chosen Masonic worker Bee prophets, insanely dancing around a Beehive ziggurat, since the time of Sumerian UR. If heterosexual orientated males had created a religion, it would more likely have a fixation upon a sex Goddess, looking like an Ishtar version of Harlequin.

Wherefore, a Good-Guy often gets crucified; whereas a Bad-Boy has all the fun. It is a well known fact that women can’t help themselves loving Illuminati Bad-Boys, it is biologically hardwired into their Queen Bee genes of a genetic imperative.

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Whereas the ‘Anima’ within the male psyche, as mentioned prior, has been flung into Hell with all her legions of salacious Succubae, whose very existence was never investigated by the grimoires, apart from having a celibate Virgin Mary.

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It is only now, under the revolving Karma clock of Zodiac age stars, that the Succubae Great-Old-Ones of the Fallen ‘Anima’ are emerging out of their uterine prison of the abyss, beyond the Angel angles.

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The Succubae archetypes of the Fallen ‘Anima’ are presently being listed in many a Necronomicon Grimoire Comic, wearing spray on costumes, awaiting to be conjured by Abdul Alhazred rebel sorcerers.

However, feminist extremists and their Social Justice Warriors have noticed this rebellious trend, which they are seeking to socially engineer out of existence, while hypocritically donning fascist Sharia law hijabs! Remember the 1937 Entartete Kunst, it is occurring again!

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