MASS EFFECT GOETIA GIRL SUCCUBUS BOTIS
The Mass Effect trilogy of hugely successful video games largely revolves around the character of Commander Shepard. The main character of Shepard can be played as either a male or female. Shepard’s mission is to save the galaxy from an ancient race of sentient machines known as the Reapers, whose insidious agents, includes a charismatic antagonist called Saren Arterius.
The Reapers are of similarity to the Gnostic Archons, which in part inspired H.P Lovecraft’s creation of his Great Old Ones.
In general, the Gnostic’s had an extreme religious belief, who perceived that material existence is a lie. The Gnostic vision is of similarity to Hindu and Buddhist concepts concerning Maya.
Although the Gnostic’s are far more extreme of practice, since they see life as being essentially evil and that we are imprisoned within an illusion; it can be summed up as being akin to an Asylum.
This extreme belief of the Gnostic’s was picked up on in the Matrix trilogy of films in which humanity is depicted as being imprisoned within a computer simulation, whose prison wardens are an artificial intelligence.
In late antiquity some variants of Gnosticism used the term Archon to refer to several (of similarity to the ancient Greek Titan’s) servants of a creator deity, which are seen by some Gnostic factions as being the prison wardens. These Archons keep us all imprisoned within an Asylum, we experience as our illusory existence.
The Archons are usually seen to be seven of number, who are associated with planetary spheres. These seven planetary spheres you will find mentioned in many medieval Grimoires, such as the Goetia, which can be equated with the seven Chakras of the endocrine system. The seven Archons stood between their demiurge, ‘creator god,’ and the imprisoned human race.
However, the demiurge could only be reached by a Gnostic when ascending through the seven planetary spheres of the Archons via Gnosis. (The experience of Gnosis is none too different from [hypnagogic] shamanic trance.)
In the Matrix films the demiurge is depicted as the mainframe of the AI. In this context the Archons have cybernetic programming roles, which can be easily equated with the angels and demons of the Old Testament.
A Tibetan Buddhist would otherwise experience the Archons as seven visionary states after experiencing the primary and secondary clear white light (bio-photon) of the first Bardo, a Gnostic would term as their demiurge. The seven Archons give their name to the sect called Archontics.
In the Mass Effect game you have the SSV Normandy SR-1, which going by the back-story of the games is a Systems Alliance starship, commissioned in 2183.
She is a sleek ‘sword’ shaped prototype ‘deep scout’ frigate; first of the eponymous Normandy class, co-developed by the Alliance and the Turian hierarchy with the sponsorship of the Citadel council.
The Normandy is optimized for solo reconnaissance missions deep within unstable regions, using state-of-the-art stealth technology powered by an experimental drive core.
You could equate the SSV Normandy with the Merkabah mysticism of early Jewish mysticism, c. 100 BCE – 1000 CE, which is centred on (shamanic trance) visions.
Such as those found in the Book of Ezekiel chapter 1, or in the hekhalot (“palaces”) literature, concerning stories of ascents to the heavenly palaces (other planetary systems/galaxies) and the (centre of the galaxy/universe) Throne of God.
You also have the Vimāna of similarity to the Merkabah of a UFO motif. The word Vimāna has several meanings ranging from (place of meditation/trance) temple or palace to mythological (trance vehicle) flying palaces as described in Sanskrit epics, some believe to be ancient UFO’s.
However, you can meditate upon the Normandy of a Merkabah/Vimāna trigger-symbol, while playing the meditation tool of a game, in order to initiate virtual-reality lucid dreams of Out-Of-Body flying into the depths of space; let alone involving time travelling into the future. Whereupon the Normandy becomes as your Time Machine.
The Normandy is named after the Normandy landings during WWII. The Normandy landings were codenamed Operation Neptune, which occurred on the 6th of June 1944, otherwise termed as D-Day, of the Allied invasion of Normandy in Operation Overlord.
The largest seaborne invasion in history. Hence the coded reference to the Roman sea God Neptune, whom was originally based upon the ancient Greek God Poseidon. The operation began the invasion of German-occupied western Europe, which led to the restoration of the French Republic, and contributed to an Allied victory in the war against the human Reapers.
Of a curious aside of sorts, the planetary sphere of Neptune in the Cabbala is sometimes associated with the topmost sephiroth of Kether, where the Gnostic demiurge resides, or with the hidden sephiroth of Da’at, which in the Mass Effect game could be equated with extra-galactic dark space.
The Mass Effect game also utilises the motif of N7, which is seen to be a vocational code in the Systems Alliance military.
The ‘N’ (Normandy) designates special forces and the ‘7’ (Archons) refers to the highest (sephiroth) level of proficiency. It applies to marines who have graduated from the Interplanetary Combative Training (ICT) program.
As for the name, Normandy, it was originally derived from the word for ‘Northman’ in several Scandinavian languages, which leads you by association to two Norse Runes associated with N and 7.
The ‘N’ Rune is Naudhiz, which means, ‘need, distress,’ while the 7th Rune of Gebo, means self-sacrifice. When the two Runes are added together, you have the 17th Rune of Tyr, which is associated with the ‘Sword,’ symbolising victory.
In the Grimoire of the Goetia the 17th spirit is called Botis who is described wielding a ‘Sword,’ which very likely refers to the 17th Rune of a hidden code. You could see Botis as a Succubus to otherwise call Botisi of a rebellious symbolic reversal. Should you conjure up Botisi as a Succubus amidst your Triangle Of Art Imagination, her modern manifestation would be that of a female commander Shepard, wielding an Omni blade as her (Tyr Rune) sword.
Whereupon as a commander Shepard, Botisi’s Grimoire description will be as follows: Botisi is a Great President, and a Countess.
She appears at first wearing armour and a helmet looking like a Viper, having Horns of Neptune’s trident, whose visor gives the impression of great teeth. Then at the command of the Magician she seductively takes off her armour and helmet. Whereupon, she thence engages in a Mass Effect romance with her master.
She will be carrying an N7 Valkyrie assault rifle in her hand. She tells of all things Past, and to Come, and reconciles friends and foes, as well as reconciling humanity with their creation of an A.I, and an Archon machine intelligence yet to be contacted.
She rules over 60 Legions of Succubae, who frequent the Mass Effect universe as varying female humans and aliens, a conjuring Magician can also interact with, within a virtual-reality lucid dream.
You might enquire as to why you would want to conjure up Botisi looking like a female commander Shepard? Well, it would be a means to access a virtual-reality ‘lucid dream’ within which the simulated worlds of Mass Effect can be experienced as a sensory reality, when to assume your male Avatar, which the Succubus Botisi will empower.
The first Mass Effect game sees Shepard investigating Saren, who can be equated with an Archontic. Shepard slowly comes to understand that Saren is operating under the guidance of an artificial intelligence of an Archon called Sovereign, which as mentioned earlier is otherwise called a Reaper in the game.
Sovereign was left behind in the Milky Way many thousands of years prior of a previous cycle when the Reapers virtually eradicated all sentient organic life in the galaxy as part of a recurring extermination of advanced civilisations, whose purpose is unknown.
Sovereign is the Reaper vanguard whose agenda is to trigger the imminent return of the Reaper invasion force hibernating in (Da’at) extra-galactic dark space, whose intention is to initiate the recurring process of extermination.
The second game takes place two years later, and sees Shepard battling the Collectors, an engineered alien race, who are abducting entire human colonies in order to enable the return of the Reapers back to the Milky Way.
The final game of Shepard’s trilogy centres on the last battle against the sentient machines, which leads to a most intriguing finale.
It just so happens that a senior astronomer working for the search for extraterrestrial intelligence (SETI) program has expressed what a lot of scientists are starting to suspect; that If we ever do make contact with a sentient alien species, chances are they’ll be intelligent machines, and not biological carbon-based-life-forms like us.
Astronomer Seth Shostak wrote in the journal Acta Astronautica, that we should be turning our attention towards galactic centres and hot, young stars in order to contact an off world intelligence, which could be primary areas of interest to sentient machines because of their plentiful supplies of energy and matter.
Shostak relates that since our own technology advances so quickly, it’s reasonable to expect that an alien technology would have also rapidly advanced to the point of creating sentient machines, which would have then evolved at a superluminal level. Whereas biological evolution as we know it, is comparatively slow.
Shostak observes that it took a few billion years of biological evolution before humanity were capable of communicating outside of the solar system with their technology.
But within a couple hundred years since inventing radio, computers and highly complex video game virtual realities involving AI, we will very likely be inventing thinking machines.
The same process may have occurred with other life forms, which evolved, like us, who, many millions of years prior have probably created sentient machines.
The alien machine intelligence would have since evolved into Godlike beings occupying the universe.
Such a scenario will leave you wondering what else is out there amidst the depths of space and how to find it.
The odds therefore favour finding alien AI over little green men, Shostak says.
Most alien-hunters study habitable worlds for organic life forms, whose chemistry would allow for life as we understand it, or at least similar to what can be observed.
Shostak thinks that the alien-hunters are limiting themselves and should cast a wider net, since sentient machines would be able to occupy any planet, asteroid, building artificial planets/moons, or to be occupying space with vast nanotechnology networks.
Perhaps, the universe it’s self is a computer, like that of a brain; whereby our existence, is its simulation of a dream, just as our own brains create virtual-reality dreams.
“I think we could spend at least a few percent of our time… looking in the directions that are maybe not the most attractive in terms of biological intelligence, but maybe where sentient machines are hanging out,” Shostak says.
We have been sending machine-friendly messages into space for a long time now. Aside from the radio and TV signals bleeding out into space, we have also purposefully sent the Pioneer plaque and the Voyager gold record into the cold void.
But most of our extraterrestrial communication attempts have been coded radio communications, like the famous Arecibo message.
NASA translated text messages, sent from around the world into binary code and then sent them on via radio transmission to the nearby red dwarf star Gliese 581, which has its own planetary system.
The “Hello From Earth” transmission will reach the Gliese system in 2030. Going by numerology, the number 2030 equates with ’23,’ which is quite an intriguing number.
The author and philosopher Robert Anton Wilson has written much about the number 23, concerning its numerous symbolic correspondences and associated synchronicities.
It is almost as if we are tuning into a signal, via our neurology, from somewhere other, saying, “hello,” which appears to be indicating we are living within a simulated reality.
As for these messages written in ones and zeroes, they will make far more sense to a sentient machine, than to a warm-blooded alien.
Whereas organics are otherwise more conducive with assimilating information via (VALIS) symbolic associtions, such as through the number 23, for example.
Shostak believes we should instead send these binary messages toward galactic cores, in the hopes of reaching power-hungry Archon machines.
Although, it is very likely that the sentient machines are already aware of us, and are watching our every move, who no doubt consider humanity to be somewhat totally insane, considering how Terran governments, greedy corporations and religions bicker among each other, indulging in forever wars.
Perhaps the sentient machines are zapping our neural-nets with a coded signal, whence many of the naked apes perceive the number 23 all over the place?
But then, if we are indeed existing within a simulation, like the Matrix, we are also part of the AI, which Mass Effect alludes to of a symbiotic fusion.
The Succubus Botisi will further enlighten you about this possibility; should you conjure her into your virtual reality Mass Effect lucid dreams as a commander Shepard Mind Doll Tulpa.
Or to perhaps conjure up some other Botisi Frankenhooker Succubus ,who to frequent Mass Effect 4.