Archive for March, 2019

BLACK RAVEN TAROT GAME OF LILITH’S HAREM DREAM SORCERY

Posted in Art, Chaos Magic, Goetia Girls, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Surrealism, Tarot, Video Games, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 29, 2019 by FAUSTUS CROW

Many are unaware that the Tarot cards can be played as a game, which is traditionally known as Tarock. The basic rules for Tarock first made their appearance in a manuscript, which was authored by Martiano da Tortona, before 1425.

Tarot games, are also called Tarocco, or Tarocchi as well as by other cultural variants of the name.

The French game of Jeu de Tarot, is played as a trick-taking strategy Tarot card game.

Jeu de Tarot is played by three to five players using a traditional 78-card tarot deck, which is the second most popular card game played in France. Jeu de Tarot is also played in French-speaking Canada.

The earliest record of the Tarot being associated with occult practices is an essay that was published during 1781 by Court de Gébelin, who believed the symbolism of the Tarot was secretly communicating ancient wisdom.

The Tarot does have intriguing symbolic associations with the ancient shamanic symbolism of the Runes, whose four suits describe the four elements of occult practice, as well as depicting the four elemental weapons, club/stave/wand, pentacle, cup and sword, which are traditionally used in ritual magic.

Although, a number of skeptical researchers believe that the Tarot was just invented as a game, which was not originally used for occult practices.

What the researchers miss is that playing a game can be utilised as a meditative practice, as well as for the empowerment of intrinsic abilities, such as lucid dreaming.

For example the Native American guessing game called the Hand-game, which is otherwise known as the Stick-game or Bone-game, is used as a shamanic means to enhance the psychic ability of remote-viewing.

Jayne Gackenbach, a psychologist at Grant MacEwan University in Canada, discovered that playing video games, or even card games before sleep can bestow an unusual level of awareness within the dream, as well as inducing lucid dreams.

Video games as well as the occult symbolism of the Tarot, can be conjured up as inner realities, a dreamer will then be able to experience within his/her lucid dreams.

Wherefore a two-dimensional image of a meditated upon Tarot card, when playing the Sorcery Poker game of Lilith’s Harem can be conjured up as an interactive three-dimensional reality within a lucid dream.

Should you be interested in acquiring the Black Raven Tarot deck Please Click Here for further details.

NOTE: Lilith’s Harem is not played like Tarock, it is more akin to Poker, though not the same. Other types of card games can be played with the Black Raven Tarot. As for the game rules for Lilith’s Harem, they are described in the accompanying grimoire, which can be downloaded separately from the Black Raven Tarot cards as a PDF, or otherwise automatically acquired when obtaining the Black Raven Tarot.  

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JOHN CONSTANTINE DREAMS OF HELLRAISER SCHOOLGIRL VALAK

Posted in Art, Chaos Magic, Comics, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Shamanism, Sorcery, Succubus, Tarot, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 25, 2019 by FAUSTUS CROW

John Constantine had a vivid Gamma brain-wave lucid dream, within which he was once again a rebellious schoolboy of Hermes memory, being re-lived of misbegotten yesteryear youth. Although, his dream was somewhat different of surrealist juxtapositions.

He found himself watching a Quidditch match between Rollerball Maenads wearing Gimel camel-toe micro-shorts, wielding Thyrsus hockey sticks.

The St Trinian Maenads sought to win the Hogwarts Tetractys of consciousness for their respective planetary sphere houses, which generated an arena roar from the surrounding blood-letting banshee crowd of the coliseum.

He felt their groaning screams caressing the folds of his aroused brain, which ejaculated brain-wave lightening bolts around his medicine wheel of an Ouroboros magic circle, made up of scattered Black Raven Tarot cards.

Then, Constantine heard his name being called out from over the tumult by a petite schoolgirl, around whose bright mercurial brow she wore a Hippie Tainia of the finest filigree. Constantine subconsciously knew she had invited him to watch the gladiatrix football match.

Constantine also realised she was his Goth girl Art Muse of a knitted together exquisite corpse, he had brought into Tulpa life, when animated by his electrifying emotive charge, within the laboratory of his doctor Frankenstein imagination. Her Slytherin name of a mercurial sphere Mantra was Valaka.

But then he always had a liking for geeky Goth girls, who became as his adoring Art models during Art class.

Very soon she was intimately speaking to him about the Filioque, which is the trinity subject of an ongoing Lilliputian schism, between the Eastern and Western cults of Animus fixated Christianity, leading to many a religious war being fought over their monotheistic Big-Brother brand of centralist politics.

Valaka then to secretly relate that the Holy Ghost of the trinity is actually an aspect of the deified Animus made as a God, who smells just like a woman’s All-Father, which to mask an Alpha-Male Bad-Boy Devil Incubus, many a conjuring Witch has a liking for.

She further explained that a Witch quickly learns, that a Bad-Boy Holy-Ghost doesn’t stick around for very long, when a child eventually drops from out of her bloody grail of a womb.

This invariably leads to her Crucifying a Beta-Male Good-Guy Christ as her scapegoat, to verily friend zone as a ‘Useful’ Joseph. It’s all to do with biology at the end of the day.

Constantine was shocked by the truth of Valaka’s revelations, before he awoke from his vivid lucid dream surrounded by Black Raven Tarot cards.

One of the Black Raven Tarot cards depicted Slytherin Hermione, whose apple core image Constantine had meditated upon prior to falling into a deep slumber.

He then slid into his bathroom, whom stared into his seers mirror, which of an inner reflection grinned back at him as a sly Steppenwolf, feeling younger again as a mercurial schoolboy.

Though externally older and wiser of Gandalf grey Goat hair. But then an old Goat footed mage learns over time to be a teacher unto his own student self. As the ancient adage goes, “become wise as a Serpent.”

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PYRAMID SLAVE GIRLS OF ORION

Posted in Art, Chaos Magic, Comics, Goetia Girls, Lucid Dreaming, Occultism, Science Fiction, Sex Magic, Sorcery, Star Trek, Succubus, Surrealism, Tarot, Tulpa Creation, UFO, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 16, 2019 by FAUSTUS CROW

When to sojourn the Old Goat Head Inn, playing the brain-storming game of Lilith’s Harem Sorcery Poker over a murky pint of Druid’s Cider, it verily leads to the conjuration of the Fallen Anima, whom manifests as Lilith within a Harem lucid dream.

Lilith might just bestow her 62nd Succubus daughter, Valak, who reveals the strutting Peacocks to have once goosestepped their Terra-Prime way under the Mars banner of an Orwellian All-Father.

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Have a child for ‘seven’ years, the establishment of UR then owns the adult… Total Control!

Now the Peacocks wear skirts, who protest against their Orwellian All-Father, to such an extent of propaganda inflicted guilt, that some of the Peacocks desire to become Venusian sphere Hens.

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Only because the converted Peacocks slimily desire to impregnate the Hens moist grottoes. The Hens are well aware of their Beta-Male game; wherefore the converted Peacocks are easily manipulated.

While doing so, the Green feathered Hens watch, whom are Queen Bee amused by the converted Peacocks ‘usefulness;’ for the Peacocks always seek to assume the Hens desired projection of a deified Animus, so that the randy Peacocks will be chosen by the fertile Hens under Orions belt, towards which their Bene Gesserit Beehive pyramids point at.

An apron wearing Worker Bee Peacock is questioned, “Who Is The ‘Slave,’ Whom Drags The Stone Up The Angel-Angle ‘Pyramid’ Slope?”

The Worker-Bee Peacock dithers and sweats, not knowing how to answer the 33 degree question, since he is far too busy watching Queen Bee ‘Orion’ Girls pumping his Beehive lodge bellows.

Queen Bee Susan Fiske who is a Bene Gesserit Professor of Psychology and Public Affairs in the Department of Psychology at Princeton University is such an old fogy.

She’s dead set against Pole Dancing Vril Muses, Fiske considers as being mere sex objects of a Tarot sex crime; for knowledge is banned in the Orwellian New World Order Eden.

Hell! Even when a heterosexual male, who is considered to be presently toxic, conjures up his Anima of an erotic conjuration amidst his Triangle Of Art imagination, it is now PC thought-control classified as being the sex crime of internalised misogyny!

But, if we didn’t have pole dancing Vril Muses inspiring the Tool-Making part of the Male brain to light up, which to dream about a Vril powered Vimana, piloted by scantily-clad Vril Witches, we wouldn’t have had the invention of stone axes, leading unto the 2001 A Space Oddity… Thule Space Force!

Soon you will hear the Orwellian minions of the New World Oder Kingdom of a monotheist Big-Brother Heaven on Earth cry, “LONG LIVE THE FIFTY SHADES OF GREY GOD EMPEROR OF OILY DUNE, WHO BE THE DEIFIED ANIMUS MADE MANIFEST WITHIN THE SOLOMONIC TEMPLE PSYCHES OF ALL BABALON WOMEN, WHO NOW BE, MALE. ALL HAIL THE QUEEN BEE TERRAN EMPIRE!!!”

As Philip K. Dick once said, “THE EMPIRE NEVER ENDED!”

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“BURP! Hey! Morgana… another pint of your best Druid’s Cider… this here Lilith’s Harem Sorcery Poker, makes me really thirsty… Cheers!”

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“Okay! Okay! I’ll have a pint of Grimnir Guinness instead… Strewth!”

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“You know, Morgana, we’ll work far better together as a Tantric Sorcerers team, don’t ya! Let’s make synchronicity dance around us both, by allowing my Yang wand to stir your Apple isle Yin grail… Yab and Yum stylee!.”

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ELEMENTAL SORCERY BRAIN WAVES AND ART

Posted in Art, Chaos Magic, Lucid Dreaming, Occultism, Shamanism, Sorcery, Surrealism, Tulpa Creation, Witchcraft with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 11, 2019 by FAUSTUS CROW

The following associations between the four elements of shamanic practice and the brain-wave states have been associated with the Native American Medicine Wheel. The Medicine Wheel of a Magic Circle diagram describes an energy movement, and ‘imprint ages,’ moving from the compass points, starting at the South/Water, towards North/Air, West/Earth and Fire/East.

The energy movement looks like the number ‘4,’ which returns from the Eastern quarter back again towards the South, to thence repeat the ‘4,’ etc.

The two cross-over points is that of the introversion of the five senses (inverse Pentagram) upon hypnagogic ingress into the microcosmic (Nagual) dream at the South/Water, and hypnapompic egress (upright Pentagram) out of the dream upon awakening, in the Fire/East, where macrocosmic (Tonal) synchronistic phenomena occurs. The centre of the Medicine Wheel is that of the fifth element quintessence.

SOUTH-WATER: Between birth and 2 years old, a child is in a DELTA brain-wave state, which allows the newborn brain to restore its self. This explains why a newborn child finds it difficult to remain awake for more than a few minutes at a time.

Should a newborn child be brought up within an environment in which music is constantly being played, the sleeping child will very likely be susceptible to the emotionally charged influence of music. (It is to be noted that some very young children, who are under a year old, are quite adept at drawing, which is on par with masterwork cave paintings.) 

When in deep sleep an adult is in Delta. This might be one of the reasons why an Artist tends to listen to music, while creating his/her Art, which in some cases subconsciously reminds him/her of a cave womb time, when as a Delta brain-wave newborn, he/she was being influenced by music.

NORTH-AIR: Over time the brain-wave shifts towards THETA, which is predominant in children aged between 2 and 6. Children operating in Theta are very much involved in their internal world. They live within the realm of imaginative daydreaming, you can otherwise term as the active imagination.

Although they are still unable to show signs of critical, rational thinking, which does not interfere with their imaginative conjurations of invisible friends, such as power animals, etc.

It is a state where an Artist allows his/her imagination let rip into an associative free-fall, without allowing his/her critical conscious mind and rational thinking to interfere in the imaginative process.

This is especially the case for surrealist Artists. One of the methods utilised by an Artist is listening to music, which has the affect of empowering the associative processes of the active imagination.

Many an Artist of the Modern Art persuasion also seeks to regain this state of being as well as going unto an embryonic Delta scribble, depicting a sound, towards having nothing more than a single block of colour covering their birthed canvas.

THETA is a super learning state, where the child is open to suggestion. Children are more likely to accept what has been taught to them as being true. Hence the educational establishment will target children of this primary school age group.

Those who practice Meditation, which is basically the self-inducement of (Theta) hypnagogic trance, otherwise termed as self-hypnosis, can also access this ‘inner-child’ state in order to Hermes-Trismegistus reprogram themselves from the prior-programming of their minds, by those who have a religious/political agenda.

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WEST-EARTH: Between the ages of 5 to 8, the brain waves have changed into an ALPHA frequency. This is the point when the analytical mind begins to form. Children start to interpret and draw conclusions from various influences within their environment. Although, the inner world of the microcosmic imagination tends to be as real as the outer macrocosmic world of reality.

Children in the ALPHA age-group tend to have a Magician/Witch foot in both the (dream/water) microcosmic and (physical/land) macrocosmic worlds, by using both (hemi-synch) left and right brain (Horns) hemispheres at the same time, one can term as being an ‘Amphibious’ shamanic state of (Anunnaki/Nommo/Oannes/Naga) being.

When an Artist creates a work of Art, he/she can access an Alpha meditative state, which is a form of a light hypnagogic trance, which can be directed. It is described as being a peaceful and relaxed state, though still alert, having powerful associative ideas and inspiration.

This is a sought for state to be in when conjuring up a ‘chosen’ imaginary character to vividly visualise amidst your ‘Triangle Of Art’ imagination,’ as well as for brain-storming associations, creating new ideas, for learning and seeing other alternate possibilities.

During the meditative creative process, focused upon symbolic stimuli can be implanted into the dream, wherein a meditated upon two-dimensional image can be conjured up as an interactive three-dimensional reality within a Sixth-Sense (Sexagram/Hexagram) lucid dream.

When in a lucid dream, the practitioner is aware he/she is exploring the microcosmic realms of the dream, while still asleep in his/her macrocosmic bed.

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EAST-FIRE: From ages 8 to 12 and on-wards, brain activity enters into BETA. This is the world of conscious, analytical thinking. The mind is awake, focused and alert, which is capable of the ‘Spirit Chain’ faculty of logical thinking.

Adults spend most of their time in this hunting cycle, which has been prior programmed by their upbringing, such as being taught to believe in the established symbolic paradigm of the deified Animus made as a God/Devil, which also molds and ‘programs’ their grimoire dreams. These dreams can be reprogrammed into other Artistic grimoire expressions.

CENTRE-QUINTESSENCE: GAMMA brain-waves are the fastest of brain waves, which act as the governing agent in the brain. Gamma waves synchronizes the brain across frequencies, relating to the simultaneous processing of information from different brain areas.

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The brain becomes more coherent and efficient, and there is less noise. Gamma brainwaves pass information rapidly and quietly. The mind has to be trained to become silent in order to access Gamma.

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Gamma was initially dismissed as being ‘spare brain noise,’ however researchers soon discovered it was highly active when an individual experiences an overwhelming sensation of universal unity as well acquiring a state of high attention.

Experiments on Tibetan Buddhist monks have shown a correlation between transcendental mental states, vivid visualisations and Gamma waves.

When the monks were asked to induce an objective feeling of compassion during their meditation, the brain activity of the monks began to fire in a rhythmic, coherent manner, which suggests their neuronal structures are firing in harmony.

The ensuing sensation can be symbolically equated to a Shamans Horned feathered head-dress, or a Solomonic Crown a magician wears atop of his head when standing amidst his Magic Circle, or a Pharaoh’s elongated crown, which refers to the practice of elongating the skull, since it feels like the top of ones head is opening up.

This would also indicate that the Gamma rhythms modulate perception and consciousness, and that a greater presence of Gamma relates to an ecstatic shamanic expansion of consciousness and intelligence increase, a Shaman describes as an inner illumination, which is termed as the ‘Fire In The Head.’

The programmed Beta brain establishment fears the questioning inner-child of amphibious state Alpha, who knows how to consciously access Delta, Theta unto Gamma, since the rebellious inner-child is enabled to take a bite out of the banned Apple of inner knowledge.

Art is Sorcery, Sorcery is Art, both are indivisible from the other of shamanic practice.

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SCHOOLGIRL SUCCUBUS (VALAK) VALAKA OF HOUSE SLYTHERIN

Posted in Art, Chaos Magic, Comics, Goetia Girls, Goth Girls, Lucid Dreaming, Occultism, Sex Magic, Shamanism, Sorcery, Succubus, Surrealism with tags , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , , on March 7, 2019 by FAUSTUS CROW

“The Sixty-second Spirit is Valaka, Volaca or Valuna. She is a President Mighty and Great, and appears of a vision, like a Schoolgirl with Angel’s Wings, riding upon a Two-headed Dragon, looking like a caduceus, which be her broomstick.” (Above: A4 Size Pen/Brush And Ink Original Artwork. Full Artwork Can Be Seen On Patreon.)

“Her Art Muse Office is to give True Remote-Viewing Answers of Hidden Treasures, and to tell where serpentine Slytherin girls may be seen.”

“The which she will bring as Dakini Art models, who will offer up their teacher’s apples unto the conjuring surrealist Artist’s Triangle Of Art imagination, without any force or strength being by him employed.” 

“She governs over 38 Legions of Naga (Succubi) Succubae, and her Mercurial sphere Seal is to be meditated upon before conjuring her salacious archetype into a lucid dream.”

“Wherein, she will manifest as an interactive three-dimensional reality. She makes her conjured appearance amidst a spectral school, whose foundations of past memories are made up ones Cabbalistic climb up the educational hierarchy of seven planetary spheres. She will thence enable the conjuring Surrealist Artist to reprogram his inner child of an indoctrinated imprint. As the saying goes: “Have a Child For ‘Seven’ Years, The Adult Is Then Owned By The Establishment.” – S. L. MacGregore Freemason Matherson (1904) Goetia

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