Archive for Black Raven grimoire

BLACK RAVEN TAROT GAME OF LILITH’S HAREM DREAM SORCERY

Posted in Art, Chaos Magic, Goetia Girls, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Surrealism, Tarot, Video Games, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 29, 2019 by FAUSTUS CROW

Many are unaware that the Tarot cards can be played as a game, which is traditionally known as Tarock. The basic rules for Tarock first made their appearance in a manuscript, which was authored by Martiano da Tortona, before 1425.

Tarot games, are also called Tarocco, or Tarocchi as well as by other cultural variants of the name.

The French game of Jeu de Tarot, is played as a trick-taking strategy Tarot card game.

Jeu de Tarot is played by three to five players using a traditional 78-card tarot deck, which is the second most popular card game played in France. Jeu de Tarot is also played in French-speaking Canada.

The earliest record of the Tarot being associated with occult practices is an essay that was published during 1781 by Court de Gébelin, who believed the symbolism of the Tarot was secretly communicating ancient wisdom.

The Tarot does have intriguing symbolic associations with the ancient shamanic symbolism of the Runes, whose four suits describe the four elements of occult practice, as well as depicting the four elemental weapons, club/stave/wand, pentacle, cup and sword, which are traditionally used in ritual magic.

Although, a number of skeptical researchers believe that the Tarot was just invented as a game, which was not originally used for occult practices.

What the researchers miss is that playing a game can be utilised as a meditative practice, as well as for the empowerment of intrinsic abilities, such as lucid dreaming.

For example the Native American guessing game called the Hand-game, which is otherwise known as the Stick-game or Bone-game, is used as a shamanic means to enhance the psychic ability of remote-viewing.

Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada, discovered that playing video games, or even card games before sleep can bestow an unusual level of awareness within the dream, as well as inducing lucid dreams.

Video games as well as the occult symbolism of the Tarot, can be conjured up as inner realities, a dreamer will then be able to experience within his/her lucid dreams.

Wherefore a two-dimensional image of a meditated upon Tarot card, when playing the Sorcery Poker game of Lilith’s Harem can be conjured up as an interactive three-dimensional reality within a lucid dream.

Should you be interested in acquiring the Black Raven Tarot deck Please Click Here for further details.

NOTE: Lilith’s Harem is not played like Tarock, it is more akin to Poker, though not the same. Other types of card games can be played with the Black Raven Tarot. As for the game rules for Lilith’s Harem, they are described in the accompanying grimoire, which can be downloaded separately from the Black Raven Tarot cards as a PDF, or otherwise automatically acquired when obtaining the Black Raven Tarot.  

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JOHN CONSTANTINE DREAMS OF HELLRAISER SCHOOLGIRL VALAK

Posted in Art, Chaos Magic, Comics, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Shamanism, Sorcery, Succubus, Tarot, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 25, 2019 by FAUSTUS CROW

John Constantine had a vivid Gamma brain-wave lucid dream, within which he was once again a rebellious schoolboy of Hermes memory, being re-lived of misbegotten yesteryear youth. Although, his dream was somewhat different of surrealist juxtapositions.

He found himself watching a Quidditch match between Rollerball Maenads wearing Gimel camel-toe micro-shorts, wielding Thyrsus hockey sticks.

The St Trinian Maenads sought to win the Hogwarts Tetractys of consciousness for their respective planetary sphere houses, which generated an arena roar from the surrounding blood-letting banshee crowd of the coliseum.

He felt their groaning screams caressing the folds of his aroused brain, which ejaculated brain-wave lightening bolts around his medicine wheel of an Ouroboros magic circle, made up of scattered Black Raven Tarot cards.

Then, Constantine heard his name being called out from over the tumult by a petite schoolgirl, around whose bright mercurial brow she wore a Hippie Tainia of the finest filigree. Constantine subconsciously knew she had invited him to watch the gladiatrix football match.

Constantine also realised she was his Goth girl Art Muse of a knitted together exquisite corpse, he had brought into Tulpa life, when animated by his electrifying emotive charge, within the laboratory of his doctor Frankenstein imagination. Her Slytherin name of a mercurial sphere Mantra was Valaka.

But then he always had a liking for geeky Goth girls, who became as his adoring Art models during Art class.

Very soon she was intimately speaking to him about the Filioque, which is the trinity subject of an ongoing Lilliputian schism, between the Eastern and Western cults of Animus fixated Christianity, leading to many a religious war being fought over their monotheistic Big-Brother brand of centralist politics.

Valaka then to secretly relate that the Holy Ghost of the trinity is actually an aspect of the deified Animus made as a God, who smells just like a woman’s All-Father, which to mask an Alpha-Male Bad-Boy Devil Incubus, many a conjuring Witch has a liking for.

She further explained that a Witch quickly learns, that a Bad-Boy Holy-Ghost doesn’t stick around for very long, when a child eventually drops from out of her bloody grail of a womb.

This invariably leads to her Crucifying a Beta-Male Good-Guy Christ as her scapegoat, to verily friend zone as a ‘Useful’ Joseph. It’s all to do with biology at the end of the day.

Constantine was shocked by the truth of Valaka’s revelations, before he awoke from his vivid lucid dream surrounded by Black Raven Tarot cards.

One of the Black Raven Tarot cards depicted Slytherin Hermione, whose apple core image Constantine had meditated upon prior to falling into a deep slumber.

He then slid into his bathroom, whom stared into his seers mirror, which of an inner reflection grinned back at him as a sly Steppenwolf, feeling younger again as a mercurial schoolboy.

Though externally older and wiser of Gandalf grey Goat hair. But then an old Goat footed mage learns over time to be a teacher unto his own student self. As the ancient adage goes, “become wise as a Serpent.”

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ELEMENTAL SORCERY BRAIN WAVES AND ART

Posted in Art, Chaos Magic, Lucid Dreaming, Occultism, Shamanism, Sorcery, Surrealism, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 11, 2019 by FAUSTUS CROW

The following associations between the four elements of shamanic practice and the brain-wave states have been associated with the Native American Medicine Wheel. The Medicine Wheel of a Magic Circle diagram describes an energy movement, and ‘imprint ages,’ moving from the compass points, starting at the South/Water, towards North/Air, West/Earth and Fire/East.

The energy movement looks like the number ‘4,’ which returns from the Eastern quarter back again towards the South, to thence repeat the ‘4,’ etc.

The two cross-over points is that of the introversion of the five senses (inverse Pentagram) upon hypnagogic ingress into the microcosmic (Nagual) dream at the South/Water, and hypnapompic egress (upright Pentagram) out of the dream upon awakening, in the Fire/East, where macrocosmic (Tonal) synchronistic phenomena occurs. The centre of the Medicine Wheel is that of the fifth element quintessence.

SOUTH-WATER: Between birth and 2 years old, a child is in a DELTA brain-wave state, which allows the newborn brain to restore its self. This explains why a newborn child finds it difficult to remain awake for more than a few minutes at a time.

Should a newborn child be brought up within an environment in which music is constantly being played, the sleeping child will very likely be susceptible to the emotionally charged influence of music. (It is to be noted that some very young children, who are under a year old, are quite adept at drawing, which is on par with masterwork cave paintings.) 

When in deep sleep an adult is in Delta. This might be one of the reasons why an Artist tends to listen to music, while creating his/her Art, which in some cases subconsciously reminds him/her of a cave womb time, when as a Delta brain-wave newborn, he/she was being influenced by music.

NORTH-AIR: Over time the brain-wave shifts towards THETA, which is predominant in children aged between 2 and 6. Children operating in Theta are very much involved in their internal world. They live within the realm of imaginative daydreaming, you can otherwise term as the active imagination.

Although they are still unable to show signs of critical, rational thinking, which does not interfere with their imaginative conjurations of invisible friends, such as power animals, etc.

It is a state where an Artist allows his/her imagination let rip into an associative free-fall, without allowing his/her critical conscious mind and rational thinking to interfere in the imaginative process.

This is especially the case for surrealist Artists. One of the methods utilised by an Artist is listening to music, which has the affect of empowering the associative processes of the active imagination.

Many an Artist of the Modern Art persuasion also seeks to regain this state of being as well as going unto an embryonic Delta scribble, depicting a sound, towards having nothing more than a single block of colour covering their birthed canvas.

THETA is a super learning state, where the child is open to suggestion. Children are more likely to accept what has been taught to them as being true. Hence the educational establishment will target children of this primary school age group.

Those who practice Meditation, which is basically the self-inducement of (Theta) hypnagogic trance, otherwise termed as self-hypnosis, can also access this ‘inner-child’ state in order to Hermes-Trismegistus reprogram themselves from the prior-programming of their minds, by those who have a religious/political agenda.

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WEST-EARTH: Between the ages of 5 to 8, the brain waves have changed into an ALPHA frequency. This is the point when the analytical mind begins to form. Children start to interpret and draw conclusions from various influences within their environment. Although, the inner world of the microcosmic imagination tends to be as real as the outer macrocosmic world of reality.

Children in the ALPHA age-group tend to have a Magician/Witch foot in both the (dream/water) microcosmic and (physical/land) macrocosmic worlds, by using both (hemi-synch) left and right brain (Horns) hemispheres at the same time, one can term as being an ‘Amphibious’ shamanic state of (Anunnaki/Nommo/Oannes/Naga) being.

When an Artist creates a work of Art, he/she can access an Alpha meditative state, which is a form of a light hypnagogic trance, which can be directed. It is described as being a peaceful and relaxed state, though still alert, having powerful associative ideas and inspiration.

This is a sought for state to be in when conjuring up a ‘chosen’ imaginary character to vividly visualise amidst your ‘Triangle Of Art’ imagination,’ as well as for brain-storming associations, creating new ideas, for learning and seeing other alternate possibilities.

During the meditative creative process, focused upon symbolic stimuli can be implanted into the dream, wherein a meditated upon two-dimensional image can be conjured up as an interactive three-dimensional reality within a Sixth-Sense (Sexagram/Hexagram) lucid dream.

When in a lucid dream, the practitioner is aware he/she is exploring the microcosmic realms of the dream, while still asleep in his/her macrocosmic bed.

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EAST-FIRE: From ages 8 to 12 and on-wards, brain activity enters into BETA. This is the world of conscious, analytical thinking. The mind is awake, focused and alert, which is capable of the ‘Spirit Chain’ faculty of logical thinking.

Adults spend most of their time in this hunting cycle, which has been prior programmed by their upbringing, such as being taught to believe in the established symbolic paradigm of the deified Animus made as a God/Devil, which also molds and ‘programs’ their grimoire dreams. These dreams can be reprogrammed into other Artistic grimoire expressions.

CENTRE-QUINTESSENCE: GAMMA brain-waves are the fastest of brain waves, which act as the governing agent in the brain. Gamma waves synchronizes the brain across frequencies, relating to the simultaneous processing of information from different brain areas.

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The brain becomes more coherent and efficient, and there is less noise. Gamma brainwaves pass information rapidly and quietly. The mind has to be trained to become silent in order to access Gamma.

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Gamma was initially dismissed as being ‘spare brain noise,’ however researchers soon discovered it was highly active when an individual experiences an overwhelming sensation of universal unity as well acquiring a state of high attention.

Experiments on Tibetan Buddhist monks have shown a correlation between transcendental mental states, vivid visualisations and Gamma waves.

When the monks were asked to induce an objective feeling of compassion during their meditation, the brain activity of the monks began to fire in a rhythmic, coherent manner, which suggests their neuronal structures are firing in harmony.

The ensuing sensation can be symbolically equated to a Shamans Horned feathered head-dress, or a Solomonic Crown a magician wears atop of his head when standing amidst his Magic Circle, or a Pharaoh’s elongated crown, which refers to the practice of elongating the skull, since it feels like the top of ones head is opening up.

This would also indicate that the Gamma rhythms modulate perception and consciousness, and that a greater presence of Gamma relates to an ecstatic shamanic expansion of consciousness and intelligence increase, a Shaman describes as an inner illumination, which is termed as the ‘Fire In The Head.’

The programmed Beta brain establishment fears the questioning inner-child of amphibious state Alpha, who knows how to consciously access Delta, Theta unto Gamma, since the rebellious inner-child is enabled to take a bite out of the banned Apple of inner knowledge.

Art is Sorcery, Sorcery is Art, both are indivisible from the other of shamanic practice.

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BLACK RAVEN TAROT DIVINATION TECHNIQUES

Posted in Art, Chaos Magic, Comics, Ghost, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism, Tarot, Time Travel, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on January 31, 2019 by FAUSTUS CROW

There are different techniques, which can be utilised to read the Black Raven Tarot cards. These methods can be combined. (For more information about the Black Raven Tarot, Please Click On The Artwork.)

The described techniques, are general descriptions. These techniques are just a few examples, which can be used for divination or meditation work.

(NOTE: The following pages are not derived from the Black Raven Tarot Grimoire. The Black Raven Tarot Grimoire features new Artwork, etc.) 

A free-form reading focuses upon the Tarot card ‘images,’ which requires you using your ‘Active Imagination.’ you can interpret the images as you see fit of imaginative explorations, in order to create an imaginary story construct for each card, which you then link together of similarity to a mind-map.

Let’s say that you shuffle the Tarot, and pull out five cards for a personal reading reading. The depicted Tarot cards below, are initially placed in the same ‘pentagram configuration’ as shown above. You then allow your imagination to weave a story around each image. For example:

PAST: VALAKA: Schoolgirl-Witch/Mutant Student

NEAR PAST: PHENEXI: Punk/Goth-Girl/Anarchist Art Rebel

PRESENT: AMONA: Streetwise Psychic Gangster Moll

NEAR FUTURE: ALLOCESI: UFO Nun/Eye/Revelation Of Secrets

FUTURE: OSEA: UFO Girls/Visitation/Abduction Into Another Dimension

Valaka is otherwise known as Valuna. Valaka is the Fallen ‘Anima’ name of a spirit listed in the classical Goetia, whose ‘Animus’ name is Valak or Volac.

When weaving your own story around a chosen Tarot card, allow your Active Imagination to let rip of free-flow automatism, which is akin to daydreaming, or if you prefer, a creative form of (mind-map) brainstorming.

Should you be interested in seeing an example of an Active Imagination story construct for Valaka, Please Click Here.

GENERAL STORY ‘IMAGE’ CONSTRUCT: PAST: Studies leading to NEAR PAST: Rebellious attitude. PRESENT: Having a streetwise wisdom. NEAR FUTURE: Seeing differently, leading to a revelation. FUTURE: A surpising visit out of the blue.

A GENERAL IMAGE INTERPRETATION AND READING: Previous studies have led to having an unorthodox perspective, which others may see as being rebellious. Having an unorthodox viewpoint, is not that of being unrealistic, since it has been aligned with an observational streetwise wisdom, which leads to a revelatory insight as well preparing you for situations, which could shock you, let alone others.

There are also associated divination ‘keywords’ on each card. The keywords can also be combined with the images of the cards when constructing your imaginary story. Example:

IN GENERAL: PAST: Relying on your inner (Caduceus) wisdom leads to NEAR PAST strange dreams/inspiration/insights, which are rebellious of PRESENT nature. Having such a rebellious street-wise perspective enables hustling for new opportunities. A potential opportunity will arise, which will be somewhat of a NEAR FUTURE revelation, even though you will feel as if you are being abducted against your will into an alien situation in the FUTURE… it could be fun.

You also have associated ‘RUNES,’ which can be Cross-Referenced With the planetary Spheres of the depicted (Succubi) Succubae. Example:

IN GENERAL: PAST: Inner wisdom and Mercurial/Intellectual guidance. NEAR PAST: Getting rid of that, which hinders; relying on your Luna intuition to do so; an emotional time. PRESENT: Intuitively (Luna) looking for opportunities, which are somewhat tied up with the Rune of (X) romance. NEAR FUTURE: A sign, portent and omen pointing at Venus. FUTURE: Finding yourself in a more structured Mercurial situation, which could be associated with studies/learning something new.

The Star signs can be utilised to determine possible qualities pertaining to individuals or determining times when situations may occur. There are different symbolic layers of the Tarot cards, which can be cross-referenced with one another.

What you focus upon can initiate synchronicity feed-back loops of macrocosmic phenomena as well as bringing about corresponding situations. Remember, you are in control of the Tarot, not the other way around. This is very much the case concerning the two-dimensional meditation images of the Black Raven Tarot.

Each of the (Succubi) Succubae have associated offices and functions, which are listed in my accompanying Goetia Girls grimoires.

The functions of the (Succubi) Succubae are based upon the classical grimoire descriptions, which can also be utilised when conducting divinatory work with the cards, or otherwise used for meditation purposes in order to induce corresponding microcosmic lucid dreams, wherein the (Succubi) Succubae manifest as three-dimensional interactive realities.

You also have the Zodiac, which is turn associated with the symbol of the Ouroboros. You can imagine the ‘spinning disk’ of George Pal’s H.G. Wells (Merkabah) Time-Machine as being the zodiac/Ouroboros, whose Decans are associated with corresponding (Succubi) Succubae.

The (Succubi) Succubae are associated with star signs, which also refer to Zodiac Ages.

When ‘Seated’ in ‘meditation,’ you can (H.G. Wells) meditate upon an image of a Succubus pertaining to a Zodiac (disk) Age, which will invariably induce intriguing (Art Muse) Quantum Computing Time-Travel dreams.

The Sorcery game, Lilith’s Harem, can also be played with the Black Raven Tarot cards, which will facilitate the symbolism of the cards to be easily learnt, as well as empowering ensuing dreams. Lilith’s Harem can be played by two to six players. If you are interested in buying the Black Raven Tarot, Please Click Here.

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